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Yet Another Morrowind Thread

Caim

Arcane
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I believe that if you have Conjuration as a primary skill, Summon Ancestreal Ghost comes with your character so you don't have to buy it.
Just need to have your skill high enough. I don't know what the exact level is, but there's a good chance that in practice you'll need to make it a primary skill to get to that number.
 

Space Insect

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I believe that if you have Conjuration as a primary skill, Summon Ancestreal Ghost comes with your character so you don't have to buy it.
Just need to have your skill high enough. I don't know what the exact level is, but there's a good chance that in practice you'll need to make it a primary skill to get to that number.
Just looked it up. If Conjuration is a major skill you get the spell.
 

DraQ

Arcane
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HEY! I'm going to try this again. This time with BTB's mods.

Can you help me make a mage character?
  1. Ditch BTB's mods.

Yeah, there's plenty of :thumbsup: and :x stuff, and the latter outweighs the former by a large margin.

Are there any good alternatives?
WGI was a decent, if dated alternative and you can always just play it vanilla and endure occassional near pointless magic effect or artifact with missing powers.
BTB is scrubfaggotry of the highest calliber imaginable and prohibits pretty much any sort of spellmaking and enchanting that tries to go beyond scaling fireballs.
As far as magic is concerned it effectively transforms Morrowind into a worse Skyrim (unmodded).

Plus, IIRC, it makes ingesting substances like raw glass bestow beneficial effects on you which makes me wish that author tried it IRL.
 

DraQ

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Also, Don Peste , the key to enjoying MW is:
  • Don't do exponential alchemy (or exploit glitches like soultrap glitch or drain int glitch)
  • Try not to pay for training.
  • Don't use Creeper/Mudcrab (and FFS, don't haggle with Creeper/Mudcrab)
  • Don't do anything that involves camping at merchant or any other service provider
  • Don't use wiki or any other method of looking stuff up out of the game.
 

Severian Silk

Guest
Wow. This game is kind of tedious. Building interiors, dungeons, etc. all look the same. I'm not having fun exploring. And the story is very thin and weak at this time.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,892
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Fiernes
Also, Don Peste , the key to enjoying MW is:
  • Don't do exponential alchemy (or exploit glitches like soultrap glitch or drain int glitch)
  • Try not to pay for training.
  • Don't use Creeper/Mudcrab (and FFS, don't haggle with Creeper/Mudcrab)
  • Don't do anything that involves camping at merchant or any other service provider
  • Don't use wiki or any other method of looking stuff up out of the game.
T0XMxWF.jpg
 

Severian Silk

Guest
Building interiors are all 90 degree angles with 70% of space dedicated to hallways and stairs. So people with gamepad thumbsticks can navigate them.

GUI is a mess. Right click to bring up the menus? Seriously?

Journal doesn't show completed/incomplete quests.
 

Space Insect

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The journal can show completed and incomplete quests. Also the GUI is actually quite good for what it is, especially with its versatility.
 

DosBuster

Arcane
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Codex USB, 2014
Morrowind's UI is the best in the entire series, the only thing that sucks is that the inventory is a mess.

What? I guess you must of not used potions or ingredients, having to mouse over every single item because the icons are too small for me to tell what it is I'm looking at is the exact opposite of good UI design. Also, it could just be my eyesight but as I got more and more topics filling up my dialogue menu it'd all just become a blur of blue hyperlinks as I spent eons going through trying to find the one unique option that would advance the quest.

That being said, I think merging Oblivion & Morrowind's Journal UIs would create something amazing. Having the journal displaying all your quests and their entries straight away coupled with the topic function in Morrowind's journal that could be adapted as a way for the player to remember certain lore aspects or refresh their mind about certain characters would be great.
 

DraQ

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Building interiors are all 90 degree angles with 70% of space dedicated to hallways and stairs. So people with gamepad thumbsticks can navigate them.
In other news - real life architecture accused of consolefaggotry. More at eleven.
:M
Plus tiled prefabs are handy when making a lot of content and sticking them together at odd angles can be somewhat problematic and time consuming because you need to mask places where meshes don't quite come together and once you branch your organic corridor off the rest of the dungeon, joining it back into it can be a whole new sort of pain.

GUI is a mess. Right click to bring up the menus? Seriously?
So you don't know how to rebind keys? Better stick with those thumbsticks, bro.
:M
 

Severian Silk

Guest
Plus tiled prefabs are handy when making a lot of content and sticking them together at odd angles can be somewhat problematic and time consuming because you need to mask places where meshes don't quite come together and once you branch your organic corridor off the rest of the dungeon, joining it back into it can be a whole new sort of pain.

Gothic didn't have any of this prefab crap, and it was released about the same time.

I'm just saying the devs had their heads up their asses when designing parts of this game.

The journal can show completed and incomplete quests. Also the GUI is actually quite good for what it is, especially with its versatility.

How? I know you can group them together by quest, but they weren't separated into 'completed' and 'incomplete' tasks AFAIK.
 

Metro

Arcane
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Messages
27,792
Gothic doesn't have anywhere near the interiors/dungeons/etc of Morrowind.
 

Severian Silk

Guest
Quality over quantity. The other Gamebryo title I've played is FNV, and while the interiors weren't anything special, they never felt recycled like in this game.

Also, how do I get to the waterline from the buildings in Vivec? I can't find stairs, and am unable to jump the railing.

[edit]

Never mind.
 
Last edited by a moderator:

Severian Silk

Guest
I have two quests that I need to turn in to get my reward. Except the journal doesn't say which parts of Vivec the questgivers are in... Yay.
 
Last edited by a moderator:

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
You could always explore Vivec and look for them. Honestly, wtf.

Now I see why Skyrim has quest markers :M
 

Severian Silk

Guest
I have two quests that I need to turn in to get my reward. Except the journal doesn't say which parts of Vivec the questgivers are in... Yay.
Well that's Morrowind for ya.

Which quests, by the way?

A Rash of Insults
An Invisible Son

I was able to track them down using the wiki. The journal should tell you where you first met the NPCs though.
 

Metro

Arcane
Beg Auditor
Joined
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Messages
27,792
Quality over quantity. The other Gamebryo title I've played is FNV, and while the interiors weren't anything special, they never felt recycled like in this game.
Gothic 'dungeons' weren't exactly what I'd call high quality. What are we talking about? That ruined castle? The orc burial mound? All of those were pretty bland. You can't really do much with 2002 era tech in terms of making things look visually diverse.
 

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