i see modders were recruited into serf lyfe quite completely
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
"gib donation points"
"order 49.99 lifetime pack"
"this modder does all this work for free. donate while downloading"
i think this might be good stuff for those old/new muscular dog memes
anyway. after downloading 5 gb patches to my 1.2 gb game I rolled me a female larp dunmer wise woman witch. there will be pic later
here is my amazing christmas modding compilation
MASTER FILES
- Morrowind.esm
yeah. I don't like neither of the addons because one is locked city inside game simulating big world and another is some viking santas
PATCHES
- Code patch
- Patch for purists
- fuck off tribunal assasins and bloodmon dialogue, because it pops even though I have mfs off O_o guess game somehow still pulls the files
GRAFIX
- MGEXE - I honestly wouldn't even bother with thing but it is a requirement for a bunch of gameplay mods
- some grass - which still bugs in balmora north
- some trees
- smaller potion meshes (there is a limit to even my immersion)
- Vanilla textures hd - wow AI is useful! we are now in deus ex! after installing this I abandoned every other mods for grafix since it's more than enough for me.
GAMEPLAY
- Price balance - old mod that nerfs gold. has potions costing 0 which is bad and not immersive but I accepted that as part of gameplay. i could't for fuck find another old mod that nerfes effects of alchemy themselves though. anyone has it? it's like morrowind overhaul version but not as retarded.
- Changed level tables (economy) - drags good loot up so instead of levels ~20 you get it way later
- Harder Barter - yes I installed not 1, not 2, but 3 economy mods
and now not just every training, but every travel is something to think about.
truly when after selling all your dwemer junk you get from trader 250 gold, and training costs 500, but NPC from quest gives you 1000, you actually begin to appreciate the quest rewards.
- MCC Leveler - Author says he was inspired by Galsiah. well, idk what he was inspired by, but check my stats
yeah I do have Lady sign but... they're kinda high. that's standard options "normal" difficulty. mod recalculates stats depending on skills, and skills now have more than 1 stat affecting them, but it diesn't feel like Galsiah's at all - with GSC you usually have a lot more rough edgy character, potentially with high stats but also low stats.
granted i put most combat skills into minors and game is pretty hard and due to low gold pretty difficult but the feeling is not the same.
once again point goes to old neanderthal 2010 modders. unlike GCD this mod does not allow stats higher than 100 tho.
also something seems to nerf some powerful spell effects in my game, but I have no idea what (in particular absorb fatigue costs like, 700 gold and 75 mana). I have no idea what does that.
- grafix herbalism
- speechcraft rebalance aka make it all super easy rebalance might turn it fucking off.
- ttooth ecology - it's ok but monsters seem kinda more agressive than expected. again feels like old 2010 mod did better. but finding baby guars is cute.
- djangos dialogue - spams some extra trivia dialogue but in spirit of original game i think. so far didn't feel terrible.
so how does it feel. you know, I like it. with a low level weak character, Morrowind feels fun. provided you slap your hand and not steal galbedir stones, and don't use op spells (banhammering Restoration completely does a lot good for game, and it's fun to rely on found items and scrolls), game holds up to this day without 9000 mods. I wish game allowed you to work some extra Great House quests without joining them and only later fork into what House to choose - it would fill the void for quests in most important cities.