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Yet Another Morrowind Thread

Discussion in 'Bethesda Game Studios' started by ScottishMartialArts, Aug 23, 2013.

  1. cretin Learned

    cretin
    Joined:
    Apr 20, 2019
    Messages:
    371
    Well yeah because morrowind and oblivion dont (didnt) have any, and theres really only so much you can do with textures and meshes alone. Have you ever played STALKER without dynamic lighting? Looks like shit. With dynamic lighting its shelf life for visuals lasted a very long time.
     
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  2. Avarize Literate

    Avarize
    Joined:
    Nov 17, 2019
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    40
    Lighting is very important in all visual arts but more bloom or very sharp shadows aren't exactly the solution.
     
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  3. DraQ Prestigious Gentleman Arcane

    DraQ
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    Chrząszczyżewoszyce, powiat Łękołody
    Morrowind doesn't just have floating windows. You can toggle each windows on and off (so you can set it to emulate tabbed view if that's what you'd prefer), move stuff between world and inventory and even pin windows to your view to keep them open while walking around.

    Anyone who doesn't consider Morrowind's UI to be the absolute pinnacle of cRPG UI is likely an inbred moron.
     
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  4. prengle Educated

    prengle
    Joined:
    Oct 31, 2016
    Messages:
    87
    draq, morrowind's floaty window-based ui is still one of my favorite huds from any game (anything that reminds me of classic windows gives me a boner i guess), but you've never flailed your mouse around like a spastic for 10 minutes before while trying to find that one Exquisite Potion of Healing in your gigantic, unlabeled stash of potions? granted this isn't an issue anymore with mods like ui expansion, but regardless morrowind's ui stil isn't perfect. it's just better than all of the consolized shit that came afterwards :cool:
     
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  5. lukaszek the determinator

    lukaszek
    Joined:
    Jan 15, 2015
    Messages:
    6,975
    any mod that makes throwing daggers fun?
     
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  6. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
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    17,789
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Yeah Assassin's creed
     
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  7. Bad Sector Arbiter Patron

    Bad Sector
    Joined:
    Mar 25, 2012
    Messages:
    493
    IIRC (it has been a while since i played it) NWN2's UI also allowed hiding/showing, resizing and moving around individual elements (it was one of the first things i noticed compared to NWN1 - and other Aurora-based games - because the one thing i disliked in NWN1 was not being able to move the UI elements).

    The only thing i haven't seen in other games is pinning, but TBH the only window i ever felt the need to pin was the map and that is because the default minimap which is shown if you do not pin the map has a very small area.
     
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  8. DraQ Prestigious Gentleman Arcane

    DraQ
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    Location:
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    Tribunal.
    I have not for two reasons:
    • Potions of different strengths have distinctive looks
    • I happen to have mastered both the alphabet and binary search :obviously:
     
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  9. Stalin_Brando Arcane

    Stalin_Brando
    Joined:
    Oct 5, 2005
    Messages:
    5,218
    [​IMG]
     
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