Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Yet Another Morrowind Thread

grimer

Learned
Joined
Feb 24, 2021
Messages
157
I'd say that Orc and Breton are unequivocally the best races in the game for non-magic and magic-focused builds, respectively. There really isn't much competition.
nord is the best race in the game regardless of martial/magic build preference because they only need 3 equipment slots (dragonbone cuirass, denstagmer's ring and ring of phynaster) to achieve complete immunity to elemental damage, which constitutes most hostile spells and are far more dangerous than whatever spellbook filler affected by resist magicka, effectively granting immunity to all magic. this leaves room for more enchantments to cover other weaknesses (resist paralysis), improve combat prowess (sanctuary) or for utility.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
Nord is good too, but the Frost Resistance is probably overrated since it's easily the least common of the three elements, so their biggest boon is the 50% Shock Resist. It should also be understood that all arguments about race are borderline irrelevant in the face of the Atronach birthsign and the ability to easily gain high levels of Spell Absorb. So the innate qualities (high movement speed, extra Magicka) are more useful than the Magic Resist.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,171
choosing right restricitons/larp is hard. My no enchanting/alchemy run started by raiding vivec vaults, getting 75 marksman from teacher, stealing daedric bow while I was at it, entering berzerk and slaying all temple guards I could find in 60s

EDIT: and if I add no trainers restriction, what would I do with money?
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,739
it's Morrowind, you can blast your stats out the ass and efficiency goes into the bin early on.

The only real motive for picking any race is aesthetics.

It's why I never cared much about the options available to the player. Ultimately none of them mean a shit when you are a God by level 15. And that comes quickly enough.
 

grimer

Learned
Joined
Feb 24, 2021
Messages
157
you are a God by level 15
yea you can really break the game as early as balmora even without exploits or metagaming because of easily obtainable overpowered items such as ravirr's bound spear, wayn's jinkblades, nalcarya's exclusive restore health potions and for the more unscrupulous players there are also galbedir's soul gems and the sword of white woe. the only way to have a modicum of challenge in this game is to play it on max difficulty ironman with numerous difficulty mods and extensive house ruling (larping).
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
choosing right restricitons/larp is hard. My no enchanting/alchemy run started by raiding vivec vaults, getting 75 marksman from teacher, stealing daedric bow while I was at it, entering berzerk and slaying all temple guards I could find in 60s

EDIT: and if I add no trainers restriction, what would I do with money?
tbh MWSE Harder Barter fixes most of the "what do I do with money?" issues because you can now afford maybe two custom CE enchantments per playthrough. I don't think there's an actual way to restrict yourself even with house rules unless you progress to the point of absurdity, basically ignoring most of the game's mechanics, assuming you mean playing 100% vanilla. A few mods and just promising yourself not to metagame is usually enough to make the game have some semblance of challenge, even if it's only early on. That's probably the other thing, actually. Even with all of the mods and house rules, try not to play past level 20 unless you're going to do expansion content or some of the high level stuff in Tamriel Rebuilt. Every playthrough needs to have a time limit.
 

Brujoloco

Educated
Joined
Jan 6, 2018
Messages
72
Location
Venezuela
You guys play a much different Morrowind game than me thats for sure!

Reminded me of this



Any race is great to be honest if you want to be super efficient in Morrowind ;)
 

Brujoloco

Educated
Joined
Jan 6, 2018
Messages
72
Location
Venezuela
Even with all of the mods and house rules, try not to play past level 20 unless you're going to do expansion content or some of the high level stuff in Tamriel Rebuilt. Every playthrough needs to have a time limit.

That is why I like some of the new MWSE mods but yeah, there comes a point when you truly break the game even with mods, hence why I believe some of the MWSE mods + MCP are a must in artificially extending the gameplay to give a semblance of order to the world.

I still remember punching to death Vivec for the lulz when I was loaded with alchemy potions that broke the stats way past 100 ...

I still think that despite all of that is a truly wonderful game full of possibilities even in 2021, something the other games in the series do not give me.

Personally I think I really really like Argonians in Morrowind
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
The only real motive for picking any race is aesthetics.

This may be true, but only for fighters or archers.

For hybrids and pure spellcasters, if you aren't careful about max magicka, you'll end up with uncastable spells. Having 100 magicka is nothing for custom spells.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
anyone tried mod that would allow applying poisons?
The MWSE one? It works like Oblivion or Skyrim, the only quirk is that you need to specifically use the option to create poisons (shift+click or something, I don't remember) since the game won't auto-detect damaging effects and decide that it's poison instead of a potion. The damage provided from the poisons is pretty low starting out, but you can make quite a lot of them in the early game since Violet Coprinus and Luminous Russula are all over the Bitter Coast. Effects like Drain Speed also become way more useful than they ever were as Destruction spells.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
easily gain high levels of Spell Absorb
spell absorbs do not add up. They roll separately
Atronach + Necro Amulet is still good enough for what, 62.5%?
Yup, choosing Dunmer magic user with the Atronach basically makes you immune to magic fire spells, you can summon an Ancestral Spirit to fill you up in 3 fireballs
It is basically the only exploit I use but it makes my assassin and nightblade builds just so much fun
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
Morrowind class system is almost perfect, the only problem is the abuse of trainer.
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
mwse harder barter
 

just a newfag

Literate
Joined
Apr 29, 2021
Messages
46
Location
basement
Morrowind class system is almost perfect, the only problem is the abuse of trainer.
I think his mod gave the system that nudge to perfect. I have my misc skill cap at 30, my secondary skills at 70, and while I might train to get good modifiers, I've now hit the ceiling on pertinent misc skills. I like having that hard cap built in.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
I tried to play Morrowind two weeks ago and it made my eyes cry.
I used to mod the heck out of Morrowind when it came out, but after installing it on my laptop I just added the bare minimum of mods like the unofficial patches, reshaders and some of the vanilla textures touched up and it honestly looks lovely to me; the art direction is fantastic and really makes the game shine all these years
Oh and btw look for a mod that optimizes the meshes for the game, it made everything super smooth by taking away unnecessary meshes and now after all these years it run super smooth without the usual chugging from Morrowind and a very stable FPS
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom