Avarize
Magister
Vivek is responsible for his death?
Tamriel Rebuilt has some extra Telvanni content, but it's a bit lame and outdated. IIRC, a little bit of it was touched up in the Dominions of Dust release and they are planning to fix up even more in the next big update, at least to tide players over until the real Telvanni rework is released way down the track. OAAB, therefore, probably has the best Telvanni stuff that is in keeping with the "feel" of the vanilla game, along with the Tel Aruhn Chronicles plugin included with BCOM. Take your pick of Tel Uvirith overhauls or addons, since they're all pretty similar and player homes really only exist as convenient places to dump loot. Rise of House Telvanni is supposed to be a pretty bombastic mod, but it's one of those fanfiction-y, lore unfriendly mods that I tend to avoid, so I can't properly vouch for it.Any mod suggestion to make Telvanni even better? And a good vampire mod which allows me to talk as an vampire? The mods which I tried dint worked and broke some quests.
Like I said, I haven't used the Devilish overhaul personally, but my guess is that since it's relying more heavily on MWSE scripting that it's less likely to break things than older mods using the editor's in-built MWScript. The mod's description would indicate that it's more like Oblivion where you take more sun damage the less you feed, and suffer losses to the Personality stat. However, it would also seem that even at the highest level of Vampirism, you can still talk to NPCs if wearing a closed helmet. Download and try it for yourself. Would be interesting if it had an MCM menu that allowed you to change some of the variables.Thanks a lot. When I said about vampirism, my greatest problem with vampirism in Morrowind is that, even if you have over 100 personality, over 100 speechcraft, and uses spells to buff mobs dispostition, they don't even TALK to you. Did this Devilish vampire broke some quests for you? I honestly don't like OBlivion style vampires. IMO the best vampire in a TES game is from Daggerfall. It has heavy sun and holy places damage. But also allows you to talk with people and complete quests. In Oblivion, the sun damage is negligible, mainly if you have access to custom spells. You can easily make a very long restoration effect and even in later stages, walk in the sun.
Uvirith's Legacy is pretty cool. Expands the Stronghold and allows you to give small missions to your mouth.Any mod suggestion to make Telvanni even better? And a good vampire mod which allows me to talk as an vampire? The mods which I tried dint worked and broke some quests.
Be warned that from what I remember, Uvirith's Legacy has some quest content of questionable quality, although it's been so long since I played it I can't recall much other than it mostly involving some NPCs it adds in quests that feel like the author's OCs. But the improvements to the tower itself are handy, it adds a lot of storage and you can get a treasury and library that are good if you like to collect stuff (the only real use for a player home in Morrowind), with some features like being able to automatically add one of each book to the library shelves. I believe you can ignore the questionable content (at least for the most part, don't remember) and just enjoy the tower improvements.
I liked Building Up Uvirith's Grave/Building Up Uvirith's Legacy pretty well out of popular Telvanni mods I remember, since it fits into the base game and unless I have repressed memories, it doesn't do anything crazy like most quest mods liked to do at least somewhere in some way. It lets you spend gold to build up a town around your tower and you get to choose what buildings to construct, but it's also what it says on the tin and doesn't have an epic questline to go with that or anything like that, so it may not be particularly useful or interesting if having a town around your tower isn't appealing to you by itself.
The only problem with it I had was that it was a pain to make it work with distant land with MGE/MGEXE since you had to have some modding experience and set up an object override list and regenerate it after you built anything if you didn't want it to pop in, which was the same problem Raven Rock from Bloodmoon had. Maybe modders fixed that since I played and it's automatic now or something though.
A lot of people recommend against Rise of House Telvanni and for a lot of good reasons, although I hear there's a newer fan version nowadays that improves some of the dumbest stuff in it by a little bit. But if you're bored and really want some more Telvanni quests, don't care if it contradicts anything in TR as the above poster said, and can enjoy the better parts of something rather flawed and amateur, it may be worth giving a try and playing through at least once. There were a few quests and areas in it I remember being kind of cool. Then again, my positivity toward it is probably in part coloured by how bad other quest mods I played at the time were, like even the dumbest parts of Rise of House Telvanni at least couldn't compare to one of the most praised quest mods of the time, The Illuminated Order, where the guild leader explains the epic plot twist at the end of the quest line of how he's this dimensionally travelling bloke from a place called the United Kingdom (that he of course tells you all about) who ended up in Tamriel.
regarding the BCOM and OAAB, i think im part of the vanilla purist camp lol. i mean yeah in comparison to the newer content they feel "outdated" but theres a certain charm and nostalgia they bring about after running quests in them for the 35+ hours i spent playing.
I recommend LGNPC Tel Uvirith and LGNPC series in general
I recommend LGNPC Tel Uvirith and LGNPC series in general
a successor to LGNPC is being made, it will have dialogue choices like the mod I did for Morag Tong
I recommend LGNPC Tel Uvirith and LGNPC series in general
the problem is that LGNPC mods vary greatly in quality
very few of them are good, most are dogshit
and besides, a successor to LGNPC is being made, it will have dialogue choices like the mod I did for Morag Tong
a successor to LGNPC is being made, it will have dialogue choices like the mod I did for Morag Tong
Whats the name of it?
And Morag Tong mod also.
Stumbled upon this custom music made for Morrowind, available as a mod adding to the game's music list. Thoughts? I don't think it quite fits Morrowind's composition, but it's better than I thought it'd be.
a successor to LGNPC is being made, it will have dialogue choices like the mod I did for Morag Tong
Whats the name of it?
And Morag Tong mod also.
The series is called Better Dialogue Choices. Enclavekiller1 is doing it, but only Seyda Neen is finished. Inspired by mine and Caeris' mod we did for Hlaalu.
https://www.nexusmods.com/morrowind/mods/51133
The original proof of concept mod
https://www.nexusmods.com/morrowind/mods/45208
Morag Tong one
https://www.nexusmods.com/morrowind/mods/47041
Our mods for hlaalu/morag tong have skillchecks in dialogue (see pictures), BDC doesn't have them I think. But the idea generally was that Morrowind lacks dialogue choices. Ideally the whole game should be redone like this but its a huge piece of work
Morag Tong Polished also does a lot of other things, proud of that one cuz we really researched lore a lot and added stuff like bonuses for completing writs undetected (which was supposed to be there in vanilla) and added Gray Writs mentioned in game dialogue (like Larrius Varro's dirty quest)
I'm gonna install vanilla Morrowind + Tamriel Rebuilt in hopes to reignite a spark of enjoying games (Morrowind is my favorite and played it to death) that once I had when I was younger. I'm really excited, but afraid I'm gonna drop it after 20 mins or so -.-
Towns
BCOM + MwGek's stuff
NPCs
YaGD + Weapon Sheating + Vanilla Wearable Expansion
Transport
Sloadic Transports
Music
MUSE / MUSE 2
Sound
CSO + AURA + Kirel's (Hrnchamd's patch)
Interface
UI Expansion + addons + Oblivion Style Interface
Textures
Facelift or Familiar Faces + MET
Meshes
MOP + Atlas + MOP MET patch
Bodies
vanilla
Immersion
1st Person Enhanced + DoF shader + Something's Not Right + Shattered Stones
(great combo)
Economy
Harder Barter
Leveling
Retroactive Health + either MULE or CCCP
Balance
OJ's Deleveler + Mort's balance mods + One of a Kind
Bloodmoon
TotSP + Remiros' grass + Stone Halls of Solstheim
Tribunal
Immersive Mournhold + Mountains of Mournhold
Itemisation
vanilla
Chargen
RaMF + Expanded Birthsigns for Purists + Useful Starting Spells
Creatures
Know Thy Enemy
Grass
Remiros' Grass
Trees
vanilla + Remiros' AI + MD's WG
Weather
Watch the Skies + Vapormist + Mystify + Weather Adjuster (WA can fix the white mountains)
Lighting
LTBD + Light Decay + GitD + maybe ILfAS
Flavor
RP's Fireflies + Cave Drips + Flies + Store Entrance Chimes
Alchemy
BTB's Game Improvements
Gameplay
General
No Combat Menu + Pursuit Enhanced + Lucky Strike
Stealth
Stealth Improved + Pickpocketing
Ranged
N'wah Shooter (part of 4NM Overhaul)
Melee
PvP + maybe ShieldsUp (part of 4NM Overhaul)
Spells
Bomberman
Realism
Tired and Hungry or Find Shelter MWSE + A Sinking Feeling + Worth its Weight (or abot's gold weight mod)
Dungeons
Caves
Lougian + SVNR's
Daedric
SVNR's
Dwemer
Dwemer Rebirth Project
Tombs
Remiros
Velothi towers
Remiros
Shipwrecks
OAAB Shipwrecks
Grottos
Locked Bandit Caves and Tombs
Red Mountain
probably RMR
Animation
Player - Djok's sneak animation + Dirnae's one handed running animation + Almalexia's spellcasting animation (merged with LizTail's AnimKit) + 1st Person Enhanced
Monsters - FixHound + Silt Strider Animation Restored
Static - Swayland + Animated Hammocks + Improved Kwama Eggs + R-Zero's Throbbing Meat
Guilds (Caeris, Gavrilo and Lucevar)
Imperial Cult - Religions Elaborated by Caeris
Temple - Religions Elaborated by Caeris
Imperial Legion - Imperial Legion Expansion by Gavrilo
Thieves Guild - What Thieves Guild?
Morag Tong - Morag Tong Polished by Caeris
House Hlaalu - RP Choices for House Hlaalu by Caeris
Fighters Guild - Balmora Guilds Expanded by Lucevar
Mages Guild - Balmora Guilds Expanded by Lucevar
House Redoran - LGNPC Pax Redoran
Temple - Improved Temple Experience
The part of Skyrim they've done is really good. Several dungeons, a major city with a bunch of quests, and the landscape and architecture are Skyrim as it should have been (no traces of TES5's blandness at all).I'm gonna install vanilla Morrowind + Tamriel Rebuilt in hopes to reignite a spark of enjoying games (Morrowind is my favorite and played it to death) that once I had when I was younger. I'm really excited, but afraid I'm gonna drop it after 20 mins or so -.-