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Yet Another Morrowind Thread

Kalon

Scholar
Joined
Jan 21, 2016
Messages
191
Have you guys ever wanted to roleplay a feminist Nerevarine ? Yea me neither but now we can, thanks to talented modders. :negative:
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,793
Location
Australia
Have you guys ever wanted to roleplay a feminist Nerevarine ? Yea me neither but now we can, thanks to talented modders. :negative:
It's kind of a dumb name, but there's no issue with the actual content. The mod description itself alludes to the fact that the Libertarian, Communist, etc. Nerevarine mods also exists. The modder is a total drama queen though and also a troon iirc.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
15,055
Location
Frostfell
Any mod suggestion to make Telvanni even better? And a good vampire mod which allows me to talk as an vampire? The mods which I tried dint worked and broke some quests.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,793
Location
Australia
Any mod suggestion to make Telvanni even better? And a good vampire mod which allows me to talk as an vampire? The mods which I tried dint worked and broke some quests.
Tamriel Rebuilt has some extra Telvanni content, but it's a bit lame and outdated. IIRC, a little bit of it was touched up in the Dominions of Dust release and they are planning to fix up even more in the next big update, at least to tide players over until the real Telvanni rework is released way down the track. OAAB, therefore, probably has the best Telvanni stuff that is in keeping with the "feel" of the vanilla game, along with the Tel Aruhn Chronicles plugin included with BCOM. Take your pick of Tel Uvirith overhauls or addons, since they're all pretty similar and player homes really only exist as convenient places to dump loot. Rise of House Telvanni is supposed to be a pretty bombastic mod, but it's one of those fanfiction-y, lore unfriendly mods that I tend to avoid, so I can't properly vouch for it.

For vampires, I did a playthrough with Vampiric Embrace or whatever it's called a few years ago and while I enjoyed it, it definitely broke some quests, including the finale to the Telvanni questline in TR. It's also very script-heavy due to being a pre-MWSE mod, which is an invitation for lots of game crashes. The idea of "embracing" followers is a lot of fun, but it's also a lot of dumb LARPing stuff that isn't really satisfying at the end of the day and interferes with you actually completing game content. I haven't played it, but the recent Devilish Vampire Overhaul has both MWSE and OpenMW versions and functions similarly to the vampirism in the later TES games. Maybe not ideal given the lore surrounding vampires in Morrowind, but looks to make them way more playable.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
15,055
Location
Frostfell
Thanks a lot. When I said about vampirism, my greatest problem with vampirism in Morrowind is that, even if you have over 100 personality, over 100 speechcraft, and uses spells to buff mobs dispostition, they don't even TALK to you. Did this Devilish vampire broke some quests for you? I honestly don't like OBlivion style vampires. IMO the best vampire in a TES game is from Daggerfall. It has heavy sun and holy places damage. But also allows you to talk with people and complete quests. In Oblivion, the sun damage is negligible, mainly if you have access to custom spells. You can easily make a very long restoration effect and even in later stages, walk in the sun.

8eu0SYE.png



Other question. After doing the corpus cure quest, what is the best way to lower my resist disease and be infected with vampirism?
 
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Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,793
Location
Australia
Thanks a lot. When I said about vampirism, my greatest problem with vampirism in Morrowind is that, even if you have over 100 personality, over 100 speechcraft, and uses spells to buff mobs dispostition, they don't even TALK to you. Did this Devilish vampire broke some quests for you? I honestly don't like OBlivion style vampires. IMO the best vampire in a TES game is from Daggerfall. It has heavy sun and holy places damage. But also allows you to talk with people and complete quests. In Oblivion, the sun damage is negligible, mainly if you have access to custom spells. You can easily make a very long restoration effect and even in later stages, walk in the sun.
Like I said, I haven't used the Devilish overhaul personally, but my guess is that since it's relying more heavily on MWSE scripting that it's less likely to break things than older mods using the editor's in-built MWScript. The mod's description would indicate that it's more like Oblivion where you take more sun damage the less you feed, and suffer losses to the Personality stat. However, it would also seem that even at the highest level of Vampirism, you can still talk to NPCs if wearing a closed helmet. Download and try it for yourself. Would be interesting if it had an MCM menu that allowed you to change some of the variables.
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,472
Location
Lair of Despair
Stumbled upon this custom music made for Morrowind, available as a mod adding to the game's music list. Thoughts? I don't think it quite fits Morrowind's composition, but it's better than I thought it'd be.
 

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
264
Location
Switzerland
Any mod suggestion to make Telvanni even better? And a good vampire mod which allows me to talk as an vampire? The mods which I tried dint worked and broke some quests.
Uvirith's Legacy is pretty cool. Expands the Stronghold and allows you to give small missions to your mouth.
I found Rise of House Telvanni to be overkill and contradictory to Tamriel Rebuilt content, so best avoid if you care about that.
 

Akachi

Educated
Joined
Jul 16, 2020
Messages
142
Location
The First Gloom
Be warned that from what I remember, Uvirith's Legacy has some quest content of questionable quality, although it's been so long since I played it I can't recall much other than it mostly involving some NPCs it adds in quests that feel like the author's OCs. But the improvements to the tower itself are handy, it adds a lot of storage and you can get a treasury and library that are good if you like to collect stuff (the only real use for a player home in Morrowind), with some features like being able to automatically add one of each book to the library shelves. I believe you can ignore the questionable content (at least for the most part, don't remember) and just enjoy the tower improvements.

I liked Building Up Uvirith's Grave/Building Up Uvirith's Legacy pretty well out of popular Telvanni mods I remember, since it fits into the base game and unless I have repressed memories, it doesn't do anything crazy like most quest mods liked to do at least somewhere in some way. It lets you spend gold to build up a town around your tower and you get to choose what buildings to construct, but it's also what it says on the tin and doesn't have an epic questline to go with that or anything like that, so it may not be particularly useful or interesting if having a town around your tower isn't appealing to you by itself.

The only problem with it I had was that it was a pain to make it work with distant land with MGE/MGEXE since you had to have some modding experience and set up an object override list and regenerate it after you built anything if you didn't want it to pop in, which was the same problem Raven Rock from Bloodmoon had. Maybe modders fixed that since I played and it's automatic now or something though.

A lot of people recommend against Rise of House Telvanni and for a lot of good reasons, although I hear there's a newer fan version nowadays that improves some of the dumbest stuff in it by a little bit. But if you're bored and really want some more Telvanni quests, don't care if it contradicts anything in TR as the above poster said, and can enjoy the better parts of something rather flawed and amateur, it may be worth giving a try and playing through at least once. There were a few quests and areas in it I remember being kind of cool. Then again, my positivity toward it is probably in part coloured by how bad other quest mods I played at the time were, like even the dumbest parts of Rise of House Telvanni at least couldn't compare to one of the most praised quest mods of the time, The Illuminated Order, where the guild leader explains the epic plot twist at the end of the quest line of how he's this dimensionally travelling bloke from a place called the United Kingdom (that he of course tells you all about) who ended up in Tamriel.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,670
Location
Mosqueow
I recommend LGNPC Tel Uvirith and LGNPC series in general because it breathes a lot of life into otherwise generic loiterers of Morrowind, adds new lore friendly quests too. LGNPC Tel Uvirith can be used alongside RotH and Uvirith Legacy, but i think some compatiblity patches are required. There are few versions of it, one had some content that the authors considered questionable (one of your dunmer subordinates in Tel Uvirith would whore herself to you for promotion lol) so they removed it in later versions.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,670
Location
Mosqueow
Last LGNPC update was something two years ago with Suran. But overall the most of the work in LGNPC was done for House Redoran.

There are offshoots like Less Generic Nerevarine, Bloodmoon and Tribunal on nexus too. But Tribunal one is pretty buggy.

PS. Unrelated. I like this mod for adding "apocalyptic" feeling the more you progress in main quest.
 

wwsd

Arcane
Vatnik
Joined
Jun 16, 2011
Messages
7,762
Be warned that from what I remember, Uvirith's Legacy has some quest content of questionable quality, although it's been so long since I played it I can't recall much other than it mostly involving some NPCs it adds in quests that feel like the author's OCs. But the improvements to the tower itself are handy, it adds a lot of storage and you can get a treasury and library that are good if you like to collect stuff (the only real use for a player home in Morrowind), with some features like being able to automatically add one of each book to the library shelves. I believe you can ignore the questionable content (at least for the most part, don't remember) and just enjoy the tower improvements.

I liked Building Up Uvirith's Grave/Building Up Uvirith's Legacy pretty well out of popular Telvanni mods I remember, since it fits into the base game and unless I have repressed memories, it doesn't do anything crazy like most quest mods liked to do at least somewhere in some way. It lets you spend gold to build up a town around your tower and you get to choose what buildings to construct, but it's also what it says on the tin and doesn't have an epic questline to go with that or anything like that, so it may not be particularly useful or interesting if having a town around your tower isn't appealing to you by itself.

The only problem with it I had was that it was a pain to make it work with distant land with MGE/MGEXE since you had to have some modding experience and set up an object override list and regenerate it after you built anything if you didn't want it to pop in, which was the same problem Raven Rock from Bloodmoon had. Maybe modders fixed that since I played and it's automatic now or something though.

A lot of people recommend against Rise of House Telvanni and for a lot of good reasons, although I hear there's a newer fan version nowadays that improves some of the dumbest stuff in it by a little bit. But if you're bored and really want some more Telvanni quests, don't care if it contradicts anything in TR as the above poster said, and can enjoy the better parts of something rather flawed and amateur, it may be worth giving a try and playing through at least once. There were a few quests and areas in it I remember being kind of cool. Then again, my positivity toward it is probably in part coloured by how bad other quest mods I played at the time were, like even the dumbest parts of Rise of House Telvanni at least couldn't compare to one of the most praised quest mods of the time, The Illuminated Order, where the guild leader explains the epic plot twist at the end of the quest line of how he's this dimensionally travelling bloke from a place called the United Kingdom (that he of course tells you all about) who ended up in Tamriel.

In my next playthrough I will try the newest Rise of House Telvanni, to once and for all settle the question of whether it sufficiently removes the cringe stuff. So watch this space in about a year's time. :lol:

I must admit that if you look past the nonsense, even the previous version was a lot of fun as a post-game. It has so much content, you could go on for hours and hours. As far as post-game/archmaster content goes, I consider it as good as or better than LGNPC Redoran.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,731
Location
Eastern block
regarding the BCOM and OAAB, i think im part of the vanilla purist camp lol. i mean yeah in comparison to the newer content they feel "outdated" but theres a certain charm and nostalgia they bring about after running quests in them for the 35+ hours i spent playing.

definitely get BCOM

BCOM is the best vanilla+ mod ever created
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,731
Location
Eastern block
I recommend LGNPC Tel Uvirith and LGNPC series in general

the problem is that LGNPC mods vary greatly in quality

very few of them are good, most are dogshit

and besides, a successor to LGNPC is being made, it will have dialogue choices like the mod I did for Morag Tong
 

wwsd

Arcane
Vatnik
Joined
Jun 16, 2011
Messages
7,762
I recommend LGNPC Tel Uvirith and LGNPC series in general

the problem is that LGNPC mods vary greatly in quality

very few of them are good, most are dogshit

and besides, a successor to LGNPC is being made, it will have dialogue choices like the mod I did for Morag Tong

I wouldn't mind it if they used some of the better dialogue and quests from LGNPC, although I'm guessing the old team would not appreciate that.

I was actually surprised when Suran and Ebonheart came out a couple of years ago. The last mod before those was what, 7, 10 years before? They were like the OG of long development cycles before Tamriel Rebuilt became famous for that. Haven't had much time to play either yet, but the Ebonheart one was pretty good.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,731
Location
Eastern block
a successor to LGNPC is being made, it will have dialogue choices like the mod I did for Morag Tong

Whats the name of it?

And Morag Tong mod also.

The series is called Better Dialogue Choices. Enclavekiller1 is doing it, but only Seyda Neen is finished. Inspired by mine and Caeris' mod we did for Hlaalu.

https://www.nexusmods.com/morrowind/mods/51133

The original proof of concept mod

https://www.nexusmods.com/morrowind/mods/45208

Morag Tong one

https://www.nexusmods.com/morrowind/mods/47041

Our mods for hlaalu/morag tong have skillchecks in dialogue (see pictures), BDC doesn't have them I think. But the idea generally was that Morrowind lacks dialogue choices. Ideally the whole game should be redone like this but its a huge piece of work

Morag Tong Polished also does a lot of other things, proud of that one cuz we really researched lore a lot and added stuff like bonuses for completing writs undetected (which was supposed to be there in vanilla) and added Gray Writs mentioned in game dialogue (like Larrius Varro's dirty quest)
 
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JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,281
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Stumbled upon this custom music made for Morrowind, available as a mod adding to the game's music list. Thoughts? I don't think it quite fits Morrowind's composition, but it's better than I thought it'd be.

idk about this one, doesn't really catch the Morrowind vibe.

This Tamriel Rebuilt theme fits the Morrowind vibe much better:
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,670
Location
Mosqueow
a successor to LGNPC is being made, it will have dialogue choices like the mod I did for Morag Tong

Whats the name of it?

And Morag Tong mod also.

The series is called Better Dialogue Choices. Enclavekiller1 is doing it, but only Seyda Neen is finished. Inspired by mine and Caeris' mod we did for Hlaalu.

https://www.nexusmods.com/morrowind/mods/51133

The original proof of concept mod

https://www.nexusmods.com/morrowind/mods/45208

Morag Tong one

https://www.nexusmods.com/morrowind/mods/47041

Our mods for hlaalu/morag tong have skillchecks in dialogue (see pictures), BDC doesn't have them I think. But the idea generally was that Morrowind lacks dialogue choices. Ideally the whole game should be redone like this but its a huge piece of work

Morag Tong Polished also does a lot of other things, proud of that one cuz we really researched lore a lot and added stuff like bonuses for completing writs undetected (which was supposed to be there in vanilla) and added Gray Writs mentioned in game dialogue (like Larrius Varro's dirty quest)

Morag Tong mod looks like mega incline. If i liked stealth in Morrowind i would have installed it already. Probably will do it anyway at some point.

Skill checks in dialogue remind me of an old russian quest and overhaul mod called AR_mod that also had something similar. Unfortunately very dated now. One of the other things i found interesting about it was the removal of trainers abuse. Trainers had their own quests that increased your skill to certain amount but you had to rely on practical skill gain otherwise.
 

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