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Yet Another Morrowind Thread

CHEMS

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motherfuckers put hanafuda into Morrowind what the Christ
You will play hanafuda in morrowind and YOU WILL LIKE IT
 

luj1

You're all shills
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You guys play with any leveling overhaul? The vanilla system allows you to get OP too early



Retroactive Health + either MULE or CCCP for leveling

Harder Barter + Anti Cheese for economy

OJ's Deleveler + Mort's balance mods + One of a Kind for balance
 

CHEMS

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You guys play with any leveling overhaul? The vanilla system allows you to get OP too early



Retroactive Health + either MULE or CCCP for leveling

Harder Barter + Anti Cheese for economy

OJ's Deleveler + Mort's balance mods + One of a Kind for balance
I've been toying with Kirbonated Character Progression lately. I'll check out the other mods later.

Also, if you like Harder Barter you're gonna like Buying Game too. There's even a newer version of the mod, check it out: Buying Game Updated. Regional prices, supply and demand based mechanics, rework of ilegal items, this mod is very good for economic overhaul along with harder barter. Very few Morrowind mods can rebalance economy the way these do.

The deleveler sounds interesting. I use The Undead to keep tombs interesting. The high level mobs from these mods are crazy.
 

CHEMS

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Oh yeah, forgot to mention. Buying Game is a MWSE mod so it will work with every vendor including those you add with mods. It overhauls the restock system. No more reselling ingredients to double the stock, now they'll take some days to restock what has a negative count (restocking goods)

Not only that, there's milestones with your mercantile skill, at higher levels you can actually invest in businesses so they'll have bigger stocks and bigger stacks of gold. That'll probably rend the anti cheese mod obsolete, be sure to check it out
 

lukaszek

the determinator
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does any of those mods tackle joined gold pile between training and trading, resulting in 'free' training when one can dump expensive weapons?
 

CHEMS

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does any of those mods tackle joined gold pile between training and trading, resulting in 'free' training when one can dump expensive weapons?
Harder barter + Buying Game makes very hard for you to empty shopkeepers' gold stash selling weapons. With max disposition and around 40 mercantile, a daedric tanto will net you around 800 gold or something
 

Funposter

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does any of those mods tackle joined gold pile between training and trading, resulting in 'free' training when one can dump expensive weapons?
Harder barter + Buying Game makes very hard for you to empty shopkeepers' gold stash selling weapons. With max disposition and around 40 mercantile, a daedric tanto will net you around 800 gold or something
Yeah, you can still get "free" training with Harder Barter but it's at substantially lower quantities. Consistently using trainers will be enough of a drain on your gold that you'll find yourself running out, or needing to stop before you do. It also means that you can't easily afford enchanting services, even at high levels. You're basically forced to choose between utilising trainers or actually making custom enchanted gear, which means that progression is slowed down quite a bit and you less easily destroy endgame content. It will still happen (artifacts see to that), but you actually need to complete a fair amount of content to diagetically encounter good gear if you're not metagaming.
 

luj1

You're all shills
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It's amazing what this game can look like in 2024



Morrowind_2023-07-13_20.42.51.002.png


51060-1654620924-668400991.png


Morrowind_2023-07-13_20.38.48.399.png
 

NecroLord

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does any of those mods tackle joined gold pile between training and trading, resulting in 'free' training when one can dump expensive weapons?
Harder barter + Buying Game makes very hard for you to empty shopkeepers' gold stash selling weapons. With max disposition and around 40 mercantile, a daedric tanto will net you around 800 gold or something
You are better off not bartering with any merchant, but only with Creeper or the Drunken Mudcrab (if you can find him).
Creeper is easy to find and has 5000 gold available for bartering. Also sells and buys items at their base cost.
 

CHEMS

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does any of those mods tackle joined gold pile between training and trading, resulting in 'free' training when one can dump expensive weapons?
Harder barter + Buying Game makes very hard for you to empty shopkeepers' gold stash selling weapons. With max disposition and around 40 mercantile, a daedric tanto will net you around 800 gold or something
You are better off not bartering with any merchant, but only with Creeper or the Drunken Mudcrab (if you can find him).
Creeper is easy to find and has 5000 gold available for bartering. Also sells and buys items at their base cost.
That... would just kill the point of using the mods i recommended. Those mods are to add depth to Morrowind's economy and actually make mercantile skills worth investing

Bartering with the Creeper is basically an exploit. You may choose to do so or not.
:deathclaw:
How is it an exploit?
Because you're bypassing skill requirements altogether selling to a merchant that'll buy anything and have ludicrous amounts of gold? Also the mods i recommended nerf both creeper and crab, as they are basically free money.
 

Fargus

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Bartering with the Creeper is basically an exploit. You may choose to do so or not.
:deathclaw:
How is it an exploit?

It's intentional but Creeper lets you sell a bunch of easily stolen expensive items without the need to barter, his max gold is 5k much higher than your average merchant has, you can just wait for 24 hours in front of him to reset his gold and sell all you need. I personaly just use anti cheese mods to avoid the temptation because it ruins the early game when you can just get 30-40k shekels in the first 2 hours of the game and train into a super soldier without the need to actually do any quests or fight for loot.
 
Last edited:

NecroLord

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CHEMS

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Yeah, because having a Daedric Dagger worth 10000 and no fucking merchant who can give me at least 50 percent of its worth is really FUN!
With the mods i recommended you'd get around 1000 shekels with high merchantile skill. Just getting 10k gold in vanilla economy is enough to make a character OP. Overhauling the economy including the scarcity of items makes looting more satisfying and gold rewards from quest meaningful
 

Fargus

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Another mod i use is the one that removes random daedric weapons from dremoras. And it keeps only 1 daedric item of each type in the game for you to find.
 

Fargus

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Just getting 10k gold in vanilla economy is enough to make a character OP.
Nigger, have you even played the game?
That amounts to pretty much nothing if you account for various item costs, enchantments and training...

Yeah but with creeper\mudcrab abuse and never ending expensive loot insane sums of money are easily accumulated. Mindgame you don't even need to go out of your way to get something like 100-200k, just effortlessly loot daedric dungeons. It's just boring.
 

CHEMS

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Just getting 10k gold in vanilla economy is enough to make a character OP.
Nigger, have you even played the game?
That amounts to pretty much nothing if you account for various item costs, enchantments and training...
I don't think you understand what overhaul means, that's why you have to abuse creeper to enchant shit and get butthurt because of it

If only some certain skill could help you with that... oh wait, mercantile is stupid, right? :smug:
 

NecroLord

Dumbfuck!
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Just getting 10k gold in vanilla economy is enough to make a character OP.
Nigger, have you even played the game?
That amounts to pretty much nothing if you account for various item costs, enchantments and training...
I don't think you understand what overhaul means, that's why you have to abuse creeper to enchant shit and get butthurt because of it

If only some certain skill could help you with that... oh wait, mercantile is stupid, right? :smug:
Lmao, what a shitty comeback.
Like Daggerfall, you increase skills by using them. It can get very tedious trying to increase a shit skill like Mercantile trying to barter with a merchant by moving that sum bar up for when you want to be paid more for an item or down when you want to pay less for an item you buy.
 

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