Thank Azura they didn't put Cliff Racers in Vivec in the final release.Cliff racers in Vivec
This is not hard to modt would've been perfectly good to implement them as non-aggro fauna
What's wrong with my choices? Two are essentially patches - one for the engine the other for the game. Tam-rebuilt is just adds cannon territories that should have been in the main game.
Morrowind was made to be broken.I made three Morrowind mini-gameplay mods to add to my list of 90 or something installed gameplay mods...the game STILL ends up breaking and sucking eventually. Next playthrough will be the one where the balance will hold out thanks to my latest invention! But there is no saving the eventual repetition of content that sets in around lvl 30.
Still, I'll always have love for this game no matter how unfinished and unrefined. Maybe one day I will actually do a full playthrough to completion, but for now it is unworthy.
I also had a brief run-in with the modding community. Yet another gaming community seemingly infested with the woke mind virus; leftist extremism. Gross.
Go out there and have some fun.
Increase your speed to 10000.
Make a custom Jump spell and jump from one point of Vvardenfell to the other without running into those pesky Cliff Racers.
It is entirely up to you to decide where you draw the line.
This is why Morrowind is so much fun and wild.
There is for sure fun in breaking the game, but it is short-lived and hasn't got shit on what could be achieved with real gameplay. If you can't see that, you're just another dim gamer.
What's wrong with my choices? Two are essentially patches - one for the engine the other for the game. Tam-rebuilt is just adds cannon territories that should have been in the main game.
Most of the interesting gameplay mods aren't compatible with OpenMW. I wish you people would stop calling it the "definitive" or "correct" way to play the game.
What's wrong with my choices? Two are essentially patches - one for the engine the other for the game. Tam-rebuilt is just adds cannon territories that should have been in the main game.
Most of the interesting gameplay mods aren't compatible with OpenMW. I wish you people would stop calling it the "definitive" or "correct" way to play the game.
Such as? OpenMW has come a long way since it released. Also it's my opinion - I'm not stating this as a truism for every single person who enjoys it. If you want to play on the original engine that's totally ok.
What's wrong with my choices? Two are essentially patches - one for the engine the other for the game. Tam-rebuilt is just adds cannon territories that should have been in the main game.
Most of the interesting gameplay mods aren't compatible with OpenMW. I wish you people would stop calling it the "definitive" or "correct" way to play the game.
Such as? OpenMW has come a long way since it released. Also it's my opinion - I'm not stating this as a truism for every single person who enjoys it. If you want to play on the original engine that's totally ok.
TR is slow but I think it's because they prefer to do big content pushes rather than faster incremental releases. The upcoming release especially has me impressed. This is a ton of very interesting areas to explore:What's wrong with my choices? Two are essentially patches - one for the engine the other for the game. Tam-rebuilt is just adds cannon territories that should have been in the main game.
Most of the interesting gameplay mods aren't compatible with OpenMW. I wish you people would stop calling it the "definitive" or "correct" way to play the game.
Such as? OpenMW has come a long way since it released. Also it's my opinion - I'm not stating this as a truism for every single person who enjoys it. If you want to play on the original engine that's totally ok.
Something like Ashfall or projectiles that get stuck in enemies, or blood on enemies, or weapons hitting the surfaces with appropriate sounds and visual effects etc. The cool lua mods. Not only that but when i used to test my openmw set up i had some nasty bug when some modded npcs just flat out vanish. I think its related to changing load order. Never had this with normal MW.
The only use i see for openMW is VR\Multiplayer. Otherwise it's inferior to MWSE\MGE setup.
The purist patch you mentioned is great btw. But TR bloats the game too much and i wouldn't recommend it for normal gameplay as Morrowind + expansions and many good quest mods are already more than enough. TR is cool to explore but it's forever in development.
BRB, booting up the Construction Set...Thank Azura they didn't put Cliff Racers in Vivec in the final release.Cliff racers in Vivec
*Cliff Racer screeching intensifiesBRB, booting up the Construction Set...Thank Azura they didn't put Cliff Racers in Vivec in the final release.Cliff racers in Vivec
That's the point? It's an RPG. No idea why a massive chunk of players want to neuter this element.All wildlife in Morrowind is annoying and aggressive: kwama foragers, rats, nix hounds, kagoutis, alits, slaughter fishes and dreugs. They all exist to make you suffer
Blind spell is bugged in the original game.Multiple mods that neuter cliffracer aggression exist.
All wildlife in Morrowind is annoying and aggressive: kwama foragers, rats, nix hounds, kagoutis, alits, slaughter fishes and dreugs. They all exist to make you suffer
I used to bypass blindness with a spell and wear the Boots of Blinding Speed that i got from niggress near Caldera. Also use waterwalking spell. Then you can travel around without giving a single fuck.
Blind spell is bugged in the original game.Multiple mods that neuter cliffracer aggression exist.
All wildlife in Morrowind is annoying and aggressive: kwama foragers, rats, nix hounds, kagoutis, alits, slaughter fishes and dreugs. They all exist to make you suffer
I used to bypass blindness with a spell and wear the Boots of Blinding Speed that i got from niggress near Caldera. Also use waterwalking spell. Then you can travel around without giving a single fuck.
It actually increases the accuracy of your attacks (and those of your enemies when you cast it on them).
It still affects your vision though, depending on the magnitude.
Cliff racer plumes are used to make levitation potions. Once you realize that you're generally happy to see them.
Every time I retry to play Morrowind, I instantly get this horrible feeling of boredom; it completely neutralizes any will to do anything in the game. That feeling that nothing you do in the game matters is horrible as well
You can buy the ingredients as well if you want, and then make potions orders of magnitudes more potent than anything you can buy.I can just buy some levitation spells\potions instead of spending extra time walking around collecting feathers, guar shit or mushrooms.
BCOM is great mod series but also a bitch because of compatiblity issues.
Had to ditch it for openmwVR as it also hurts framerate in some areas.