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Yet Another Morrowind Thread

luj1

You're all shills
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Nissintu.png




2002 game
 

Ash

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One thing I desired is the opposite of many mods: more aggressive wildlife. Most enemies have a very pathetic aggro range, you have to walk right up to them. That in combination with more dangerous (powerful) overworld enemies. Preferably in select locations (scattered anywhere on the island north of say Caldera), or even via levelled lists (add more dangerous enemies when you're higher levels). The world is wonderfully dangerous lvls 0-15 or so, then from that point onward everything is curbstomped with the exception of Deadric shrine exteriors and a couple other outliers, which remain dangerous until about lvl 20. Cliff racers in particular it'd be nice if something could be done.
 

Ash

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Messages
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Nissintu.png


2002 game

It came out a little dark, but here's what caves looked like for me in my recent playthrough on a middle-lower end machine with only a few graphics mods:

Morrowind_2024-01-30_02.47.30.188.png
 

luj1

You're all shills
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One thing I desired is the opposite of many mods: more aggressive wildlife. Most enemies have a very pathetic aggro range, you have to walk right up to them. That in combination with more dangerous (powerful) overworld enemies. Preferably in select locations (scattered anywhere on the island north of say Caldera), or even via levelled lists (add more dangerous enemies when you're higher levels). The world is wonderfully dangerous lvls 0-15 or so, then from that point onward everything is curbstomped with the exception of Deadric shrine exteriors and a couple other outliers, which remain dangerous until about lvl 20. Cliff racers in particular it'd be nice if something could be done.

More Deadly Morrowind Denizens
 

Ash

Arcane
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Oct 16, 2015
Messages
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For the cave retexture: https://www.nexusmods.com/morrowind/mods/50191

The crossbow I don't actually know. I used AI upscaled textures for everything as the base graphics mod to install anything else on top of: https://www.nexusmods.com/morrowind/mods/46221
But that doesn't seem right given the two OG crossbows (Steel & Dwarven) didn't have any engravements that I recall. Maybe it was added by Rebirth, IDK. I think this was the Dwarven crossbow but I took this screenshot a while ago. It definitely isn't a new crossbow, but the skin might be, added by rebirth or some other mod perhaps.

Edit: yep, looks like it is Rebirth: https://www.moddb.com/mods/morrowind-rebirth/images/crossbows
 

Fargus

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I never use them myself. There is like what 2 crossbows in vanilla mw?

Besides i just go for melee\magic mix.
 

NecroLord

Dumbfuck!
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Sep 6, 2022
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Yeah, I know bows deal their damage based on the bow itself, the arrow fired and most importantly your Strength score.
So with really high Strength you can do some serious damage.
 

Hagashager

Educated
Joined
Nov 24, 2022
Messages
515
Bows have insane damage potential if you build for it. That said, don't forget not only do crossbows have higher rates of fire but they do flat damage. There's no variable 5-25 Damage crap.
 

luj1

You're all shills
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deuxhero

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Jul 30, 2007
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Flowery Land
Locked Bandit Caves and Tombs (http://mw.modhistory.com/download-49-11439) - such a small underrated mod, but tremendous impact. Most tombs and bandit caves are now locked
I think the unlocked tombs are actually intentional on Bethesda's part. A lot of tombs actually have a locked inner door (or unlocked door with indication of a recent break in) immediately after the load door, and that area before the door is totally safe. This is especially common in Ashlands. I think it's actually intended they're open to serve as a temporary shelter to anyone passing by.
 

luj1

You're all shills
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Jan 2, 2016
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Locked Bandit Caves and Tombs (http://mw.modhistory.com/download-49-11439) - such a small underrated mod, but tremendous impact. Most tombs and bandit caves are now locked
I think the unlocked tombs are actually intentional on Bethesda's part. A lot of tombs actually have a locked inner door (or unlocked door with indication of a recent break in) immediately after the load door, and that area before the door is totally safe. This is especially common in Ashlands. I think it's actually intended they're open to serve as a temporary shelter to anyone passing by.

Makes sense
 

Fargus

Arcane
Joined
Apr 2, 2012
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2,581
Location
Mosqueow



Insane what this guy did

I never needed VO but might try this


I don't think Morrowind needs full voice acting for every topic, but there are lots of good stuff made with the help of AI

Try this guy's mods
https://www.nexusmods.com/morrowind/users/40926435?tab=user+files

Especially sermons and preachers and quest voice greetings. There is even a mod that makes guards get angry if you walk around with unsheathed weapon.

 

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