I mean Sigs list does have quite a bit of visual stuff but it does also improve a lot of gameplay aspects.I'm not big for graphic mods, i like scripted ones that add interesting mechanics or expand existing ones
That's when modding gets tricky
On MWSE you get a lot of crashes...Funny enough Morrowind is the only game i remember where you can put 200+ mods and it doesn't make it CTD like motherfucker every 30 minutes. Game is a miracle.
I don't remember all the crashy mods, i remember Horror at Helvil Mine caused crashes when upgrading pickaxes.On MWSE you get a lot of crashes...Funny enough Morrowind is the only game i remember where you can put 200+ mods and it doesn't make it CTD like motherfucker every 30 minutes. Game is a miracle.
What mods caused your game to crash? Played it for years but it was very stable for me.
YouTube recommended me another one of these dime a dozen faceless British channels:
I stupidly clicked it and it turned into a hate watch pretty quickly:
- "Keys KosAIDS".
- Advises people to use MGSO in 2023.
- Video has "in 2023" in the title for SEO to compete with videos that actually have useful advice for playing in the current (well, last) year.
- Claims you can only join a few factions and that most of them are mutually exclusive.
- Discussing Daedric ruins while showing Dwemer ones.
YouTube is home to some great content on older games, but also lots of unadulterated dog shit like this, which is borderline disinformation. Man, I should polish up my British accent and make videos like this as a side hustle. Can't leave it to these tards.
Pretentious takes.British accent = bad takes.
This feels somewhat overdue, but there is now something of a proto-schedules mod for OpenMW. It's called Go Home! and it currently only covers sending NPCs to/from their homes during day or night. What's important here is that NPCs will actually path to their destination and are not disabled or teleported as with other mods. NPC specific schedules is a planned feature, so we could end up with what has been one of the more requested mods for Morrowind.
Its because some people complain that NPCs just standing around breaks their immersion.I don't give a fuck about Morrowind NPC schedules.
What kind of autism is this?
Well obviously, but immersion has to play second fiddle to gameplay at some point and I just don't want to deal with the annoyance of having to chase NPCs aboutIts because some people complain that NPCs just standing around breaks their immersion.I don't give a fuck about Morrowind NPC schedules.
What kind of autism is this?
I dont think that it would be a issue chasing NPCs. They should be either at home in the morning and evening, or at work during most of the day. They would still be static majority of the time, and depending of what hour it is it would be easy to find them.Well obviously, but immersion has to play second fiddle to gameplay at some point and I just don't want to deal with the annoyance of having to chase NPCs aboutIts because some people complain that NPCs just standing around breaks their immersion.I don't give a fuck about Morrowind NPC schedules.
What kind of autism is this?
I don't give a fuck about Morrowind NPC schedules.
What kind of autism is this?
There is NOTHING interesting about having to wait another 8 hours for a fucking NPC to open their shop
I do NOT find it fun to go to a shop and realise it's past 6pm and they've gone home for the day so now I need to go to an inn and rest which costs money.