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"You are a farkin' disgarce. ALL OF YOU!"©Grimwulf. Battle Brothers Legends Mod

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,479
Location
Dragodol
Fuck i hoped that i would be a barbarian. still :salute:
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,371
basically that's how my own posts in this thread look to me half of the time

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InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,018
Pathfinder: Wrath
Probably war kantree internet things. I wouldn't expect Ukraine to have the best net infrastructure right now even in a relatively safe area
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,371
Pointless update in which absolutely nothing happened.

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The only road left is north, which leads to castle.

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After selling goods we are way over 2k needed for banner.

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Which i gave to Normie because she has highest resolve in our backline, until we can train proper sergeant. Also hired ironmonger to help with equipment repair.

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Grabbed new ambition - win battle against dozen enemies, which should happen naturally pretty soon anyway.

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Also at this point we unclocked first retinue slot. Saving for more trade goods, which also should happen naturally.

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Moving next. There are some raiding party in the mountains but we are not paid to deal with them.

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Useless village, no trade goods at all. Standard jobs - beasts, barbarian camp, footprints. Picked return stolen item just to cover our food and daily payment.

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At this point lowest tier bandits are no threat to us.

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Only Helly caught random shot and lost some blood.

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When i returned to the village they offered new contract - retrieve relic. Considering it's 2 skulls and pay is almost double compared to our previous encounter with ancient dead and considering what just two dead legion people did to us ii decided to not take any risks.

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There is also barbarian camp contract but because this village not selling anything interesting i don't really care. Picked delivery job to our home village. Planned to visit it anyway to do some more trading.

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Found barbarian camp btw

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Bought salt and iron in home village

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Picked job to guard caravan to that fort at the edge of the map. And again nothing happened, just some more exp for walking.

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At least they selling some shiny stuff now. Also bought some cheap tools to fix our equipment.

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Backtracked a bit to the village with black market. Bought one more piece of iron and got delivery contract to the village where all this dumb walking started...

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Selling goods second time in this update...

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And now we're back to the useless village. Even our money is pretty much same as before this dumb run started. At least we almost got to lvl 3 from all those fetch quests without any combat and repaired equip/recovered from wounds.

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Still complete waste of time. We are like that dumb cat who killed all rodents in single night and was kicked back to the street. After finishing all reasonable combat jobs all that's left is fetch quests and combat jobs which can actually kill us. Need to connect more dots on the map to start rolling.

Next time we will move south wih caravan. 3 day contract. Some combat is bound to happed.

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Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,371
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Fucking youths! Every single time!

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First signs of enemies. Good thing roads are heavily patroled. I don't want to fight gobbos.

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Checking every settlement we cross. Wtf with those prices -

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At least got some easy coins from previous event

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Still nothing happened

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Except

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Things ARE happening, but to someone else. We see lots of bandits lurking near and picking off other caravans but too scared to attack ~20 men force.

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Nice exp, but considering we had zero fights for 3 days we would be better doing almost anything else

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Lots of good stuff for sale and it's just one shop.

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That's... not how i remember dyes prices from vanilla game...

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We took familiar job to chase thieves. Two other available options lead back to same village where we came from - caravan and delivery job. Nah, i won't bite again. Me smart.

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Having to deal with necromancer is annoying but nothing too dangerous. Just annoying.

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Already rising corpses in first round

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Second round and bandits are already fleeing but it took two more rounds to cut through their ranks and engage necro in melee.

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As always, zombies are easy way to inflate kill count.

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No food, no tools, no arrows, no meds.

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After caravan job and bandit hunting everyone is level 3+. Also we completed our current ambition and picked next one.

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Next village have standart set of jobs again - return stolen item and destroy bandit's lair. I really hate swamps.

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Nice patch of dry land in the center of the map.

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Azira got almost fatal arrow to the neck but other than that still pretty safe battle. Hid Kalin in the back, because he's still seriously wounded after necromancer encounter but sent him to finish some random hobo after victory was assured.

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Nah, it's the only village nearby and we are out of supplies. Not worth the risk.

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Now to deal with bandit camp. Guess we graduated from rabble-tier and now can start killing thugs.

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This time we more or less evenly matched in numbers and equipment. Replaced broken equip with whatever spares we had before battle to be on safe side. Though few of our fighters are dangerously low on health.

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Good start - killed two in first round, including Brother Mother Frank headshoting one of their archers.

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We killed two more at the start of second round and then Azira died stupid death. Caught stone, randomly aimed for Grimwulf, in the middle of the night, with very low chance. And got finished by another bandit with a scythe.

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Next they tried to gangrape Kalin -

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But he somehow managed to survive until reinforcements arrived

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They tried to flee, but to honor Azira we slaughtered them.

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Well, at least we got some beer.

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No more prancing around with lute. Even Lagole Gon is recruited to pitchfork duty. Time to get serious. Everyone is either almost level 4 or level 4 already.

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Good coin for delivering cargo to our home village.

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4 days by the road is a lot, but we don't need to go by the road.

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It's risky. But it's calculated risk. Blue circle is crossroads with one of the branches leading into the fog of war somewhere between us and our destination.

Enemies scaling with distance so we can encounter some beast doomstack in the wilderness which could easily end us.
There is also good chance we will encounter enemy mercs after our cargo which could easily end us too - high pay looks pretty suspicious(but i still gave everyone i could a knife to try and shank some rich fag for his nice armor in case we somehow win).
Maybe we will even find some nice location full of zombies in chainmails and kettle hats and loot it, upgrading our equipment and finishing current ambition at same time.
Or maybe there is indeed some big city with guarded roads and this job is just free money.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,018
Pathfinder: Wrath
Is there any new beast enemies in Legend? Crossing to jungle and meeting spiders would be suicide at this point
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,833
:salute: to Azira for selflessly taking a bullet that would have assassinated the commissar.

In the end the clouds of doom were right.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,371
That's why you don't play with georgians. Scammers.

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Luckily i've noticed them and pressed space. Ambush would be rapey.

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There is 10 ghouls but i see only 9. Could be yuge dangerous one.

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Nah, all 10 are smol.

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One nachzehrer scored two lucky hits in a row and almost offed Helly.

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Last one fled. Easy victory, but loot is...

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Oh, and here is small zombie lair. Just what we needed.

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We are almost out of food at this point. There was no village after all and we had to traverse woods, mountains and swamps.

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Bad lair. Only 5 zombies and they are just some peasants. Only kettle hat worth something. And 4 ghosts are bad news with our low morale and no sergeant to fix it.

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Tacticool charge

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But ghosts did tacticool charge of their own and routing prolebashers with ease

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Simple fact that they are hard to hit not helping either. And we are looking at good fighters by our standards here.

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Rollercoaster battle. If it was not some low risk enemies results would be much worse. Some people went from "yay! we winning!" to "RUUUUN!" and back to "yay! we winning!" and "RUUUUUN!" again 3 times in this battle. I'm not naming anyone, but it was oasis789. Proper Prolebashers experience. Loot is again terrible. Not even hat dropped.

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At least this lair was enough for ambition. Next one will have to wait a bit.

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Because salt mine in our home village was destroyed and i still want that trading support.

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Bought lone piece of iron, some food and, finally, some cheap meds.

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Oh, look, our old friends -

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Nope, we do what we do best -

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And then, SUDDENLY!

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Looks like i bought not enough food. Not enough for another mountain+swamp chase at least.

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We advanced one step forward - there was a nice hill for both our ranged characters - and then just waited.

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Killed more than half in one round. Now we just engaging as many fleeing stragglers as we can.

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There is also someone richer than us so knives out

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Caught everyone except one. Chainmail is meh but still our best armor.

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And then i just noticed something...

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So i just checked everyone and this shit is everywhere.

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but

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ALL our starting characters are like this.

Dupek is he in both, Helly - she.
There was one character for hire i randomly screened in the middle of this session - "wommyn-at-arms" or something - and they/them is like this >

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Fucking modders. This is my last legends playthrough.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,552
Location
The Eye of Terror
See? First they let women be “women at arms”, next thing you know everyone is a poofter!

….what about my dude, do I dare to ask?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,371
I either very busy irl righ now or when i have time it's because without electricity i can't do anything anyway. Last time i tried to actually play blackout occured mid battle. Baron Dupek died to some peasant with pitchfork. But technically he's still alive. Annoying.

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