SwiftCrack
Arcane
- Joined
- Oct 3, 2012
- Messages
- 1,836
Make the indiegogo page .
Ask him to make the item work as a key to your tomb, name the tomb something insanely promising, like "Grave of the Treasure-Hoarder", and hide the key in a VERY hard place to reach... presto, your tomb will be the most asked thing about in gamefaqs.I want my very own tomb in Grimoire, but I'm undecided as to whether I want the item in the tomb or secretively placed behind a secret wall somewhere secret.
Ask him to make the item work as a key to your tomb, name the tomb something insanely promising, like "Grave of the Treasure-Hoarder", and hide the key in a VERY hard place to reach... presto, your tomb will be the most asked thing about in gamefaqs.I want my very own tomb in Grimoire, but I'm undecided as to whether I want the item in the tomb or secretively placed behind a secret wall somewhere secret.
Grimoire, OTOH, *is* a genre classic easily on par with Wizardry 6. I dunno about today, but 15 years ago it would go right there to the blobber hall of fame.
Have you played it?
Maybe you could put the item inside the turtle so that you have the moral decision if you want to ride the turtle or get your item and if you kill it the flying baby sees you and you have to chase it down before it tells someone.
Butthurt manboon is butthurt.
Jay went with a bad price point and wasn't able to get the Holy Grail of Steam approval.
I was looking for that picture of Cleve to compare to the other neanderthals. I think I found it:
Jay went with a bad price point and wasn't able to get the Holy Grail of Steam approval.
What exactly is the story with Frayed Knights?
You could move us to a new thread.It's a shame this discussion is happening in a thread of no relevance. Otherwise I'd contribute more.
They are free to complelty ignore basic marketing concepts, such as decreasing prices over time to extend sales, reach & shelf life, but doing so and then whinning on the internet on how they don't get money is retarded... Then they go on and rant about how indie/small studios suffer with a community that prefers to give money at other games, when it's really just their refusal to swallow their pride play by the market rules...