Taxnomore
I'm a spicy fellow.
Are there even modern games that won't let you save at all for a long amount of time? Limited saves feature is a spectrum. Most modern games actually save your progress all the time (FromSoft games, roguelikes, etc), the only limited thing is that you can't have multiple save slots, but if you have to get to your crying toddler in the middle of a playsession, you won't lose much progress, if any at all, by just turning the game off (good luck if you were fighting a boss in a FS game though). I thought that starving for save points was left in the past.Unlimited saving is the one feature I can't live without. It is necessary when you have a work / life balance that is tough to maintain and want to add some gaming into it. I never know when I'm going to be needed around the house or when I just drop tired and need to go to bed. "I know you're tired, don't worry, the next save point is 30 minutes away." Just no.
I can forgive the issue for old games though. I know what I'm getting into when I start them.
Another one I'll add ? Adjustable difficulty on the fly. "Just get good" is a mentality I don't have the time anymore for, considering most games are to never be replayed again I do not see any worth in the investment. As a result, if I can't adjust the difficultyid game, I'll go for easy because if I don't and hit a roadblock, well, this game is getting uninstalled. I do like my challenge andy difficulty which is why I always put the difficulty as high as I can but always with the fallback of being able to change it later if I just don't care enough.
I don't know. But there are definitely rare games that allow you to pick a difficulty when you start, and then fuck you if you picked the wrong although you have zero experience playing it and have no idea what you are sigining for exactly.
I haven't played the Souls game, but from what I hear, you save when you quit ? Like in roguelikes ? I'm fine with that compromise.