Snorkack
Arcane
League of Legends was a fucking good game, and in many aspects MOBAs brought significant improvements over the old RTS formula.
Is that really an unpopular opinion?Most old games have aged horridly from a UX standpoint. Terrible UI, bad controls, barely any/no key remapping, and in the case of nearly every RPG: absurdly bad inventory management, etc.,
At least when it comes to computer gaming that is a big complain about old games made by people trying them out who didn't grow up with them, sure, you have people who manage to still have fun or get into some games, but overall, a lot of old games, particularly RPG's, would just be frustrating and annoying to a lot of gamers just by their menus and controls alone.
Not to say they are wrong or stupid, just that gaming changed a lot over the years when it comes to interfaces and controls.
– An Elder Scrolls Adventure: Redguard is a really fun little game and one of the few actually good ones that Bethesda made; the combat is simplistic, but the sense of adventure is nice
and I'd love to see someone put together a mod that improves on it and streamlines it
In case you haven't caught on, this is the thread where people post popular opinions for brofists.Is that really an unpopular opinion?
Despite what people say on other gaming forums, the world of gaming right now is in the worst state it has ever been in.
This is not an unpopular opinion. This is the objective and incontrovertible truth.Console action games with open world, inventory and stats are almost exclusively shit and the next step in the devolution of mainstream idea of crpgs. People championing for stuff like Witcher 3 are playing the role of decline enablers.
Quite a few games of this type are super popular on the codex.This is not an unpopular opinion. This is the objective and incontrovertible truth.Console action games with open world, inventory and stats are almost exclusively shit and the next step in the devolution of mainstream idea of crpgs. People championing for stuff like Witcher 3 are playing the role of decline enablers.
"Fuck this game, it doesn't even have lootboxes, how am I supposed to have fun?"Hell, who knows, maybe kids or teens nowadays really love and are impressed by the games they play nowadays just as much as the gamers of old generations loved the games they used to play when they were kids and they will be badmouthing future games for not having the same magic or amazing feel they had when they were kids.
1-900 tiplines & mandatory strategy guides were just as bad if not worse because many games were designed around you needing them to progress. A notorious example is Simon's quest."Fuck this game, it doesn't even have lootboxes, how am I supposed to have fun?"Hell, who knows, maybe kids or teens nowadays really love and are impressed by the games they play nowadays just as much as the gamers of old generations loved the games they used to play when they were kids and they will be badmouthing future games for not having the same magic or amazing feel they had when they were kids.
older classics would benefit heavily from a real EE that focuses only on UI rework/UX, it's easily one of the bigger hurdles for playing them IMOSome classic games - namely Arcanum, Fallout 1 & 2, and Jagged Edge - are simply too outdated & surpassed for anyone playing now to be able to get into easily.
Open up basically any manual from the late 90s or earlier and you'll find a hotline number to call for tips -- e.g., here's the fifth page of Baldur's Gate manual:
Some classic games - namely Arcanum, Fallout 1 & 2, and Jagged Edge - are simply too outdated & surpassed for anyone playing now to be able to get into easily.
I'm asking out of legit interest because a lot of people say Fallout is inaccessible and outdated
While this might look like bro-fist gathering, it's actually quite an unpopular opinion on nu-codex.