Klaz said:The western press isn't "biased". If some developer makes a turn based game and throws enough money at video game journalists they will score it highly too.
PorkaMorka said:Blob combat was overly simplistic and primitive.
Then they invented tactical combat
Sceptic said:PorkaMorka said:Blob combat was overly simplistic and primitive.
Then they invented tactical combat![]()
Have you actually played Wizardry?
And no, looking at a screenshot and seeing that it only has a half dozen commands doesn't count.
This != movement being required for tactics to exist. I like your new wording better.PorkaMorka said:it would STILL be rather obvious that all else being equal, being able to move your characters around increases the options available to you in combat, relative to having your characters stuck together in a blob.
Topher said:I disagree. I think popular opinion has turned against turn-based combat.
I played Fallout 1 with a melee-only build. Only companion was the dog. It was my only play through.Mastermind said:Anyone who thinks Fallout was even remotely tactical needs a lobotomy.
Mastermind said:Anyone who thinks Fallout was even remotely tactical needs a lobotomy.
bhlaab said:Mastermind said:Anyone who thinks Fallout was even remotely tactical needs a lobotomy.
There are reasons to like turn based besides tactics.
For one thing by necessity it places greater emphasis on character skill over player skill.
For another thing realtime combat is a pain in my fucking ass. Realtime with pause is a fucking hodge podge and FPS RPGs tend to be neither good RPGs or good FPSes so what the fuck.
So the problem is with the AI, not the combat system...DamnedRegistrations said:The issue isn't so much spears not being as good as guns as characters with more AP being able to attack and walk backwards to kill enemies who never attack them or take cover. That's just plain retarded.
Assuming the two aren't related...Topher said:Klaz said:The western press isn't "biased". If some developer makes a turn based game and throws enough money at video game journalists they will score it highly too.
I disagree. I think popular opinion has turned against turn-based combat.
So, how do you imagine tactical combat without movement?DamnedRegistrations said:Thats true of turn based combat but not movement. If movement doesn't make the combat tactical
You can speed-up walking animations. Actually, you can bypass them completely.DamnedRegistrations said:Thats true of turn based combat but not movement. If movement doesn't make the combat tactical, it's just a giant pain in the ass that adds a bunch of walking animations to everyone in every single fight so they can get into fighting range.
Zeus said:But yeah, some turn-based tactical games definitely have a boring period early in the battle. Which is why I've always been a fan of really hard, widely spaced tactical battles. Obviously, you can't keep the "Dragon Warrior walk five steps and get in a random fight" system if your fights take 10 minutes. They need to be spaced farther apart, which makes them more memorable.
Archibald said:I'd rather the gooks move on with the times, and let the mechanic die with dignity, than soil it with their little anime-drawing hands.
Yeah but what? I`d think that turn based battle systems have bean associated with east for like last 10 years if not more.
Topher said:Klaz said:The western press isn't "biased". If some developer makes a turn based game and throws enough money at video game journalists they will score it highly too.
I disagree. I think popular opinion has turned against turn-based combat.
Kaanyrvhok said:Besides the indie stuff when is the last time we have seen a good TB western deved console game?
Awor Szurkrarz said:Cut down? Do you know that a Great Red Wyrm gives 24000XP in PnP than 64000XP?
At least in BG1/BG2 critters have either PnP XP or bigger.