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Zelda Series

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,247
Link's Awakening = :obviously:

Everything else that I played = Meh. Even LttP.
 
Joined
Dec 19, 2012
Messages
1,837
If you want to play the classics, the best way to do so are from fans. Zelda Classic, Zelda 2 Enhanced PC remake, the decompilation of Link to the Past, the remake of Link's Awakening DX (first thing I did was steal the shovel and the bow as usual, fucking scamming shopkeep), and the decompilation of Ocarina of Time. Soon, we will have the O decompilation of Majora's Mask. Of course, if you want to play the CD-i games, get the remake by the guy who later made Arzette.

Zelda 2 has always been my favorite, and while I like what the updated Zelda 2 enhanced PC remake is trying to do with its extra content, etc... there's something subtle about it that just feels wrong to me. Something with the physics just doesn't feel quite right, it's not 100% accurate to the original game. I kinda wish it was just a romhack.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,907
media hated breath of the wild because it didn't get American demoralization propaganda added to it by federinos

they'll probably make early zeldas illegal
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,247
Tried Oracle of Seasons fairly recently and it just felt like a stupid mod of LttP/LA. I am not a fan of world change gimmicks as yeah while the puzzle element and multi-aesthetic appeal is neat, it is ultimately glorified rehashing of level design. Light/Dark world of LttP was already pushing it, but acceptable. Adding yet two more overlapping worlds on top is too much recycling.
None of this shit in the prestigious Link's Awakening, of course.
 

wolfbane

Guest
I played through around 30 hours of TOTK the other week, and fuck me how that got a 10/10 from IGN and all the Nintendo simps I will never know. They took the pretty mid, 6 or at best 7/10 BOTW and just recycled a ton of it's areas and added a shit load of tedious mechanics into the mix, which get old fast. It's barely worth a 5/10.
As someone who thought BOTW was pretty mid, I actually really enjoyed TOTK. The dungeons don’t hold a candle to OoT dungeons (and no 3D Zelda that I’ve played so far can really compare favorably to the 2D Zelda dungeons) but it was much better than BOTW in my opinion. Level scaling was still dumb, the weapon durability was still dumb, but with the fusion mechanic it was at least much less of an issue. But the atmosphere I enjoyed much more, and Ganondorf made a huge improvement to the game. I actually ended up missing the Guardians though. They definitely added a good sense of danger to BOTW.

TLDR: TOTK is definitely worth a try, even if you didn’t love BOTW. TOTK actually improved my opinion of BOTW overall.

My favorite Zelda is still ALttP, and I don’t see that changing any time soon lol.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,623
Codex USB, 2014

Tl;dw, new 2D-style Zelda where you actually play as Zelda, same graphical style as the Link's Awakening remake. Instead of traditional weapons/tools, Zelda uses a copy ability to duplicate objects and enemies from the environment to do stuff like create a staircase with boxes ala Ultima 7.

Finally, the Wand of Gamelon successor we've always wanted. :love:
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
7,184

Tl;dw, new 2D-style Zelda where you actually play as Zelda, same graphical style as the Link's Awakening remake. Instead of traditional weapons/tools, Zelda uses a copy ability to duplicate objects and enemies from the environment to do stuff like create a staircase with boxes ala Ultima 7.

Finally, the Wand of Gamelon successor we've always wanted. :love:

Don't care for the cutesy art style. Didn't want the first Zelda-protag game to be about finding Link in some reverse bullshit of the damsel in distress, hoped it would just be HER adventure, without Link, Tails Adventure style. Probably remove Ganon as well. I did want her play style to be less direct, meaning about wisdom rather than courage, but that it's apparently nothing but summoning prior objects is a letdown.
 
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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,580
I hate this art style with a passion. And the gimmick gives me Garry's Mod vibes.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,462


Were there more games like Adventure of Link? I kind of dug that game tbh. Maybe a non-Zelda franchise. Overmap then side scroll action combat?
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
7,184
I think Zora's Domain should mostly be underwater and you should mostly speak and interact with the Zora underwater, after gaining unlimited breathing ability. Easily move Link in three dimensions underwater. Weird for the fish people to almost always be on land.
 

spookyheart

Educated
Joined
Mar 26, 2024
Messages
222
The capcom developed zelda games woulda been so perfect for the switch and i would love to try them out if i had a gameboy at the time.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,193
The game runs great in Yuzu emu. Even if it hasn't been updated since the C&D, I've played for ~4h and only found one minor visual glitch.
 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,588
Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom
In this thirteenth volume of Ask the Developer, an interview series in which Nintendo developers convey in their own words Nintendo's thoughts about creating products and the specific points they are particular about, we're talking to the developers behind The Legend of Zelda™: Echoes of Wisdom game for the Nintendo Switch™ system, which launches on Thursday, September 26.
Part 1

Part 2
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
7,184
I don't know why Link needs to hold up his shield in order to block. Would be nice if just having the shield on his back defended against attacks and projectiles within the dimensions of the shield, because the targeting system can be a lot of trouble.
 

AfterVirtue

Educated
Joined
Jan 29, 2024
Messages
138
My favorite Zelda is still ALttP, and I don’t see that changing any time soon lol.

As it should be. With Ocarina of Time a close second - Majora Mask too, in a comparable if different way. Both in gameplay, nothing to add, and story. Because i think that one of the worst things to happen to Zelda is a creation of a "canon" that links (heh) the games with timelines multiverses and other bullshit. Storywise Zelda works better as standalone, or almost standalone (two or three games can be connected and make sense) stories, each a retelling of Vladimir Propp's Magic Fairytale. Gameplaywise, each stands or falls by its own merit.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,193
The game runs great in Yuzu emu. Even if it hasn't been updated since the C&D, I've played for ~4h and only found one minor visual glitch.
I'm two dungeons into Echoes of Wisdom and have visited most of the map areas that don't require a story trigger. The first dungeon made you use plenty of echoes, the second one (Jabu) was a gauntlet with few new mechanics added in. I'm hoping the mid and late game dungeons introduce some complexity and make the dungeons more puzzlebox-y.

Echoes are the way of unlocking the map, and going through the story you'll find traversal tools to unlock new areas, i.e. bombs. There are platforming and exploration sections that can be solved with your choice of Echoes. There are some Echoes that are clearly better than others, there is a bit of creativity involved but not a lot.

Combat is okay, you either spend energy to transform into Link, or use a summon that fits. Choosing the right summon can be fun, but makes the combat slow as summons' attacks are on a timer and you have to re-summon them when they're killed.

Hero mode is pointless because the bed can heal you out of combat anytime. In combat several enemies can one or two-shot you, so you have to cheese them with summons from afar. I'm not sure that makes the game more fun or challenging.

Cooking is back; it's smoothies this time around. The problem is that most chests and quests give ingredients or rupees (to buy ingredients).

There are three "collectables", one is charms that give passive boosts, other levels up the time you can transform and the damage you do, or stamp altars which give you...rupees.

EDIT: So. Much. Menuing. The Echoes are in a scrolling list similar to the weapons one in BotW that can only be sorted by Last Used, Most Used, Last Learned, Cost and Type. If you need to find an echo past the early game, you're looking at 15s scrolling a menu, followed by another 5s to go back to whatever you were using before.
 
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Ezekiel

Arcane
Joined
May 3, 2017
Messages
7,184
Cooking is back; it's smoothies this time around. The problem is that most chests give ingredients or rupees (to buy ingredients).
Is there also a camera that you take out in the middle of a fight in order to add to an compendium? (Thanks, Wind Waker.)
 

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