Nutmeg
Arcane
I'm not. I remember once measuring the amount of time the game accepts input from the player in a serious run vs. the amount of time it does not.You're blowing it out of porpotion
In this video, the player begins the game at 00:25. Apologies for the disgusting thumbnail, I just chose the first NMG speed run that showed up when I searched.
The game first starts accepting inputs at 03:40. 20 seconds later, the game stops accepting inputs again for another 2 minutes and 20 seconds, starting again at 06:20,
i.e. the game only accepted inputs for 20 seconds in its initial 355 seconds of game time i.e. 5.6% of the time.
Let's look at the first 355 seconds of Zelda 3 instead.
The player starts the game at 00:15. The game starts to accept inputs from the player at 00:40 i.e. after 25 seconds. The next 330 seconds of game time have
- one modal dialogue which beginning at 01:11 in the video, interrupting the game for 6 seconds, until 01:17
- a sequence of three modal dialogues we will group together from 03:08 to 3:21, interrupting the game for 19 seconds
- a 1 second interruption after a screen transition at 04:25
- a 2 second interruption from 04:38 to 04:42
- a half second interruption at 05:20, and again at 06:01
The difference in pacing is immense.
Let's calculate another way. How long does it take for either game to show its first enemy? The first enemy appears at 01:22 in the Zelda 3 video. So, after 67 seconds.
In Majora's Mask, the first enemy appears around the 25 minute (!) mark, where my poorly chosen video shows it in a PIP as the main picture is used for some kind of advertising. Bleugh.
To summarize:
- In the first ~6 minutes of game time, Zelda 3 accepts inputs from the player ~85% of the time, Majora's Mask accepts inputs from the player 5% of the time
- Zelda 3 shows its first enemy to the player after 67 seconds, Majora's Mask shows its first enemy to the player after 1500 seconds.
There is no comparison between the pacing in Zelda 3 and Majora's Mask. Zelda 3 is still a brisk game, and even though the seeds of decline were present in Zelda 3, they were far from bearing fruit.