So, how much of the game is done, do you plan to stick to it and do you have a composer?
- Most of the underlying work is done (display, UI elements, animations, paperdolling). What remains to be done is dynamic lighting.
- The core gameplay tactical elements are in place too (moving, attacking, getting hit, killing stuff).
- Strategic map gameplay is 0% done
- The level building tools are halfway done (building levels now is almost painless, while it used to be horribly pedestrian before), but there is no good way to add game logic elements to it yet.
- Content creations is currently 0% done (well, the core rules are in place, but we have like 1 level, 0 perks and special powers. Many of the characters, factions don't have their stats set yet).
- AI is 1% done
- Art is 80% done (at least, until further funding, as my money to throw at the project is running dry, so it will be a combination of KS, French videogame subventions, and early access).
So I'd say we are about halfway done(at least the developing part), but it is hard to tell, as AI is quite an important part (and content creation does not depend on me).
The plan would be to apply for videogame subventions soon (Summerish), to have a KS in October (or not at all, if it is too much a PITA to get a subsidiary company up in a KS country), then to launch EA in one year.
Given that I already put lots of work (1 year to make small test projects in various frameworks, teach myself specific game development techniques, as I used to do much lower level programming before, build some early prototypes and throw them away, 1 year of real development on the game), and money there, I'm pot commited as they say in poker (meaning that I have to go all in regardless of my cards and whatever happens on the board because of all the money I have already thrown at the pot).
I don't have a composer yet. What I am looking for would be something in the vein of Chaos Gate
, which might not be very reasonnable given my budget.