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KickStarter Hibernaculum - sci-fi survival horror dungeon crawler from Wormwood Studios' Victor Pflug

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oh no rpg codex ? ! ?
:lol:
:shredder:
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,504
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/hibernaculumgame/hibernaculum-survival-horror-rpg/posts/4048804

Hibernaculum Character Generator Update​


Greetings, Hibernians!

While still firmly a work in progress - we are today extremely proud to announce our shiny new Character Generator is now working and implemented. These numbers and mechanics stay ''under the hood'' during gameplay in Hibernaculum for the most part - and while premade characters are essentially also available - there is much customization and alteration/polish that can be performed on a player character build before starting out aboard Ship in Hibernaculum.

In fact, this is recommended for a fully complete experience in Hibernaculum, and of course also gives your character more of a fighting chance of reaching down into the farthest depths of the Ship.

b82a63c55a9bb5afcc029082660deaf8_original.gif


The Character Generator breaks down into 3 specific sections with the more outward aspects of your character on the left panel, their belongings and physicality represented by the center panel, and skills and statistics generally listed on the right hand side panel.
Working your way across a thorough character build is also a good way to familiarize yourself (or at the very least touch upon) some of the everyday intricacies of the Ship & it's varying inhabitants via the various starting biographies & other more subtle cues.

673f97b4db2cb6dd1fe35ccfba63d7c6_original.gif


Short biographies are provided as a starting point for understanding your character's role aboard Ship, & are also specific to both BODY and CLASS.
The main SCILD stats (Strength, Constitution, Intelligence, Luckiness, Dexterity) are adjusted depending upon which BODY is chosen - a very high SCILD stat results in other aspects of a character build being altered such as higher health/hit point total for characters with a higher constitution.

a9659cf1148c1f3b1500852b993ef1b9_original.gif


SCILD stats are adjusted in real time (note that flash messages are attached for programming purposes currently)
e5518d8cfbc0348c0cc885d7c98b16be_original.gif


Facial features for each BODY type & associated portrait are customizable, as well as featuring a randomization option for the portrait alone.
77e435946cb7611da3f2d41a08d1159a_original.gif
Each BODY type has many thousands of possible combinations.
So, with that (somewhat mildly overdue) Character Generator update out of the way - it's time for us to continue to take some of these characters through the game engine and observe what results from that. The more meat & potatoes side of the game, so to speak. So far the results are incredibly promising though as usual feel free to stay tuned & up to date with the progress on our Hibernaculum backer-only Discord, Youtube channel as well as continued (and hopefully more expansive) regular updates on Twitter as the year progresses.

As you all know we are a very small independent team & your patience and support is valued above all else by everyone on board the Hibernaculum team.

Be seeing you ;)

-Mords
 

vitellus

the irascible
Patron
Joined
Jan 10, 2023
Messages
393
Location
fuck you
Codex+ Now Streaming!
Victor Pflug so looking over the reviews for primordia, it would seem that game was a p&c adventure game, just to double check, hibernaculum is going to be a blobber with actual combat and actual rpg leveling and character building and what-have-you?
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,368
Location
Eastern block
https://www.kickstarter.com/projects/hibernaculumgame/hibernaculum-survival-horror-rpg/posts/4048804

Hibernaculum Character Generator Update​


Greetings, Hibernians!

While still firmly a work in progress - we are today extremely proud to announce our shiny new Character Generator is now working and implemented. These numbers and mechanics stay ''under the hood'' during gameplay in Hibernaculum for the most part - and while premade characters are essentially also available - there is much customization and alteration/polish that can be performed on a player character build before starting out aboard Ship in Hibernaculum.

In fact, this is recommended for a fully complete experience in Hibernaculum, and of course also gives your character more of a fighting chance of reaching down into the farthest depths of the Ship.

b82a63c55a9bb5afcc029082660deaf8_original.gif


The Character Generator breaks down into 3 specific sections with the more outward aspects of your character on the left panel, their belongings and physicality represented by the center panel, and skills and statistics generally listed on the right hand side panel.
Working your way across a thorough character build is also a good way to familiarize yourself (or at the very least touch upon) some of the everyday intricacies of the Ship & it's varying inhabitants via the various starting biographies & other more subtle cues.

673f97b4db2cb6dd1fe35ccfba63d7c6_original.gif


Short biographies are provided as a starting point for understanding your character's role aboard Ship, & are also specific to both BODY and CLASS.
The main SCILD stats (Strength, Constitution, Intelligence, Luckiness, Dexterity) are adjusted depending upon which BODY is chosen - a very high SCILD stat results in other aspects of a character build being altered such as higher health/hit point total for characters with a higher constitution.

a9659cf1148c1f3b1500852b993ef1b9_original.gif


SCILD stats are adjusted in real time (note that flash messages are attached for programming purposes currently)
e5518d8cfbc0348c0cc885d7c98b16be_original.gif


Facial features for each BODY type & associated portrait are customizable, as well as featuring a randomization option for the portrait alone.
77e435946cb7611da3f2d41a08d1159a_original.gif
Each BODY type has many thousands of possible combinations.
So, with that (somewhat mildly overdue) Character Generator update out of the way - it's time for us to continue to take some of these characters through the game engine and observe what results from that. The more meat & potatoes side of the game, so to speak. So far the results are incredibly promising though as usual feel free to stay tuned & up to date with the progress on our Hibernaculum backer-only Discord, Youtube channel as well as continued (and hopefully more expansive) regular updates on Twitter as the year progresses.

As you all know we are a very small independent team & your patience and support is valued above all else by everyone on board the Hibernaculum team.

Be seeing you ;)

-Mords

Perihelion vibes

i just hope this has gameplay
 

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
280
Looking like an easy buy for me. Reminds me of Commander Blood somehow, even though that wasnt anything like this. Art direction maybe.
 

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