kangaxx
Arbiter
Right! This isn't the kind of game I usually play but I am watching this one closely. There is a pervasive horrible atmosphere.. in a good way.Dude the art is so good on this. Really imaginative.
Right! This isn't the kind of game I usually play but I am watching this one closely. There is a pervasive horrible atmosphere.. in a good way.Dude the art is so good on this. Really imaginative.
Dude the art is so good on this. Really imaginative.
I think it's nice. A lot of the games that were like this one back in the day had cool concepts but incredibly janky gameplay. It's going to be sweet playing one of these where you're hopefully not fighting the game every step of the way.Dude the art is so good on this. Really imaginative.
Such a shame it is wasted on fps realtime
Unique events make up a large part of Hibernaculum's gameplay & help break up the main loop of survival.
its a game made by a shizo artist - its not coming outWhat about the mechanics though
May he get fucked to death by giant transsexual octodick (octopus with 8 giant dicks). I hope he bleeds like conformist pig he is
oh no rpg codex ? ! ?
Yeah I have a lot of XP dealing with monsters honestly.seems like the person you'd want to create a game about horrific biomechanical monsters
Oh fuck, I did pay for Primordia
oh no rpg codex ? ! ?
Really? Well thanks!Oh fuck, I did pay for Primordia
oh no rpg codex ? ! ?
That was a very expensive coffee, then, given the price the game was when converted to my huehue money.coffee
Hibernaculum Character Generator Update
Greetings, Hibernians!
While still firmly a work in progress - we are today extremely proud to announce our shiny new Character Generator is now working and implemented. These numbers and mechanics stay ''under the hood'' during gameplay in Hibernaculum for the most part - and while premade characters are essentially also available - there is much customization and alteration/polish that can be performed on a player character build before starting out aboard Ship in Hibernaculum.
In fact, this is recommended for a fully complete experience in Hibernaculum, and of course also gives your character more of a fighting chance of reaching down into the farthest depths of the Ship.
The Character Generator breaks down into 3 specific sections with the more outward aspects of your character on the left panel, their belongings and physicality represented by the center panel, and skills and statistics generally listed on the right hand side panel.
Working your way across a thorough character build is also a good way to familiarize yourself (or at the very least touch upon) some of the everyday intricacies of the Ship & it's varying inhabitants via the various starting biographies & other more subtle cues.
Short biographies are provided as a starting point for understanding your character's role aboard Ship, & are also specific to both BODY and CLASS.
The main SCILD stats (Strength, Constitution, Intelligence, Luckiness, Dexterity) are adjusted depending upon which BODY is chosen - a very high SCILD stat results in other aspects of a character build being altered such as higher health/hit point total for characters with a higher constitution.
SCILD stats are adjusted in real time (note that flash messages are attached for programming purposes currently)
Facial features for each BODY type & associated portrait are customizable, as well as featuring a randomization option for the portrait alone.
Each BODY type has many thousands of possible combinations.
So, with that (somewhat mildly overdue) Character Generator update out of the way - it's time for us to continue to take some of these characters through the game engine and observe what results from that. The more meat & potatoes side of the game, so to speak. So far the results are incredibly promising though as usual feel free to stay tuned & up to date with the progress on our Hibernaculum backer-only Discord, Youtube channel as well as continued (and hopefully more expansive) regular updates on Twitter as the year progresses.
As you all know we are a very small independent team & your patience and support is valued above all else by everyone on board the Hibernaculum team.
Be seeing you
-Mords
https://www.kickstarter.com/projects/hibernaculumgame/hibernaculum-survival-horror-rpg/posts/4048804
Hibernaculum Character Generator Update
Greetings, Hibernians!
While still firmly a work in progress - we are today extremely proud to announce our shiny new Character Generator is now working and implemented. These numbers and mechanics stay ''under the hood'' during gameplay in Hibernaculum for the most part - and while premade characters are essentially also available - there is much customization and alteration/polish that can be performed on a player character build before starting out aboard Ship in Hibernaculum.
In fact, this is recommended for a fully complete experience in Hibernaculum, and of course also gives your character more of a fighting chance of reaching down into the farthest depths of the Ship.
The Character Generator breaks down into 3 specific sections with the more outward aspects of your character on the left panel, their belongings and physicality represented by the center panel, and skills and statistics generally listed on the right hand side panel.
Working your way across a thorough character build is also a good way to familiarize yourself (or at the very least touch upon) some of the everyday intricacies of the Ship & it's varying inhabitants via the various starting biographies & other more subtle cues.
Short biographies are provided as a starting point for understanding your character's role aboard Ship, & are also specific to both BODY and CLASS.
The main SCILD stats (Strength, Constitution, Intelligence, Luckiness, Dexterity) are adjusted depending upon which BODY is chosen - a very high SCILD stat results in other aspects of a character build being altered such as higher health/hit point total for characters with a higher constitution.
SCILD stats are adjusted in real time (note that flash messages are attached for programming purposes currently)
Facial features for each BODY type & associated portrait are customizable, as well as featuring a randomization option for the portrait alone.
Each BODY type has many thousands of possible combinations.
So, with that (somewhat mildly overdue) Character Generator update out of the way - it's time for us to continue to take some of these characters through the game engine and observe what results from that. The more meat & potatoes side of the game, so to speak. So far the results are incredibly promising though as usual feel free to stay tuned & up to date with the progress on our Hibernaculum backer-only Discord, Youtube channel as well as continued (and hopefully more expansive) regular updates on Twitter as the year progresses.
As you all know we are a very small independent team & your patience and support is valued above all else by everyone on board the Hibernaculum team.
Be seeing you
-Mords
Looking like an easy buy for me