I'm still trying to figure out why people haven't figured out how to make randomized 3d content for next gen games.
I think it would be quite a feat to see something along the lines of daggerfall size for planets, but with certain story important areas left alone. There's a lot of potential there. Randomized static loot (not leveling up to your character) and monsters (perhaps placing better ones out further from civilization).
I don't see why this is so impossible when Bethesda has already figured out how to randomly generate terrain for the engine they use (soil erosion actually may have some use afterall).
This would also leave plenty of room open for the modding community to come in and designate their own special areas on planets (select an area to turn off the randomized content and have some sort of function that restructures and removes any randomized stuff in the way. Heck, you could make your own damn planets. There is so much wasted potential out there with the power of these machines.
Heck, I think freelancer managed to do fairly well with generating random missions with dialogue (not perfect, but still damn good for the time). Add more variations and fix the intonation problems and you could keep up a game for a good long time.
Make a game like that, with realtime/turn based fighting, with decent story, characters and dialogue and you've got a best seller.
Seems like this game has 'the borg,' AKA 'space zombies.' They impale people on spikes and 'reprogram' them instead of 'assimilate.' So even Star Trek is not safe it seems. Oh yeah and with Rex...let's see....
http://www.starwars.com/databank/character/dexterjettster/
Notice the resemblance? Talk about no shame and lack of imagination.