fastpunk
Arbiter
Sharp talk! I like the dialogs, they are well written. In terms of choices it doesn't look that great but then again, this particular dialog is just a little sample.
Real-time usually butchers depth in RPGs. Real-time combat wiped away the tactical approach; now dialogs are basically real-time, will this wipe away what else is left? I do hope ME proves this theory wrong.
Real-time usually butchers depth in RPGs. Real-time combat wiped away the tactical approach; now dialogs are basically real-time, will this wipe away what else is left? I do hope ME proves this theory wrong.