My cover is blown!
AAAAAAAAAAAAAHHHHhhhhhhhhhhhhhhhhhhhhhhhhsssssssss....gurgle.
If I don't have anything good to say, I wouldn't bother saying anything (in public :wink: ).
I was merely stating my opinion on the project. It WAS fun to work on. Scope and Focus was tight, it was expertly managed by Kevin Saunders, Rich Taylor, and Tim Cox. I did not say it was perfect, nothing on this planet is.
My statement regarding the ending of the NWN2:OC is fact. That is the ending we intended, it just was not up to people's expectations, and I personally felt it could have used more polish. That was my implication with the 'take that as you will' comment. I will be more specific in future comments to avoid confusion. I apologize for sounding arrogant.
I do think it is human nature for people who are excited about something to descend into hyperbole, and that can lead to false or higher than normal expectations - or in the case of some, cynicism. However, in my comments I have tried to be very clear that I am stating my opinion, I am a programmer, not marketing.
Anyway, we always welcome constructive feedback over at the NWN2 forums. We have community representatives who compile everything they can about bugs and feature requests (though we don't always post feedback on a per case basis, thus the blog).
Anthony Davis
Gameplay Programmer
Obsidian Entertainment