Visit our sponsors! (or click here and disable ads)
Bloodlines 2 Clan Introduction - Ventrue
Game News - posted by Infinitron on Thu 23 May 2019, 01:39:20Tags: Brian Mitsoda; Cara Ellison; Florian Schwarzer; Hardsuit Labs; Paradox Interactive; Vampire: The Masquerade - Bloodlines 2
Florian Schwarzer is apparently busy these days, so there was no Vampire: The Masquerade - Bloodlines 2 livestream today. Instead this week's clan was introduced in a 40 minute prerecorded video after an exclusive early reveal at Polygon (who also published an interview with the game's writers). I'm talking about the Ventrue, the ruling aristocrats of vampire society. As you might expect, the Ventrue of Bloodlines 2 have powerful mental domination abilities, stronger than the Toreador's though affecting only a single target. Interestingly they also have supernatural resilience, making them the game's tanks. As usual, there's a new page on the official website with details about that. The trailer however is mainly about the power of the Ventrue's social stature, except for the brief gameplay snippet at the end:
Historically, Seattle has been the site of many industrial booms, and of course, the Ventrue have been there to capitalize on its fortunes. As more and more billion-dollar corporations shape the local and global landscape, enterprising Ventrue have entrenched themselves in the businesses of the 21st century, paving the way for a prosperous future for their clan… and making enemies of the residents who preferred the way things used to be.
The blood of rulers has flown in the veins of the Ventrue since time immemorial - be they high priests, emperors, investment bankers, or chairmen of the board. No surprise then that lineage and loyalty are held in high esteem; even less that others might mistake them for pompous nepotists. The Clan of Kings sees the truth: they are the architects of vampire society, the guardians of the Masquerade. In these modern nights, they are the only thing to stand between the Kindred and extinction. Knowing this, how could they not stick together, to better weather the onslaught? To command the right to rule, for everyone's betterment? And to swiftly deal with anyone to fall short of these exacting standards?
Guardians of the Masquerade and Princes of uncounted cities, it runs in the Ventrues’ blood to be obeyed. Their signature Discipline allows them to Dominate the actions and memories of others.
• Mesmerize (Blood Cost: 3), the primary Dominate power, allows the Ventrue to place one NPC in a brief hypnotic trance. The person so affected is oblivious to the world around them, ignoring sound, touch and even pain. The • • slot intensifies Mesmerize’s effect.
• • • Command (Blood Cost: 0), the secondary Dominate power, significantly extends the Ventrue’s control over the Mesmerized NPC. They can now be ordered to move, remove obstacles, or even attack others. The • • • • and • • • • • slots upgrade Command.
Using Dominate powers is not a Masquerade violation.
Few things truly worry the vampire who masters Fortitude, the Discipline of physical resilience. After all, why fear the battle when you are certain to outlast your foe?
• Absorb (Blood Cost: 2), the first active, allows the vampire to take a brief defensive stance in which they may deflect all attacks they can see, healing their wounds for every would-be strike. The • • slot increases Absorb’s effects.
• • • Personal Armor (Blood Cost: 2), the second active power, hardens the vampire’s skin into a stone-like barrier. The • • • • and • • • • • slots upgrade this power to the point where a true master becomes impervious to attacks, causing attackers to stagger back from the recoil of their own strikes.
Allowing a mortal to witness your Fortitude under attack is a Masquerade Violation.