GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

GameSpy E3 previews: Bloodlines

Click here and disable ads!

GameSpy E3 previews: Bloodlines

Preview - posted by Vault Dweller on Tue 11 May 2004, 15:52:54

Tags: Troika Games; Vampire: The Masquerade - Bloodlines

Following GameSpot's example, GameSpy posted very detailed E3 impressions of highly anticipated and controversial Bloodlines. Lotsa SPOILERS inside, so it's your call.


Boyarsky ran through this scene three times, each time with one of the three different characters he had created at the beginning of the demonstration. First up was the Toreador. When she entered the room, the Gargoyle burst through the skylight and demanded to know why the Toreador had intruded. Unwilling to accept her lie as an explanation, he was going to tear her apart. That forced the Toreador to do the one thing they hate most in the world - tell the truth. Utilizing the store of information she had acquired by charming other people in the game, she revealed that the Tzimizce who had made a deal with the gargoyle to protect this area had, in fact, betrayed him. Unsure of himself, the Gargoyle agreed to let the Toreador slip out while it investigated

Next was the Malkavian. The Malkavian was a little slip of a thing. She was tougher than a human, of course, but a gargoyle would turn her into Swiss cheese even faster than the Toreador. Despite this, she had an even easier time dealing with the gargoyle. Malkavians have mental access to something called the "Malkavian Madness Network" which is kind of a hive-mind store of information. To represent this, the conversational fonts in the dialogue tree are different to represent various power in action. The Madness response is the biggest to indicate you've picked the weirdest response available. Here's the thing, though - it worked. The Malkavian had somehow reached into buried memories that the gargoyle had forgotten it even possessed. Suddenly a nine-foot death machine was a great big puppy in her hands. She had not only successfully negotiated the challenge, but had made herself a new friend.

The final challenger was the Brujah. The Brujah, like most of his slope-browed brethren, was a bit challenged in the social graces. He actually had some of the same dialogue gambits as the Toreador, but in his inept hands, they failed miserably, leaving him with four dialogue choices that essentially meant the same thing, "Let's get it on!".

The combat between the Brujah and the gargoyle was spectacular, showing all the power of the Source engine. The fight took place in an enclosed theater lobby with a proscenium that circled the area. During the fight, the Brujah, tough as he was, wasn't able to go toe-to-toe with the thing, so he tried to get up high and snipe at the creature. Unfortunately, he had reckoned without the Source physics engine. The gargoyle started tearing down the balcony piece by piece! Eventually the Brujah had nowhere to go but into the waiting arms of the gargoyle. That where Boyarsky ended his demonstration by quipping that he hoped the player had upped his sword fighting abilities, otherwise he was going to be gargoyle chow.​
That actually sounds very cool. I'm sold.
PS. Saint, I know, I know, one paragraph only. It was a moment of weakness. My bad.

There are 43 comments on GameSpy E3 previews: Bloodlines

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.051554918289185 seconds