Freedom Force vtTR back and forth at RPGVault
Freedom Force vtTR back and forth at RPGVault
Interview - posted by Spazmo on Sat 6 November 2004, 17:41:18
Tags: Freedom Force versus the Third Reich; Irrational GamesRPG Vault had a good long talk with a bunch of guys from the Freedom Force vs. the Third Reich team and returns with an interview about their favourite new characters.
Dorian Hart
Lead Designer
My favorite new villain is Red Oktober. I like her attitude, which combines typical villainous arrogance with a fierce devotion to the Russian motherland. I like her role in the story, where that same devotion drives her to make an unexpected alliance. And I especially like her ability to turn her enemies into toads, which inspired my favorite of artist Robb Waters' comic covers. You'll know the one I mean.
I also have a soft spot for the Eyes of the Reich, because they're a great example of a designer's concept taken to great places by art and sound. I had the idea early on that the Germans had experimented to create a genetic horror - a floating eyeball that fired various flavors of beam energy from its pupil. Robb took that and made it into a brain suspended in a jar, with tentacles and jets for flight - one of the best looking new characters in the game. Eric Brosius, our fantastic sound designer, gave it a creepy, echoing mechanical voice to complete the package.The one thing better than over the top commies is over the top nazis.
Dorian Hart
Lead Designer
My favorite new villain is Red Oktober. I like her attitude, which combines typical villainous arrogance with a fierce devotion to the Russian motherland. I like her role in the story, where that same devotion drives her to make an unexpected alliance. And I especially like her ability to turn her enemies into toads, which inspired my favorite of artist Robb Waters' comic covers. You'll know the one I mean.
I also have a soft spot for the Eyes of the Reich, because they're a great example of a designer's concept taken to great places by art and sound. I had the idea early on that the Germans had experimented to create a genetic horror - a floating eyeball that fired various flavors of beam energy from its pupil. Robb took that and made it into a brain suspended in a jar, with tentacles and jets for flight - one of the best looking new characters in the game. Eric Brosius, our fantastic sound designer, gave it a creepy, echoing mechanical voice to complete the package.
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