GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Retarded Oblivion fan interview

Click here and disable ads!

Retarded Oblivion fan interview

Interview - posted by Vault Dweller on Fri 10 December 2004, 15:01:38

Tags: Bethesda Softworks; The Elder Scrolls IV: Oblivion

Morrowind Summit had an opportunity to ask Todd Howard 20 questions. The questions are retarded, so let's focus on that:


The population in Cyrodiil, the assumed main setting for Oblivion, is said to be ‘thousands upon thousands'. With such a small NPC bank, how do you plan on emulating this massive crowd?

Could you give the fans any information regarding the behavior of water--eg. flowing and making puddles--and if it will be able to be above or below "0" level?

Will Oblivion return to the location based music concept apparent in earlier installments of the TES series, with dedicated music for dungeons and different aspects like timing and weather?

Are there plans on utilizing the entire viewable map area this time, including the water areas as places of interest and underwater quests?

Those of us who are explorers wish to know how you are planning on implementing a border for the map [province]. Will this be similar to Morrowind's infinite ocean?​
The correct answer to these and other question is "Who gives a fuck?"

Spotted at: RPG Dot

There are 279 comments on Retarded Oblivion fan interview

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.03422999382019 seconds