Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Oblivion interview, rated R

Click here and disable ads!

Oblivion interview, rated R

Interview - posted by Vault Dweller on Thu 16 December 2004, 12:43:53

Tags: Bethesda Softworks; The Elder Scrolls IV: Oblivion

There is another Oblivion <a href=http://www.oblivionsource.com/?page=content&op=view&id=3>interview[/url] at one of the fan sites, featuring absolutely idiotic questions.

1. How long will it take to walk from one end of the game world, to the other?

2. Cyrodiil is not an island -- what have you done to make sure the player doesn't leave the province?

3. What have you done to make the game world more realistic?

4. Will the furniture in the game be moveable, so the player can furnish his own house?​
If you happen to be stupid and want to know the answers to these questions, <a href=http://www.oblivionsource.com/?page=content&op=view&id=3>follow the link[/url]. Btw, that's the entire interview, there are no other questions.

Spotted at: RPG Dot

There are 38 comments on Oblivion interview, rated R

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.079628944396973 seconds