Oblivion dev diary and screens
Oblivion dev diary and screens
Game News - posted by Saint_Proverbius on Fri 18 February 2005, 23:12:59
Tags: Bethesda Softworks; The Elder Scrolls IV: OblivionThe Official Elder Scrolls site has a dev diary with Emil Pagliarulo, a designer on the project, and a guy who has less of a hair line than I do! The subject of the thing is stealth, as you can see:
So what will the stealth gameplay in TES IV: Oblivion be like? Will it essentially be the same type of gameplay featured in Morrowind? The simple answer is: not even close. In fact, the stealth systems in Oblivion have been completely redesigned in order to accommodate the gameplay fans want and expect. So yes, light and shadow will affect your ability to sneak. Yes, NPCs will react believably -- in both speech and action -- to the player appearing and disappearing before their eyes. And yes, lockpicking now requires quite a bit more than just selecting a tool from your inventory and activating a door or chest.
As long as I can beat the hell out of a chest to open it instead of being stealthy and playing tumbler minigames.
PS. For those people who can't read, there's also new screenshots.
Thanks, Pete Hines!
So what will the stealth gameplay in TES IV: Oblivion be like? Will it essentially be the same type of gameplay featured in Morrowind? The simple answer is: not even close. In fact, the stealth systems in Oblivion have been completely redesigned in order to accommodate the gameplay fans want and expect. So yes, light and shadow will affect your ability to sneak. Yes, NPCs will react believably -- in both speech and action -- to the player appearing and disappearing before their eyes. And yes, lockpicking now requires quite a bit more than just selecting a tool from your inventory and activating a door or chest.
As long as I can beat the hell out of a chest to open it instead of being stealthy and playing tumbler minigames.
PS. For those people who can't read, there's also new screenshots.
Thanks, Pete Hines!