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Oblivion Q&A at GamersHell

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Oblivion Q&A at GamersHell

Interview - posted by Vault Dweller on Mon 6 February 2006, 16:17:59

Tags: Bethesda Softworks; The Elder Scrolls IV: Oblivion

Another Oblivion interview, courtesy of GamersHell.


Many features from Daggerfall that were left out of Morrowind seem to be returning. Can we assume this is more the TES title getting back to its roots, rather than going the way of other titles that began on the PC, and found their way to the console?

We evaluate the risk and reward potential of each feature on its own. Simply loading up our buckets full of features for no other reason than the fact that they were in old games is just inviting feature bloat. I think we made very smart choices during the design phase of Oblivion about where to distribute our effort. As a result, we’ve brought back features from Daggerfall like horses, and greatly expanded the concept of NPC schedules.

You have previously said the game will contain 9 cities, and 25 villages in Cyrodiil itself, but the community was wondering if there are any "settlements" or cities in any other areas, like for example inside Oblivion?

Oblivion will contain a great many sights and sounds that are worlds away from anything you’ll find in Tamriel. To get the details of what you’ll find there, you’ll have to play the game.​
Can't wait!

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