Teh White Council intarview at CVG
Teh White Council intarview at CVG
Interview - posted by Vault Dweller on Tue 18 July 2006, 17:09:44
Tags: Electronic Arts; Lord of the Rings: The White CouncilCVG has scored an interview with The White Council's assistant product manager Tyler Vaught.
What other RPGs would you compare the game to?
If I had to compare it to something it'd be Oblivion.Big surprise. Thanks a lot, Bethesda.
Can you give us any details about the plot?
I'd rather not give away too much, but what I can tell you is that the basic idea is that you want to become a sufficiently powerful character...What a surprising twist of events.
There's evil in the world that needs to be destroyed and they send you off to do it.You are ful of surprises today, Tyler.
How much say will the player have over their alignment given the rigid storyline structure?
You cannot switch sides and become evil.Because that would be just wrong. Right, Tyler?
How will/does the combat system work?
Fundementally, what we wanted to do was to take the best of The Two Towers, The Return Of The King and mix it with the tactics from The Third Age. We wanted to make the front-end combat like the first two games where you have to use your button skills and make the back half a tactical RPG system that's based on what armour you have on and what skills you've developed.Signature material.
Thanks, Bluebottle.
What other RPGs would you compare the game to?
If I had to compare it to something it'd be Oblivion.
Can you give us any details about the plot?
I'd rather not give away too much, but what I can tell you is that the basic idea is that you want to become a sufficiently powerful character...
There's evil in the world that needs to be destroyed and they send you off to do it.
How much say will the player have over their alignment given the rigid storyline structure?
You cannot switch sides and become evil.
How will/does the combat system work?
Fundementally, what we wanted to do was to take the best of The Two Towers, The Return Of The King and mix it with the tactics from The Third Age. We wanted to make the front-end combat like the first two games where you have to use your button skills and make the back half a tactical RPG system that's based on what armour you have on and what skills you've developed.
Thanks, Bluebottle.