Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

GamerDad examines Knights of the Nine

Visit our sponsors! (or click here and disable ads)

GamerDad examines Knights of the Nine

Review - posted by Role-Player on Tue 30 January 2007, 05:19:06

Tags: Bethesda Softworks; The Elder Scrolls IV: Oblivion

GamerDad spent some time checking out Knights of the Nine. They go over each of the modules offered up in Bethesda's first expansion pack for Oblivion, ultimately giving it 3/5 stars. Here's a clip about the Mehrune's Razor mod:

Mehrune's Razor: Now *this* is a quest! A huge dungeon full of atmosphere and interesting areas and loads of enemies. Unfortunately it is also littered with every other problem that plagues Oblivion - scaled enemies, scaled drops and scaled chests. It is a sort of cognitive dissonance - you are working your way through a nicely designed and atmospheric dungeon that is mostly empty and contains a bunch of enemies that are easily defeated. All of this for a single excellent weapon and a decent armor set that you will probably just sell since you already have something better. I was very disappointed with this module - such a great dungeon full of possibilities left unrealized in a sea of scaled blandness. Had it presented an actual challenge and more than a minor reward it would have been worth purchasing by itself.

That kind of describes Oblivion in itself.

Spotted at: RPG Watch

There are 18 comments on GamerDad examines Knights of the Nine

Blackthorne needs a kidney

TARGET: $5,000 USD

RAISED: $1,868.15 USD (37%)

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.0474591255188 seconds