The Witcher 2 Review
The Witcher 2 Review
Review - posted by VentilatorOfDoom on Mon 11 July 2011, 16:25:25
Tags: CD Projekt; The Witcher 2: Assassins of KingsGameCritics critically critisize The Witcher 2, rating it 5.5/10.
Then there's the actual combat, which is even more problematic than the potion-chugging prep work. Even with the simplified controls, Geralt's actions are extremely sluggish, and there's often a slight delay between when I press a button and when he actually does something. Such a delay can be a massive headache when being attacked from behind does 200% damage, or when I need to throw a bomb to stop an incoming group of Rotfiends.
Worse still, the game has a nasty habit of spiking the difficulty, especially when facing multiple enemies. When up against a large group, there will inevitably be a ton of running around in circles using ranged attacks and bombs (a practice commonly known as kiting), which gets old very fast. I am generally a fan of games that challenge me as opposed to holding my hand, but Witcher 2 was one of the few games where I simply got too aggravated to continue on the Normal setting.
A correctly-made "hard game" has to have mechanics that are smooth and easy to use, so that it can present a challenge to the player by asking him to master those mechanics. For example, I am an unabashed Mega Man fan, and when I die or mess something up playing one, it is because I failed, not because the game failed me. My experience playing Witcher 2 was the exact opposite.
...
The story of the Witcher 2 is a sleepy, tired, Tolkien-esque fantasy slog with some softcore porn thrown in. I had a hard time keeping an interest in the game's world (yes, including the porny bits), and it didn't help that the writers assumed a lot of familiarity on my part regarding its details. Based on a popular series of fantasy novels, Witcher 2 presents a lot of people and places that a player won't necessarily be familiar with, and then doesn't do much to introduce them or provide illuminating context. I'm certainly the kind of player that loves digging into a game's lore, but even that didn't help much since the available lore doesn't shed much light on anything. It still feels like there's a lot of stuff that I'm just "supposed" to know. The massive gaps in exposition sapped most of the Witcher's potential dramatic weight, leaving me scratching my head far too often.
Poland - you know what to do.
Then there's the actual combat, which is even more problematic than the potion-chugging prep work. Even with the simplified controls, Geralt's actions are extremely sluggish, and there's often a slight delay between when I press a button and when he actually does something. Such a delay can be a massive headache when being attacked from behind does 200% damage, or when I need to throw a bomb to stop an incoming group of Rotfiends.
Worse still, the game has a nasty habit of spiking the difficulty, especially when facing multiple enemies. When up against a large group, there will inevitably be a ton of running around in circles using ranged attacks and bombs (a practice commonly known as kiting), which gets old very fast. I am generally a fan of games that challenge me as opposed to holding my hand, but Witcher 2 was one of the few games where I simply got too aggravated to continue on the Normal setting.
A correctly-made "hard game" has to have mechanics that are smooth and easy to use, so that it can present a challenge to the player by asking him to master those mechanics. For example, I am an unabashed Mega Man fan, and when I die or mess something up playing one, it is because I failed, not because the game failed me. My experience playing Witcher 2 was the exact opposite.
...
The story of the Witcher 2 is a sleepy, tired, Tolkien-esque fantasy slog with some softcore porn thrown in. I had a hard time keeping an interest in the game's world (yes, including the porny bits), and it didn't help that the writers assumed a lot of familiarity on my part regarding its details. Based on a popular series of fantasy novels, Witcher 2 presents a lot of people and places that a player won't necessarily be familiar with, and then doesn't do much to introduce them or provide illuminating context. I'm certainly the kind of player that loves digging into a game's lore, but even that didn't help much since the available lore doesn't shed much light on anything. It still feels like there's a lot of stuff that I'm just "supposed" to know. The massive gaps in exposition sapped most of the Witcher's potential dramatic weight, leaving me scratching my head far too often.