"What can change the nature of a game?" - Torment: Tides of Numenera Kickstarter is LIVE
"What can change the nature of a game?" - Torment: Tides of Numenera Kickstarter is LIVE
Game News - posted by Infinitron on Wed 6 March 2013, 16:05:11
Tags: Brian Fargo; Colin McComb; inXile Entertainment; Kickstarter; Torment: Tides of NumenerainXile's Torment: Tides of Numenera Kickstarter just went live. The funding goal is $900,000, and the delivery date is December 2014. Here's the pitch video and a summary:
Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're striving to create a rich role-playing experience that explores similar deep, personal themes. Here's the scoop:
As for the rest of the pitch, I think I can honestly say that it has exceeded all of our expectations in its length and detail. Even our former editor-in-chief is impressed, and let me tell you, that is no mean feat.
Funding appears to be progressing at a brisk pace. I'll be updating this post with further updates and information as I learn of them. For further updates, you might want to follow the game's official Tumblr. I've been informed that it will be updated more diligently than Wasteland 2's blog.
UPDATE: The target funding goal has been reached in just over six hours(!) Congratulations to everybody at inXile! Here's Brian Fargo's response to these events, which is also the first Kickstarter update.
The guys at inXile also videotaped the moment of hitting the goal:
Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're striving to create a rich role-playing experience that explores similar deep, personal themes. Here's the scoop:
- Torment is a single-player, isometric role-playing game.
- You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
- The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
- The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
- The game will be available in English, French, German, Italian, Polish, Russian,Spanish.
- The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)
As for the rest of the pitch, I think I can honestly say that it has exceeded all of our expectations in its length and detail. Even our former editor-in-chief is impressed, and let me tell you, that is no mean feat.
Funding appears to be progressing at a brisk pace. I'll be updating this post with further updates and information as I learn of them. For further updates, you might want to follow the game's official Tumblr. I've been informed that it will be updated more diligently than Wasteland 2's blog.
UPDATE: The target funding goal has been reached in just over six hours(!) Congratulations to everybody at inXile! Here's Brian Fargo's response to these events, which is also the first Kickstarter update.
The guys at inXile also videotaped the moment of hitting the goal: