Rivmusique
Arcane
I would say can't wait to pick this up, but I said the same about E:C and I still haven't got around to it. Damn this backlog.
This is why I say it feels like it could be expanded into a larger, more non-linear sort of thing. I could be totally off-base as I haven't touched the editor at all, it just seems fairly flexible.
My impressions:
Pros (in the order of importance)
- it's not an action RPG!
- it's not a first-person or third-person RPG!
- it's not a fantasy RPG (sure, it has elves and magic, but it's in teh cyberpunk future!)
- pretty backgrounds
- good setting/story/writing/atmosphere/music :thumbs up:
- skill checks in dialogues!
Cons:
- linear as fuck. Compared to it, BG is an uber non-linear RPG. Fuck, it makes Bloodlines with its hubs and linear main quest seem like a sandbox. You get a mission, unlock a small new area, walk around talking to people with taking icons over their heads, solve their problems, too small to be called side-quests, do the main objective in a violent fashion and you're done. On to the next one. Everything that can be forced on you IS forced on you.
- combat is so easy even on VERY HARD!!! so you might wish it was RT. No reason to use other attacks than the default one or use any combat-boosting drugs. Or even increase skills much. I stopped putting points in combat and started investing in hacking and charisma to unlock more fancy dialogue options. Combat and linearity reduce replayability to zero, unless you're dying to see what casting spells looks like.
The cons make it a very weak and forgettable RPG. The pros make it an enjoyable action-adventure game where you get to blast some baddies, follow a linear but well written low-key story, and explore the world of Shadowrun in a somewhat forced fashion.
Yep, that sums it up pretty well. The linearity is the biggest letdown to me.My impressions:
Pros (in the order of importance)
- it's not an action RPG!
- it's not a first-person or third-person RPG!
- it's not a fantasy RPG (sure, it has elves and magic, but it's in teh cyberpunk future!)
- pretty backgrounds
- good setting/story/writing/atmosphere/music :thumbs up:
- skill checks in dialogues!
Cons:
- linear as fuck. Compared to it, BG is an uber non-linear RPG. Fuck, it makes Bloodlines with its hubs and linear main quest seem like a sandbox. You get a mission, unlock a small new area, walk around talking to people with taking icons over their heads, solve their problems, too small to be called side-quests, do the main objective in a violent fashion and you're done. On to the next one. Everything that can be forced on you IS forced on you.
- combat is so easy even on VERY HARD!!! so you might wish it was RT. No reason to use other attacks than the default one or use any combat-boosting drugs. Or even increase skills much. I stopped putting points in combat and started investing in hacking and charisma to unlock more fancy dialogue options. Combat and linearity reduce replayability to zero, unless you're dying to see what casting spells looks like.
The cons make it a very weak and forgettable RPG. The pros make it an enjoyable action-adventure game where you get to blast some baddies, follow a linear but well written low-key story, and explore the world of Shadowrun in a somewhat forced fashion.
THE EDITOR WILL SAVE US
Fuck that! It wouldn't be Shadowrun if they didn't use the trademark slang.writing could have been a lot better. I can't take thugs seriously unless they actually curse. "dreck", hah.
more like, "fuck you, cracka elf"
Fuck that! It wouldn't be Shadowrun if they didn't use the trademark slang.writing could have been a lot better. I can't take thugs seriously unless they actually curse. "dreck", hah.
more like, "fuck you, cracka elf"
More the SNES Shadowrun, which was linear as all hell.Wasn't this supposed to be a spiritual successor to the Sega Genesis (and SNES) Shadowrun? It seems way too linear for that
What should we expect from a low-budget game? If you're aiming at my impressions, I didn't mention the lack of stealth, proper save system, looting, choices & consequences, or the simplicity of quest design. Why? Because it's a low-budget game. Can't have everything. But linearity and almost retarded difficulty? They have nothing to do with 1.2 mil and time, unless the quests were designed by their programmer in his spare time.I'm kinda disapointed i expected more with a 1.2 M budget
dont know.. maybe i need to play it more..
It's a turn based game, so you can just leave it open when you have to work, and resume playing when you have time again.Seriously, I don't do deskjob or anything. I can do what I want as long as the job is done, but I must stand by when the boss needs me.
So everything's cool bro. My working ethos is always on fire.
What should we expect from a low-budget game? If you're aiming at my impressions, I didn't mention the lack of stealth, proper save system, looting, choices & consequences, or the simplicity of quest design. Why? Because it's a low-budget game. Can't have everything. But linearity and almost retarded difficulty? They have nothing to do with 1.2 mil and time, unless the quests were designed by their programmer in his spare time.I'm kinda disapointed i expected more with a 1.2 M budget
dont know.. maybe i need to play it more..
tindrli 1.2 million is a very low budget for developers who aren't "indie basement dwellers". It has nothing to do with publishers, it has everything to do with having to pay rent and salaries.