cvv
Arcane
In an LP I've seen a merchant in the courtyard before the chained giant. There's none in my game. Does he appear after some event? I want my merchant.
In an LP I've seen a merchant in the courtyard before the chained giant. There's none in my game. Does he appear after some event? I want my merchant.
In an LP I've seen a merchant in the courtyard before the chained giant. There's none in my game. Does he appear after some event? I want my merchant.
Played it for several hours, the game is nice overall, combat system is kino, but the bossfights are a real putoff. Out of 4 I had already, only 1 was enjoyable, 1 was that fucking ogre with janky hitboxes and poor telegraphing, and 2 are only good at proving that Miyazaki still has this delusion that stronger than normal enemy+several normal enemies that pile on you is a good boss design. Also reducing player's HP for dying so you'll have even more trouble with this particular boss is one thing, but killing NPCs for dying too much thus potentially cutting the questlines short is whole another level of idiocy, considering the bullshit deaths which doesnt happen as rarely as one would wish. But to be fair, if they'll polish the jank and make multi-enemy encounters more fair it'll be an honest 9/10. Right now it's way too frustrating at times.
Oh btw, the dragonrot is apparently random on everyone but sculptor
The red sign means unblockable attack (block = Hold L1/LB). If the enemy has a thrusting weapon, a shinning blade shortly before the attack indicates a thrust attack. These attacks can be parried normally (L1/LB) or can be parried with a special skill (Miriki or some shit) that deals additional posture damage by dodging into the attack just before it hits. If the enemy points his blade towards his side when the red sign shows up, it means a sweeping attack is coming. For these you have to jump to avoid them. Jump towards the enemy and then jump again for a double jump/massive posture damage on them. Slashing attacks cannot be parried.Once you get a red sign it means that the opponent will do some bullshit attack. However in order to actually counter the attack you have to parry it once the attack is landing.
You're confusing boss fights with mini-bosses. The ogre isn't a boss. What do you mean with the "normal enemy + several normal enemies" boss? Do you mean Lady Butterfly?Played it for several hours, the game is nice overall, combat system is kino, but the bossfights are a real putoff. Out of 4 I had already, only 1 was enjoyable, 1 was that fucking ogre with janky hitboxes and poor telegraphing, and 2 are only good at proving that Miyazaki still has this delusion that stronger than normal enemy+several normal enemies that pile on you is a good boss design. Also reducing player's HP for dying so you'll have even more trouble with this particular boss is one thing, but killing NPCs for dying too much thus potentially cutting the questlines short is whole another level of idiocy, considering the bullshit deaths which doesnt happen as rarely as one would wish. But to be fair, if they'll polish the jank and make multi-enemy encounters more fair it'll be an honest 9/10. Right now it's way too frustrating at times.
Oh btw, the dragonrot is apparently random on everyone but sculptor
Have you entered your memory of
Hirata Estate yet?
Pretty sure there is a connection there, which I thought was a really clever way of introducing the character.
I think the merchant is one of the guys you meet in the memory before the fatso. He's on the left side of the streets "borrowing" from abandoned houses.Have you entered your memory of
Hirata Estate yet?
Pretty sure there is a connection there, which I thought was a really clever way of introducing the character.
Yeah but maybe I have to finish the memory? I suppose it ends with beating the Drunkard but I can't beat him yet. There's also the purple ninja which is insane, is he this game's version of Bloody Crow?
I think the merchant is one of the guys you meet in the memory before the fatso. He's on the left side of the streets "borrowing" from abandoned houses.Have you entered your memory of
Hirata Estate yet?
Pretty sure there is a connection there, which I thought was a really clever way of introducing the character.
Yeah but maybe I have to finish the memory? I suppose it ends with beating the Drunkard but I can't beat him yet. There's also the purple ninja which is insane, is he this game's version of Bloody Crow?
Yeah but maybe I have to finish the memory? I suppose it ends with beating the Drunkard but I can't beat him yet. There's also the purple ninja which is insane, is he this game's version of Bloody Crow?
By the talk of you guys, every fucking enemy is a Bloody Crow in this game.There's also the purple ninja which is insane, is he this game's version of Bloody Crow?
Use the firecrackers tool. It stuns him for a couple seconds which means free hits.This game is insane (in a bad way). First time in years when I get dizzy from a boss fight.
The blazing bull fight. It's a attrition fight. Chip his vitality. 2 minutes of running non-stop. WTF.
And a random loadscreen:
Use the firecrackers tool. It stuns him for a couple seconds which means free hits.
The more I watch and read about this, the more I think it's probably not for me.
Combat seems to be especially one-dimensional. Play the fucking parry game and be aggressive at all times or get fucked. No, sorry; I want my combat encouters to offer some options—that was one of Dark Souls greatest strenghts. There were dozens of ways you could approach the game, each of them more or less viable.
Most things that made Dark Souls for me are watered down or completely missing here. Even exploration, which many people are raving about, is totally worthless if there's (almost) nothing to find. No weapons, no different armors, just these retarded prosthetics.
Even less customisation than Bloodborne, the fucking hook that's just usable at specific points, enemy indicators on screen, a departure from the optional storytelling in favour of a more story-driven experience, still the same shit engine from BB/DS3, and combat consisting of glorified QTEs. And I don't like the setting. Yeah, I'll skip this one. Difficulty alone doesn't make a good game for me.
The game seems to be designed to make you use your items. I got through all previous Souls games just ignoring 90% of the shit consumables I was given, but Sekiro actually gives me a reason to use most of them since shit can be pretty brutal.Use the firecrackers tool. It stuns him for a couple seconds which means free hits.
I like stuff like this in the game too. It really encourages you to figure out how to use all your tools together and figure out which enemy they are best used on, with particularly nice synergies between quick items and prosthetic tools. Not required, but it can make your life a lot easier sometimes if you do some experimentation.
Use the firecrackers tool. It stuns him for a couple seconds which means free hits.This game is insane (in a bad way). First time in years when I get dizzy from a boss fight.
The blazing bull fight. It's a attrition fight. Chip his vitality. 2 minutes of running non-stop. WTF.
And a random loadscreen:
Means you can grapple onto them by pressing L2/LT.Played a bit more this morning and beat the Shinobi Hunter on the first try - definitely getting better at this. Horse dude still kicked my ass on my initial attempt though.
What does the green symbol with the inverted triangle means when it appears over enemy heads?