Gsync tho. That could definitely be smoothing it out. I need to get a gsync monitor soon.
Anyway I gave an explenation above about what frame-drops are. If you were to cap TOW to 30fps, as an example, there would be moments while walking around when it would drop to 29 or 28fps every so often; something that should normally not happen. My guess is it's Unreal Engine 4 asset streaming shenanigans.
Coincidentally I saw similar frame drops happen just now while watching someone stream Jedi Fallen Order game on Twitch. That game's UE4 as well.
Anyway I gave an explenation above about what frame-drops are. If you were to cap TOW to 30fps, as an example, there would be moments while walking around when it would drop to 29 or 28fps every so often; something that should normally not happen. My guess is it's Unreal Engine 4 asset streaming shenanigans.
Coincidentally I saw similar frame drops happen just now while watching someone stream Jedi Fallen Order game on Twitch. That game's UE4 as well.
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