Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Bad News: Chaos Chronicles development on hold due to legal trouble with bitComposer

Discussion in 'RPG News & Content' started by Infinitron, Jul 21, 2013.

  1. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Parrots:
    7,267
    Your learning skills are probably shit.
     
    • Brofist Brofist x 1
    ^ Top  
  2. goo golem Educated

    goo golem
    Joined:
    May 22, 2013
    Parrots:
    29
    Location:
    Sweden
    This is just depressing.
     
    ^ Top  
  3. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
    Parrots:
    11,175
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Way ahead of you.
     
    ^ Top  
  4. HobGoblin42 Self-Ejected Patron Developer

    Self-Ejected
    Joined:
    Aug 25, 2012
    Parrots:
    2,417
    Location:
    Munich
    Codex 2013 Codex USB, 2014
    "The first casualty of War is Truth"

    During a 5 hours meeting, we've discussed and negotiated every detail of a final agreement between bitComposer and Coreplay for realizing a completion of Chaos Chronicles.
    We wrote all those terms and conditions into a contract and at the end of this meeting day, both parties agreed to those terms.
    Unfortunately (and surprisingly) bitComposer rejected to sign this agreement on this day because they still wanted to clarify an open issue regarding the tax. But before leaving our office, they've promised us to check this issue as soon as possible to make a final signment possible in the next days.

    This was two month ago and we haven't heard back from them since then.


    In their recent statement to the petition, they mentioned a meeting last week (24th July). But they did not mention the fact that they already announced not to sign anything in that meeting. That's why we haven't attend it, because we don't have time for this 'play for time' bullshit anymore.


    And for the records: the main reason for this dispute was the controversy about an early release of Chaos Chronicles in March 2013. A release at this time would have led to horrible consequences for the game regarding its quality, content and stability.
    Since bitComposer rejected to invest more money into our game, we had to get the money elsewhere. Throwing an unfinished and crappy game on the market was no option for us and that's why we had no other choice than borrowing money from third parties to continue the development and completion of our game. We wanted to release this particular game as it was intended, because otherwise we wouldn't get a second chance to create such a game again.

    At some point, you have to fight for your creative work, no matter what financial and legal consequences it could cause. Otherwise you would give up your work and all dreams you had.

    And before we release a game like 'Citadels' (which was definitely released before its completion), we prefer not release a game at all.
     
    • Brofist Brofist x 27
    ^ Top  
  5. Stabwound Arcane

    Stabwound
    Joined:
    Dec 17, 2008
    Parrots:
    3,240
    If this is true, I can only brofist you. You have my respect here, and I really hope there is some way this game will see the light of day, some day.

    :bro:
     
    ^ Top  
  6. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Parrots:
    21,199
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Excuse me Hob, but please correct me if I got any of this wrong. I am trying to understand completely what you're saying here:

    You make a deal with bitComposer. They give you an amount of money, and for that amount of money, you promise to make a game. You then run out of said money, they demand you release the game, and you refuse.

    Is that correct? While I admire your determination to get this game finished properly (I'd like to play that game!), what you're saying here is that you broke the deal with bC? I find it a bit difficult to be mad at someone for not paying more money than they promised. They're not a charity.

    EDIT: Or did bC not pay you what they promised and therefore demanded early release? Or what?
     
    • Brofist Brofist x 8
    ^ Top  
  7. HobGoblin42 Self-Ejected Patron Developer

    Self-Ejected
    Joined:
    Aug 25, 2012
    Parrots:
    2,417
    Location:
    Munich
    Codex 2013 Codex USB, 2014
    No, it's not. And it's far more complicated. First: the game didn't start a this scope, second: our previous project plays a role in that disaster. But the situation became finally worst when bitComposer stopped their payments (milestone payments of the original, agreed development budget).
     
    ^ Top  
  8. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Parrots:
    22,588
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    So... what are the actual chances of this project being continued?
     
    ^ Top  
  9. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Parrots:
    21,199
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Ah, I see. Thanks!

    So:

    1) Who decided to increase the scope? Did bC agree to that?

    2) Surely everyone agreed that an increase a scope would mean an increase in budget. Was this ever discussed?

    3) Jagged Alliance played a role? How?

    4) So they stopped the funds because they believed you hadn't reached a milestone, while you hold that you did?

    It seems like quite the complicated affair, just trying to get the facts straight.
     
    ^ Top  
  10. HobGoblin42 Self-Ejected Patron Developer

    Self-Ejected
    Joined:
    Aug 25, 2012
    Parrots:
    2,417
    Location:
    Munich
    Codex 2013 Codex USB, 2014
    Yes, indeed it is. And possibly I will answer your questions in a post mortem some day. But for now, I have to take care about our new project.
     
    • Brofist Brofist x 3
    ^ Top  
  11. Jashiin Arcane

    Jashiin
    Joined:
    Mar 28, 2012
    Parrots:
    1,440
    0
     
    ^ Top  
  12. HobGoblin42 Self-Ejected Patron Developer

    Self-Ejected
    Joined:
    Aug 25, 2012
    Parrots:
    2,417
    Location:
    Munich
    Codex 2013 Codex USB, 2014

    :killit:
     
    • Brofist Brofist x 1
    ^ Top  
  13. Crooked Bee wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Parrots:
    15,007
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Heh, looking forward to the postmortem - although I'd rather be looking forward to the game.
     
    ^ Top  
  14. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Parrots:
    22,588
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    :(
     
    ^ Top  
  15. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Parrots:
    1,870,703
    Location:
    Djibouti
    Ouch.
     
    ^ Top  
  16. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    73,390
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    :hero:
     
    • Brofist Brofist x 1
    ^ Top  
  17. Jashiin Arcane

    Jashiin
    Joined:
    Mar 28, 2012
    Parrots:
    1,440
    New project. :(

    Wake us up when it's in the store please and not a minute sooner.
     
    • Brofist Brofist x 1
    ^ Top  
  18. Monty Arcane

    Monty
    Joined:
    Mar 24, 2012
    Parrots:
    1,582
    Location:
    Grognardia
    :mad: Was looking forward to this.

    Perhaps In 10 years time this will produce a decent 'Sirtech thread'.
     
    ^ Top  
  19. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Parrots:
    21,199
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    And so much work done. Damn.

    This is probably the saddest I've ever been to see a video game discontinued.
     
    ^ Top  
  20. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Parrots:
    22,588
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    Well, what can I say... I've been looking forward to having the questline I worked on implemented in the game. :P
     
    ^ Top  
  21. Gakkone pretty cool guy eh Patron

    Gakkone
    Joined:
    Jul 6, 2010
    Parrots:
    916
    Location:
    schmocation
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    Fuck. :(
     
    ^ Top  
  22. Stabwound Arcane

    Stabwound
    Joined:
    Dec 17, 2008
    Parrots:
    3,240
    :rage:
    :killit:
    :rage:
    :killit:
     
    ^ Top  
  23. Diablo169 Arcane

    Diablo169
    Joined:
    Oct 20, 2012
    Parrots:
    1,259
    Location:
    Grim Midlands
    If you work with a publisher you jump through the hoops they lay out for you. You can't afford pride or Doublefine pie in the sky self indulgence when you are playing with someone else's money. Never mind a government grant.

    Sad to see this wont be released, but I wont start shouting evil publisher in this case either. Seems like there's plenty shenanigans on both sides.
     
    • Brofist Brofist x 4
    ^ Top  
  24. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Parrots:
    1,870,703
    Location:
    Djibouti
    Oh yeah, thanks for reminding me why it's good that this game won't see the light of day :troll:
     
    ^ Top  
  25. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
    Joined:
    Apr 21, 2006
    Parrots:
    20,415
    Location:
    Tampon Bay
    Hopefully that new project combines (the) traditional turn-based roleplaying games with a state-of-the-art graphic engine and a dense atmosphere.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)