Jaesun
Fabulous Ex-Moderator
Daggerfall 2
Well, it'd be hard to match the number of bugs.
But only Obsidian makes buggy games so....
Daggerfall 2
Well, it'd be hard to match the number of bugs.
A decent time travel RPG. Seriously why arent there more of those?
It's really hard to write those and you can't just write scenes after scenes and connect them randomly like in the most writers do.A decent time travel RPG. Seriously why arent there more of those?
TL.DR:It's not worth the hassle when you can make 30456th lotr clone and sell it easily.
Ugh, screw Darklands + Diablo. Get that vile shit out of my Darklands -- I want a full on Darklands sequel/remake. Sure, Obsidian is stealing some Darklands ideas for PE (static CYOA screens, etc.) but that's just cruel teasing; like MCA showing a little ankle. NW2:SoZ took a few design inspirations from Darklands as well but for some reason I could not get into a frame of mind where I could enjoy that expansion. I think it's the Forgotten Realms setting. Piss on it. I hate it. Elminster can go fuck his self-important, near omnipotent asshole. Maybe the resulting orgasm will destroy the realms once and for all.
That aside; where are the historical cRPGs? It boggles my simple mind that no one is making a proper RPG in a real historical setting, preferably European, ala Darklands. Are devs too afraid of offending sensitive European nationalities or something?
Unfortunately, when you say "fantasy", most people think "high fantasy" with elves and fairies (and not even the cool, horror-angled Germanic type) and all that homoerotic shit. If you just say "medieval-period horror RPG", you capture what you're going for much more accurately, I think.
Alternative history (a-la Lionheart) with stealth and non-lethal options in combat
After the awesomeness that was the adventure games by Legend Ent., I'd love to see an RPG based on Frederick Pohl's Gateway books. Won't happen though .
As for the theme of the game, I'd like it to be somewhat "hard SF" and emphasize space/planet exploration, weird encounters and first contacts with alien species. Something like the novel and later text adventure Gateway, but done as a party-based RPG.
I'd like to have a proper Warhammer RPG. Actually, make that two. Both a Warhammer Fantasy Roleplay and a 40k one.
Not a crpg, but I'd love another game in the Tex Murphy
Another two RPG - or, well, maybe semi-RPG? - type games I'd like would be:
1. A Sims clone that actually has real gameplay. Create a character and try to make your way through life as best as possible. Do a boring office job and climb the career ladder, or do some shady shit like document forgery, breaking into other Sims' houses and stealing stuff, using blackmail (find out a coworker has an affair with the boss' wife; extort money out of him), etc. Everything you do should have actual consequences, and other Sims should have actual personalities and preferences. Also add a combat system. Then just add a ton of random/scripted events like King of Dragon Pass or Paradox' grand strategy games have, and you have a Sims game that's actually fun.
This somewhat reminded me of minecraft and i think it's interesting too but i haven't really seen a game that tries realistic survival concept to that degree and i don't think they ever will(except indies of course)2. A first person action RPG with a heavy survival element. Think Robinson's Requiem. You play some guy or girl who stranded on a large but uncharted island, and start out only with the clothes you wore when the ship sunk. You can salvage some additional clothing or maybe even a weapon or two from luggage the waves carried to the beach. If you find a firearm and ammo, treasure it - it'll be a rare thing and you should conserve the ammo for when you really need it. And do make sure to get some additional clothes, especially shoes, since clothing deteriorates - it rips and tears whenever you take damage from attacks or when you run quickly through a heavily forested area (cloth catching on branches and all that). You also get hungry, thirsty and tired so you have to find a source of water ASAP, build a shelter to sleep in and learn the ways of a hunter and gatherer.
Now, with clothing that can get damaged, a need for food and water and rest, and a scarcity of resources, the game would already be quite a harsh survival sim. You would have to learn several crafting skills to make your own primitive weapons and tools and then try not to die. But at night, shit gets even worse: dangerous creatures come out of the forest and hunt for fresh meat, so you have to make a shelter that's actually safe. The main quest would be to find out just wtf those things are and where they come from and to stop them. In the end, there would be some old ruins to dungeon-crawl through.
You can also discover a fortified settlement further inland where other survivors of shipwrecks have built a small community - it appears that over the centuries, many ships have marooned in this area and many people have stranded on this island. There's something strange about the island that makes it invisible from afar and the surrounding waters dangerous for ships. That will be the only peaceful place in the game, but since you will have to explore the entire island, you can't always rely on it being there. It'll also be the main hub for trading and questing.
With a harsh wound system that requires bandaging and disinfecting of wounds and allows for permanent cripplings, and with scarcity of resources and the need to craft tools, weapons and clothing yourself this would be an incredibly unforgiving action RPG with a focus on survival. It would be glorious.
I want a Dragonlance RPG. ToEE engine/combat.