Dorateen
Arcane
Puzzle-lite I'm sure. But the central quest is one shrouded in mystery, and I'm anticipating the aspect of further exploration and discovery.
~4.5 hours in and I haven't encountered a typical puzzle. There are some environmental barriers that I haven't found a way through yet.How is it on the puzzles side of things?
BTW, for Codexians recommended difficulty is Hard, not Normal
At least that's my determination based on feedback gathered during EA. I suppose, some of you might even want to go for Insane, but I personally do not endorse anyone going for Insane difficulty (but I know there will be some people complaining that even Insane is too easy, well, life :D)
Printed out the manual, and finally had a chance to sit down and start playing. Character creation was as fun as expected, and nothing in the world beats that feeling of initial non-linear exploration. Fighting and saving up enough gold to buy better equipment. I decided to go with the following configuration:
Healer, Bard, Troll Slayer, Knight, Warrior, Ranger, Wizard
No secret doors or illusionary walls either. It is really not a difficult game.
I may have a problem with the ogre fortress quests. I have killed both ogre bosses, but the questgiver does not recognise the action. Is this a bug or have I been missing somehing? And, if it is a bug, is it critical to plot progression?
It's an easy one (I broke it with the last release because I added some plaques in that location), will be fixed in the next version (probably next week or so). Thanks!About an hour in and I'm loving it. I'm pretty sure I found a bug. When you enter Lord Ambirgton's castle, there's a plaque on the left side that says "ERROR! Plaque not defined."
I'll echo the feeling. Playing the same party composition, but with a troubadour instead of a bard.nothing in the world beats that feeling of initial non-linear exploration.
Healer, Bard, Troll Slayer, Knight, Warrior, Ranger, Wizard
It's a bug. Not critical at all, just a side quest. There is a quick workaround but I'm releasing v1.10 with this fixed today, so I won't post about it, please just wait a moment.I may have a problem with the ogre fortress quests. I have killed both ogre bosses, but the questgiver does not recognise the action. Is this a bug or have I been missing somehing? And, if it is a bug, is it critical to plot progression?
Legends of Amberland version 1.10
Version 1.10 released
The first after release version. Contains traditional fixes, some additional graphics and one interface improvement.
– [interface] Added Overburdened notice on Magic screen (to make it more clear that Arcane is affected by exceeding maximum encumbrance).
– [gfx] Added some missing properly scaled minimap object icons (orbs, crystals, etc).
– [fix] Killing ogre leaders quest (if you have an old save you need to reenter both forts for this quest to register, then you can report to the castle for the reward).
– [fix] Removed useless levers in Crystal Tower (leftovers from EA).
– [fix] One of the plaques in Watchdog Castle had no text.
There is no rogue class in the game Probably you have mistaken it with ranger who is a hybrid mage.In this sense, the rogue feels pretty much useless
Indeed, I stand corrected. Would love to have him using non-combat abilities to surpass obstacles.There is no rogue class in the game Probably you have mistaken it with ranger who is a hybrid mage.
That was a double edged sword design wise. I made the desert extra hard on purpose (further areas just beyond desert are of lower danger level), yet more casual players think it's a balancing issue... Sigh...Boy, the desert area is HARD. Very nice.
You have to go to a town and pay a trainer in order to level up your characters.I bought this game yesterday (been on my wishlist since release). I have to wait to play it until I finish my current run through the SSI classics "Gateway to the Savage Frontier" and "Treasures of the Savage Frontier." But it's definitely next on my list.
In the meantime, are there any spoiler-free hints that someone new to the game should know?
You have to go to a town and pay a trainer in order to level up your characters.I bought this game yesterday (been on my wishlist since release). I have to wait to play it until I finish my current run through the SSI classics "Gateway to the Savage Frontier" and "Treasures of the Savage Frontier." But it's definitely next on my list.
In the meantime, are there any spoiler-free hints that someone new to the game should know?
Pretty hyped about v1.0 tomorrow! I bought the game a couple weeks ago and loved what I played (2 hours), but decided to wait until v1 to continue. Congrats on an awesome game, and a pox on GOG for turning it down! Hopefully they will reconsider at some point.