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Company News Pillars of Eternity II SEC filing confirms Tyranny DLC on the way

Discussion in 'RPG News & Content' started by Infinitron, Mar 21, 2017.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Obsidian Entertainment; Pillars of Eternity II: Deadfire; Tyranny

    One of the advantages of Fig is that it forces developers that use it to publicly disclose financial details that are usually confidential in the interests of their investors. The always-resourceful Fairfax spotted the SEC filing for Pillars of Eternity II yesterday. In addition to the expected details and caveats related to the game's Fig investment scheme, the document contains juicy information about Obsidian's business history in the past five years, including budgets, revenues, profitability and cancelled projects. And yes, it confirms that there's DLC for Tyranny on the way, something that we've suspected since Paradox's 2016 year-end report last month. Here's the relevant chapter:

    Dark Rock Industries Limited and Obsidian Entertainment, Inc.

    Dark Rock Industries Limited is a privately held California corporation formed in 2014 (“DRIL”) and the owner of the intellectual property rights associated with Pillars of Eternity II. Obsidian Entertainment, Inc., a privately held California corporation, is a video game development studio based in Irvine, California (“Obsidian”) and an affiliate of DRIL. DRIL is the licensor of Pillars of Eternity II. Obsidian will develop Pillars of Eternity II on behalf of DRIL for delivery to Fig under the Pillars of Eternity II License Agreement.

    Obsidian originally owned the intellectual property rights associated with Pillars of Eternity, including the technology used to develop Pillars of Eternity (collectively, the “Pillars IP”). In January 2015 transferred the Pillars IP to DRIL. DRIL has the same owners, with the same percentage ownership interests, as Obsidian, and Feargus Urquhart is the CEO of both companies. DRIL, as intellectual property owner, has previously relied on Obsidian to develop Pillars of Eternity: The White March Parts I and II. It is DRIL’s intention to continue to use Obsidian to develop Pillars IP products.

    Obsidian was founded in 2003 by former members of Black Isle Studios. Since then, Obsidian has gained notoriety for a number of critically successful role-playing games developed with both licensed and proprietary intellectual property. Obsidian had its first game, Star Wars: Knights of the Old Republic II – The Sith Lords, published in 2004 by LucasArts. Over Obsidian’s history, it has shipped 16 games across 8 platforms. In September 2012, Obsidian launched a Kickstarter campaign to fund Pillars of Eternity and raised almost 400% of its initial goal of $1,100,000, collecting $3,986,929 from 73,986 backers.

    Obsidian has a history of developing games on multiple platforms, and many of its games have met with critical and commercial success. During the most recent five calendar years, and since then, the following games developed by Obsidian have been published:

    [​IMG]

    Among the seven Obsidian games that have been published and released since 2012, five games generated sales receipts to DRIL/Obsidian that exceeded Obsidian’s development costs, and two games generated sales receipts to DRIL/Obsidian that were less than Obsidian’s development costs. DRIL and Obsidian believe that one of these two games that have not covered their development costs will cover those costs within approximately the next 18 months. Pillars of Eternity, launched in March 2015, had as of December 31, 2016 sold approximately 954,000 units and generated approximately $16,500,000 in revenue for DRIL/Obsidian. The foregoing sales information is not a complete representation of the financial performance of the games cited, because it does not include all the expenses that would affect whether a game is profitable. Also, such information has not been prepared in accordance with GAAP, nor audited in accordance with GAAS.

    Obsidian has developed games with development budgets across a wide range of sizes, from budgets of approximately $1.5 to $55 million. Fig believes, and DRIL and Obsidian have reported to Fig that they believe, that the funds from the Fig crowdfunding campaign and internal investment by DRIL and Obsidian will be sufficient to complete the development of Pillars of Eternity II: Deadfire to a commercially marketable level, consistent with the Pillars of Eternity II License Agreement.

    Obsidian currently has four games in development: Pillars of Eternity II; Tyranny DLC; Pathfinder: Adventures; and an unannounced title with a major publisher. Fig, DRIL and Obsidian are of the view that Obsidian is sufficiently staffed to handle the development of all these games. Obsidian employs approximately 175 full-time employees, including development personnel specializing in design, animation, 3D art, audio engineering, production, writing, programming and concept art. From time to time, Obsidian works with contractors for specialized work relating to game development, such as quality assurance.

    Over the fourteen years since its founding, Obsidian has had four projects in the process of development cancelled prior to their release. These projects were cancelled due to various reasons, including in one case the inability to secure completion funding; in another case concern by the publisher over marketability arising after the pre-production phase was completed; in another case concern that the product budget was going to grow to a level that was not justifiable in light of sales projections; and in another case the publisher’s decision that the product would not fit within its portfolio. Two of these cancellations resulted in Obsidian failing to cover its costs, while the other two cancellations did not. In connection with the two most recent of these cancellations, Obsidian responded in part by reducing its headcount, in December 2016 and in March 2012.
    A look at the game's SteamDB page corroborates the fact that Obsidian are doing something DLC-related for Tyranny. Perhaps it will be revealed at PDXCON in May.
     
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  2. eXalted Savant

    eXalted
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    [​IMG]
     
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  3. Gamma Learned

    Gamma
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    Tyranny DLC!! Great news! :)
     
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  4. Daedalos Arcane The Real Fanboy

    Daedalos
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    Only exciting thing about that is PoE II and the unannounced project. Especially the last part. Hopeful it's gonna be something truly great.
     
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  5. MicoSelva Prestigious Gentleman Monstroterratum Furiosum Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Do we know what Obsidian game was cancelled in 2016, and how many people were laid off?
     
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  6. Konjad High on potatoes Patron

    Konjad
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    All shit.
     
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  7. Bohrain Savant Patron

    Bohrain
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    I highly doubt I'll buy the Tyranny DLC unless it features Kills-In-Shadow getting brutally murdered.
     
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  8. Once more unto the Codex Learned Patron

    Once more unto the Codex
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    Pillars of Eternity 2: Deadfire
    Armored Wardrobe
     
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  9. Junmarko Ravioli di canguro Patron

    Junmarko
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    ...within the first 5 minutes :lol:
     
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  10. Tao Learned

    Tao
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    Masquerade time guys!!!!

    Show Spoiler
    [​IMG]
     
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  11. Ignatius Reilly Scholar

    Ignatius Reilly
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    Wow, no one bought WM.
     
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  12. t Arcane Patron

    t
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    Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Yes, this is interesting. Maybe a lot of people bought Pillars in some sort of bigger edition with expansion pass?
     
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  13. deuxhero Arcane

    deuxhero
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    So they made over half a million dollars themselves from the Pathfinder mobile game and haven't even started on a proper cRPG? No wonder Obsidian is dying.
     
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  14. Gecos Learned

    Gecos
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    Even $18,5M is peanuts compared to the hundreds of millions made solely from certified turds, just wait and see how much money Must Erase Acumen will make. Huzzah for the mass dumbness of the Age of Decline where the casual console owner/player is king.
     
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  15. Ismaul Arcane Patron

    Ismaul
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    Actually, it could be their dream project that was cancelled. Interview with Boyarsky was published in september 2016, cancellation was in december 2016. Hope I'm wrong on this. Do we actually know which game was cancelled?
     
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  16. Flou Learned

    Flou
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    Armored Warfare was cancelled, or well their contract on it was cancelled. Them Russians just made it seem like it Obsidian would still continue working on it, that they just ate some of the workload... when instead it seems like they cancelled the contract completely on December and finally informed about it on February.
    There were talks about layoffs in December, though some of those jobs lasted until January and February. So, even though it was decided that they would cancel the contract at least some people kept working on the game. No wonder that 2.0 patch was in limbo... must have been real joy to work on a game you knew you would have to hand over to others.
     
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  17. Once more unto the Codex Learned Patron

    Once more unto the Codex
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    Pillars of Eternity 2: Deadfire
    Nah. Feargus couldn't stop talking about about Cain and Boyarsky's "super secret project that I can't talk about" in the comments section of PoE2's figstarter page.
     
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  18. Ismaul Arcane Patron

    Ismaul
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    Alright, good to know. Will continue to brace for incline.
     
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  19. SausageInYourFace Codexian Sausage Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I'd appreciate to see the Tyranny story continued but I don't think I can bring myself to slog through that shitty combat again anytime in the nearer future.
     
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  20. Once more unto the Codex Learned Patron

    Once more unto the Codex
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    Pillars of Eternity 2: Deadfire
    I wonder whether the copies sold number for PoE includes the backer copies.
     
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  21. Jenkem Cipher Patron

    Jenkem
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    Make the Codex Great Again!
    wonder if it will continue from the abrupt ending of the first one or be some whack ass side content
     
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  22. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Hardly anyone bought Tales of the Sword Coast as well. Expansions to single player RPGs were an inefficient stopgap.
     
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  23. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Assuming $17.5 per copy due to Valve/GOG's cut, $2M means at least ~115,000 copies of the expansion. In reality significantly more due to discounts and Paradox's cut, maybe as much as 200,000 if it behaved like the base game did.
     
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  24. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    It seems like there are some expansions that work because they build off of the end of the game (like MOTB), and some that work less well because they fill in some midpoint of the game. I've always assumed that few players replay narrative-heavy RPGs -- given that few even finish them! -- and midpoint expansions only work for people willing to replay since they tend to come out well after players have already won.
     
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  25. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

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    Saunders once said that sales for expansions were pretty predictable and that you could expect only roughly 1 in 4 players to buy one. :M
     
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