Because it doesn't. Properly configured it's smooth and adds challenge and some tension to gunfights, instead of insta-headshotting everyone because the auto aim is so fucking ridiculously braindeadthe game plays worse disabling the sticky aim. Why would you do that?
I never said that. take the quote in contextWhy say you can make yourself invincible like max if max can't be?
The "time" is basically how long you manage to make the gold health bar last. It goes away after a few shots taken.You can even make yourself invincible just like Max with the amount of tonics you have and just run around shooting people in the dick for a time.
Yes, you will only fight bounty hunters if you actually play like an outlaw. The arguably canon playthrough is low honor scum until chapter 6 and then go max redemption high honor (there's even a Positive Honor 1.5x multiplier in Chapter 6). You're supposed to commit crimes (see 1. PS). And since the animals for hunting are spread out throughout the map, you'll often be forced to return to a state where you have a bounty on your head, which will spawn bounty hunters while you're out in the vicinity (even while talking to NPCs such as the Trapper or resting at camp).Here's the thing, you will only fight bounty hunters if you've commited large crimes and stay in areas that you committed those crimes in. I would wager, most players won't commit those high bounty crimes like massacring an entire town without having a back-up save or without having enough money to pay it off. It's a good enough system that I learned the hard way by having a large bounty that I didn't pay off because I wanted to hunt and the bounty hunters kept hunting me.
Max Payne 3 enemies have aimbot on max difficulty, there's no aiming involved. I think they're too lenient with the enemy aiming in RDR2 and I hope for a Hardcore mode DLC just like the first game had where enemies are way deadlier, but between aimbot enemies that instapop you unless you're abusing Bullet Time and enemies that seem to miss bullets, I'll take the latter, even if regular enemies miss too many shots for my liking.This is something Max Payne 3 did far better because your regular enemies do have decent aim that only gets better by increasing difficulty, something you can't do in RDR2. The enemy encounters are also handled different in that RDR2 has more space so more enemies just stand out of cover during shootouts while Max payne 3 is set in far smaller arenas.
You were talking about recticle spread, which MP3 does have. Automatic weapons become more inaccurate with longer bursts. If you're talking about the effective cooldown on shots imposed on the rifles in RDR2, well, again, I don't have a problem with it because I don't use auto aim. The game wasn't designed with auto aim in mind. While you're sitting there waiting 1 second for Arthur to recover from recoil, waiting to fire, I'm busy keeping my aim on my target, so that system really does not bother me at all - and I like that they implemented a recoil recovery mechanic. Again, if you're using auto aim, I understand the frustration.I also have to call BS on Max Payne 3 having the same reticle system as RDR2. Every time I shot someone in the former, my bullets hit. It didn't have the whole "stand in one place until your reticle got smaller " reticle that RDR2 has.
The Dead Eye unlock system is shit and I hate it too, no disagreement there. The ability to stay prone after a dive would be cool but it's not something I missed in RDR2 or even thought about until you mentioned it. I'd miss it in a Max Payne 4 certainly though.Finally, dead eye is just an inferior implementation of bullet time. You have to reach a certain story point to have manual choice of when to shoot with dead eye while bullet time allows you to just shoot and keep shooting as long as it is on. You are given more control over Max Payne than Arthur in combat by having more dives, rolls, grenades mapped to buttons, quicker weapon switching, ability to go prone, etc.
1. PS: And this is where the game falls apart and real criticism should be aimed at, because
- money quickly becomes irrelevant if you progress the story, making robbing shit pointless
- the Wanted System UI fails to properly communicate its complex underlying mechanics and leads to a lot of confusion
- there's nothing to use the money on
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