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Red Dead Redemption 2 - now available on PC

AwesomeButton

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Keep in mind there were tons of RDR 1 rumours too.
I think the reason they didn't make that in the end was that the RDR1 codebase was going to cost them too much to tidy up and rework for the PC port, or something like that.
 

DalekFlay

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I think the reason they didn't make that in the end was that the RDR1 codebase was going to cost them too much to tidy up and rework for the PC port, or something like that.

Yeah, and it would have been super time intensive at the same time they were crunching on GTA5 and shuffling studios I believe. There's really zero reason not to put RDR2 on PC, it would sell a ton and they ported all their other games. RDR1 is just gonna end up a weird exception, which is a shame.
 

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I think the reason they didn't make that in the end was that the RDR1 codebase was going to cost them too much to tidy up and rework for the PC port, or something like that.

Yeah, and it would have been super time intensive at the same time they were crunching on GTA5 and shuffling studios I believe. There's really zero reason not to put RDR2 on PC, it would sell a ton and they ported all their other games. RDR1 is just gonna end up a weird exception, which is a shame.
Most importantly, it would add revenue to the online mode from the PC audience.
 

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RDR1 code was a barely working mess, there was a big change mid-production. They would've needed to rewrite everything for PC.
 

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RDR1 code was a barely working mess, there was a big change mid-production. They would've needed to rewrite everything for PC.
This argument against an RDR1 port may be especially strong in light of how GTA IV's port turned out - which was barely playable on release, CPU hog, and took a year to patch stuttering.

So there is good evidence RDR1 was an exception in other words.
 
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It's getting two soundtrack CDs - one with the songs performed by artists, and another with the instrumentals written by Woody Jackson. And surprise, the latter isn't just a rip off from the game, they're actually completely re arranged and the sound quality is superb. 3 are out now.





 
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AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
They wouldn't breathe a word about that until the new consoles reveal this December.
 

ScrotumBroth

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It's getting two soundtrack CDs - one with the songs performed by artists, and another with the instrumentals written by Woody Jackson. And surprise, the latter isn't just a rip off from the game, they're actually completely re arranged and the sound quality is superb. 3 are out now.

That's great news! I've been listening to YouTube rips of in-game rips while driving, it's a simply superb soundtrack.

And they better include all camp songs!
 

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Red Dead Online is a flop on consoles, though.

Source? I’d be interested in that.

Still, so did GTA Online establish itself over a long time I think.
The only source that exists contradicts him.

oEQnITv.png
 

vonAchdorf

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RDR online hasn't been as successful monetary wise as GTA Online, but that should be expected given both franchises.

I didn't play any of these online modes, but I can imagine, that modern setting also lends itself better to just goofing around and buying shit with RMT money.
 
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AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
RDR online hasn't been as successful monetary wise as GTA Online, but that should be expected given both franchises.

I didn't play any of these online modes, but I can imagine, that modern setting also lends itself better for just goofing around and buying shit with RMT money.
"Tuning my whip, yo!"

BTW, imagine a mod where you can develop an actual addiction to alcohol: "-20% accuracy when not drunk / +5% accuracy when drunk". The roleplaying possibilities
 

Carrion

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BTW, imagine a mod where you can develop an actual addiction to alcohol: "-20% accuracy when not drunk / +5% accuracy when drunk". The roleplaying possibilities
https://kingdomcomedeliverance.wiki.fextralife.com/Drinking+Habit
Drinking Habit is a Drinking Perk in Kingdom Come: Deliverance. Under the influence of alcohol, your hand will shake 25% less and your Bow skill is higher by +2, but when sober your hand will shake 25% more.
https://kingdomcomedeliverance.gamepedia.com/Alcoholic
Alcoholic is a type of debuff in Kingdom Come: Deliverance.

You're an alcoholic and look and behave like one. Your Strength, Agility, Vitality, Speech and Charisma are reduced by -3. The only cure is lengthy abstinence or Hair o' the Dog potion.
 

AwesomeButton

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Who is fabulously optimistic now, fuckers?

https://www.barrons.com/articles/ta...es-donald-trump-on-mass-shootings-51565036122
Take-Two Crushes Earnings Expectations. CEO Criticizes Trump On Mass Shooting Comments

By
Tae Kim
Aug. 5, 2019 4:15 pm ET

Take-Two Interactive (ticker: TTWO) reported June quarter adjusted revenuethat handily beat the Wall Street estimate and also raised guidance versus consensus for the current quarter.

The numbers. Late Monday, the game publisher reported adjusted revenue (or “net bookings”) of $422 million for the fiscal first quarter, versus the Wall Street consensus estimate of $357 million, according to FactSet.


The company also posted non-GAAP per-share earnings of 27 cents for the quarter, surpassing the average analyst estimate of 4 cents.

Take-Two’s adjusted revenue guidance for its September quarter also beat expectations, with a range from $860 million to $910 million, compared with the $852 million consensus.


“Fiscal 2020 is off to a terrific start with first quarter operating results that beat our expectations,” Take-Two Chief Executive Strauss Zelnick said in the news release.

Take-Two also gave a fiscal 2020 adjusted revenue forecast range of $2.6 billion to $2.7 billion, versus its prior range of $2.5 billion to $2.6 billion.

During a phone interview, Zelnick said the company saw strength across the board in its core game franchises for the quarter. Grand Theft Auto Online revenue was up year-over-year, which was not the company’s expectation going into the June quarter, he added. The executive said Red Dead Online is also “gaining momentum.”


When asked about comments from Republican politicians and President Trump, citing violent videogames as a one of the drivers for the mass shootings, Zelnick told Barron’s, “We’re just sickened and saddened by these senseless tragedies. That said, blaming entertainment is irresponsible. Moreover, it is highly disrespectful to the victims and their families. The fact is entertainment is consumed world-wide...but gun violence is uniquely American. So we need to address the real issues.”


Take-Two shares closed down 5.2% during the regular session on Monday.

Looking ahead. The company will hold a conference call for investors and analysts starting at 4:30 p.m. Eastern time Monday.

In May, Barron’s said Take-Two made some of highest quality games in the industry and suggested its shares may rally once investors get visibility on the timing of the next Grand Theft Auto game.
 

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