Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Review RPG Codex Review: Vampire: The Masquerade - Redemption

Discussion in 'RPG News & Content' started by Crooked Bee, Oct 30, 2014.

  1. Crooked Bee wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Messages:
    15,021
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Tags: Activision; Nihilistic Software; Vampire the Masquerade - Redemption

    One game the Codex never got around to reviewing is Nihilistic Software's Vampire: The Masquerade - Redemption, published by Activision in 2000 (and currently available from GOG.com). Compared to the much more celebrated Bloodlines, Redemption has fallen into relative obscurity and isn't generally considered a very good game. In this special Halloween feature, esteemed community member Deuce Traveler considers whether that reputation is deserved. (Spoiler: he thinks it is.) In the conclusion, another esteemed Codexer, felipepepe, offers a brief addendum on the game's Storyteller Mode.

    Here's an excerpt to get you started:

    Another gripe that I have with Redemption is its lack of adherence to the Vampire: The Masquerade lore. The events that Christof is involved with in medieval times eventually result in an Inquisition against the vampire lords, but the timeline doesn't quite seem to match White Wolf's publications. Also, the clan of vampire you are born into dictates the set of disciplines (related categories of vampire powers) available to you in the tabletop version, but in the video game your party can run into books which impart upon the reader new vampire disciplines, like some sort of quick-read "Vampire Powers for Dummies" pamphlet.

    I've played the tabletop version of the classic World of Darkness roleplaying game a handful of times, so while I'm not an expert, I know a bit about its Storyteller System ruleset. The Storyteller System was a d10 ruleset used by White Wolf for all of its World of Darkness titles, from Vampire: The Masquerade to Mage: The Ascension. The classic Vampire: The Masquerade rules that Redemption was based upon encouraged the use of skills for engaging in non-combat activities such as investigations and diplomacy. Often a group of Vampire players would investigate the activities of enemy Sabbat (the bad guys) agents infiltrating their city, or tread the interwoven politics of their own allied Camarilla (the supposed good guys). In Redemption, though, the designers went with the classic action RPG dungeon crawler formula, despite the fact that the Storyteller system was best suited for a less combat-oriented experience.

    The game focuses on dungeon crawling and combat against larger numbers of vampires than would be reasonably expected to be residing in a single city. The skill system is completely tossed out - fighting is the only way of solving quests. There is also a bit of puzzle solving, which can be summed up as "find the hidden switch to open the next passageway". Instead of allowing you to explore the character of Christof and the world of which he is a part, the game takes the uninteresting Save The World route, without ever explaining how the big bad evil guy could take over the world when four vampires in trench coats can take him out easily enough.​

    Read the full article: RPG Codex Review: Vampire: The Masquerade - Redemption
     
    • Brofist Brofist x 1
    • :M :M x 1
    ^ Top  
  2. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    14,379
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Game is much better than depicted in the review. Not flawless, but has a great atmosphere, music, and artstyle. It also uses the World of Darkness system better than Bloodlines. Not the non-combat skills, but just look at how dumbed down the disciples system in Bloodlines compared to Redemtion. Also, Deuce Traveller sucks at managing a rather straightforward UI. This game is more of like Diablo than a proper cRPG, so i don't think that the lack of C&C is a huge sin (C&C is overrated anyway).

    TL;DR: review is shit.

    Show Spoiler
    :troll:
    Show Spoiler
    Seriously, this is a fun game.
     
    Last edited: Oct 30, 2014
    • Brofist Brofist x 2
    ^ Top  
  3. Aeschylus Prestigious Gentleman Swindler Patron

    Aeschylus
    Joined:
    Mar 13, 2012
    Messages:
    2,479
    Location:
    Phleebhut
    Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
    ^ VTM: Redemption is bad and you should feel bad.
     
    • Brofist Brofist x 2
    ^ Top  
  4. Grauken Arcane Patron

    Grauken
    Joined:
    Mar 22, 2013
    Messages:
    2,569
    Pretty much everything J_C said, review is retarded
     
    • Brofist Brofist x 2
    ^ Top  
  5. ZagorTeNej Arcane

    ZagorTeNej
    Joined:
    Dec 10, 2012
    Messages:
    1,887
    I support your agenda. Seriously, love the game for the reasons you mentioned (atmosphere, music, art direction, character developement) and agree that it's more of a Diablo clone (but definitely one of the better ones). I do think quality drops once you reach the modern times though, Prague part is the best by far.
     
    • Brofist Brofist x 2
    ^ Top  
  6. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    76,718
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    If there were brofists, Aeschylus' post would now have a bunch of them. Instead we have 3 to 1 in favor of a mediocre game.

    Notice how the lack of brofists can completely alter a reader's perception of a thread, and by extension of popular Codex opinion in general. They really are a valuable tool.
     
    Last edited: Oct 30, 2014
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  7. Crooked Bee wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Messages:
    15,021
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    agreed
     
    • Disagree Disagree x 1
    • :M :M x 1
    ^ Top  
  8. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,871,716
    Location:
    Djibouti
    OH GOD WHATEVER SHALL WE DO ABOUT THIS

    THE WORLD IS TREMBLING AT ITS VERY FOUNDATIONS






    as for Redemption, it's a cool game for the first half, a shit game for the second
     
    ^ Top  
  9. Semper Arbiter

    Semper
    Joined:
    Jan 12, 2012
    Messages:
    730
    MCA Project: Eternity
    wrong. you're creating new areas with qradiant, which is the level editor of quake engine based games and comes with the sdk. it's right that this ain't a simple tile stamp solution like the aurora toolset, but it ain't that difficult either. an external 3d app is needed if you want to create custom props. creatures were made with maya, and afaik there's no working animation exporter for other programs available.
     
    Last edited: Oct 30, 2014
    ^ Top  
  10. Outlander Custom Tags Are For Fags. Patron

    Outlander
    Joined:
    Nov 18, 2011
    Messages:
    3,851
    Location:
    Valley of Mines
    Divinity: Original Sin Wasteland 2
    Once the Codex Collective Butthurt reaches DU's satisfaction levels, brofists will likely be reinstated.
     
    • Brofist Brofist x 1
    ^ Top  
  11. Ninjerk Arcane

    Ninjerk
    Joined:
    Jul 10, 2013
    Messages:
    11,674
    I thought Broseph did a review about this?
     
    ^ Top  
  12. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I was going to ask Deuce Traveler to post so I could brofist him...
     
    ^ Top  
  13. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    76,718
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    ^ Top  
  14. Ninjerk Arcane

    Ninjerk
    Joined:
    Jul 10, 2013
    Messages:
    11,674
    :negative: don't even mention it
     
    ^ Top  
  15. Ninjerk Arcane

    Ninjerk
    Joined:
    Jul 10, 2013
    Messages:
    11,674
    ^ Top  
  16. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    14,379
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Regardless of this thread, I miss brofists. Clicking on it was 2nd nature when I read a post I agreed with. Guess DU being his dumb self again, removing a feature which didn't cause any harm, but was a nice tool for letting others know if you support someone's idea.
     
    ^ Top  
  17. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    14,590
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    The pause button does pause the game, btw.
    Yeah.
     
    • Brofist Brofist x 1
    ^ Top  
  18. Volrath Arcane Patron

    Volrath
    Joined:
    May 21, 2007
    Messages:
    3,478
    MUH PREZIOUS ANEZEHKAAAA

    One of the shittiest hack and slashes I've ever played.
     
    ^ Top  
  19. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    14,379
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    And you can issue commands in pause. So I don't get how is it a problem to issue orders if you are in a tight situation.
     
    ^ Top  
  20. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    14,590
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Still not a great game.
     
    • Brofist Brofist x 1
    ^ Top  
  21. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    14,379
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Nobody said it is great. But it is not bad, as many people says.
     
    ^ Top  
  22. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
    Joined:
    Feb 2, 2007
    Messages:
    16,318
    Location:
    Terra da Garoa
    You're right, the 3D software is only need for new assets. Crooked Bee , plz edit it to "And the only way to create new areas is using separate software called Embrace, based on Quake's Qradiant level design tool."

    But I have to say, I used a similar tool - the Worldcraft level editor from Half-Life - a lot in my youth, and it definitely cannot be compared to the Aurora Toolset. BioWare made designing levels as easy as making a house in The Sims, it was a whole different level.
     
    ^ Top  
  23. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    4,085
    Location:
    at a Nowhere near you
    It's not a great game, but, frankly, it's not much worse than (or even much different from) Bloodlines. That the reception of these games differs so much is rather amusing.
     
    • Brofist Brofist x 1
    ^ Top  
  24. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
    Joined:
    Feb 2, 2007
    Messages:
    16,318
    Location:
    Terra da Garoa
    :hmmm:

    One is trying to be vampire Diablo, the other is trying to be vampire Deus Ex. Quite a big difference there.
     
    ^ Top  
  25. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    4,085
    Location:
    at a Nowhere near you
    ...and fails at it, degenerating into pure FPS pretty fast.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)