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Turn-based combat mode in Deadfire

Discussion in 'Obsidian Entertainment' started by Safav Hamon, Dec 21, 2018.

  1. Abu Antar Tweet, tweet Patron

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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    My old friend, Missing String. They should make a character with that name as an Easter egg.
     
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  2. Lady Error Arcane Literally Hitler

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    So let me get this straight, the TB combat system was included in the game data and somebody is working on making a mod out of it?
     
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  3. Mustawd Arcane

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    [​IMG]
     
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  4. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    The changes:

    • There's a new attribute called Initiative that replaces recovery speed
    • Every character acts once per round in order of highest initiative. There's no RNG.
    • Characters have one offensive action, one defensive action, and one movement action per turn
    • Stride now determines total movement points
    • Heavy armor lowers initiative and stride
    • Action speed is calculated by intervals and not seconds
     
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  5. rusty_shackleford Arcane

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    Making a mod would be useless, just give them time to release it.
     
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  6. HoboForEternity In every buttons you press Patron

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    i hope they do it for pillars 1 too, now that would be a good reason to replay the entire series
     
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  7. Junmarko Ravioli di canguro Patron

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    [​IMG]

    Billy: "Nice job guys. Now get the games patched for co-op like those Belgians did. Will check back in six months."

    InXile/Obsidian:

    :dead:
     
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  8. jf8350143 Learned

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    If this turns out to be real, I'll pre-order the next three games Obisidian made with season pass, whatever the games are. Even it's a multiplayer only online game where you have to play as Todd Howard playing Fallout 76.

    Also Kingmaker is the game that really needs a turn based mod.
     
    Last edited: Dec 22, 2018
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  9. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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  10. Kem0sabe Arcane

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    Obsidian only did this because consoels, hence the console release delay, to fully implement it. How does it feel to get a feature like turn based combat just because it means more sales on consoles? Codex is not a learning animal, especially when it comes to their fetish developers.
     
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  11. J_C One Bit Studio Patron Developer

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    I don't know why would anyone get excited about this. Deadfire was designed as a RTWP game, turning it into turn based will only result in terrible gameplay. Arcanum's combat suffered from allowing TB and real-time, and that game was designed that way from the very beginning. I can't even imagine the monstrosity which will result from this change.
     
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  12. Kem0sabe Arcane

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    True, the number of encounters and enemies in deadfire is not conductive to a fun TB experience. Unless the rebalance every map/encounter.
     
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  13. Roguey Arcane Sawyerite

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    Given that it doesn't have hordes and hordes of combat, I dunno, I think it can turn out all right.
     
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  14. 2house2fly Erudite

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    if it's good then why does it matter why they did it?
     
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  15. 2house2fly Erudite

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    If they never intended to patch in turn-based mode they're fucked now, lmao
     
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  16. rusty_shackleford Arcane

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    it would have been even worse PR to just have turn-based randomly appear in console builds and not on PC IMO
     
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  17. Seethe Savant

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    Real time sucks in PoE 2 with the clusterfuck that happens as soon as you unpause for 2 seconds.
     
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  18. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    Small correction: The new turn-based combat system uses action points.

    [​IMG]

    [​IMG] [​IMG]

    A full diamond represents a standard action, half diamond secondary actions, and circles are free actions.
     
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  19. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    I'm guessing Dexterity will control AP, but I'm not sure it would mesh nicely with an Initiative attribute. Thoughts?
     
    Last edited: Dec 23, 2018
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  20. Butter Scholar

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    Dex influencing AP is fine. Initiative should just be a dice roll or determined by the encounter (e.g. if you get ambushed, all the enemies get to move first).
     
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  21. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    Deterministic initiative systems are better than RNG, especially in Deadfire's case.

    It allows you to formulate strategies around initiative, instead of leaving it up to chance.
     
    Last edited: Dec 23, 2018
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  22. InD_ImaginE Cipher

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    Deterministic is always better than RNG period.
     
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  23. Ismaul Arcane Patron

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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    Superior metric system. :greatjob:
     
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  24. aweigh Arcane

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    Considering everyone plays PoE games by mashing spacebar every 0.1 seconds, I think going turn-based will make fighting hordes of mobs faster if anything.
     
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