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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

SlamDunk

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By looking at Warhorse's renewed site's Career section it could be that the next game will

- be set in the late Middle Ages
- be an RPG
- have a large open world
- have procedurally generated content
- again use CryEngine
- have real-world lighting
- use PBR (Physically-Based Rendering)
- be another AAA multiplatform title
- have a new Lead Character Artist and Art Director.

It could also be that there's more than one game in the works, which would suck.
 
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Quillon

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- have procedurally generated content

This could be misleading; its graphics related rather than playable content:

We are seeking a technical graphic designer with a focus on procedurally generated content. The job entails mainly the creation and administration of tools to bring to life large openworlds in conjunction with assets created by our graphic artists
 

TheImplodingVoice

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Curratum Quran was delivered to mankind after failure of christianity. It is considered a direct sequel/reboot that replaces the previous installment.

Also Ottoman is not Turkish.
The Ottoman Empire was fucking Turkey. Another name was the Turkish Empire. Plus no matter where filthy fucking Turks go in Turkey. They will never be able to call it theirs.

Hopefully they let us play a chad Ottoman or have chad Ottoman companion in next one.
It was fun cutting down cumans and czechs but would feel better when playing correct religion and nationality.
Hopefully they let us play as another European chad with the sole purpose of slaughtering as many turks as possible
 
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Efe

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let retard be retard.. at least his sperging was mostly contained within my profile only.
 

Paul_cz

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Why does everyone have infinitron avatar, annoying as fuck

Also I finished Kingdom Come yesterday, amazing game, very few bugs..gonna write a bit more later
 

Efe

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I guess czechs dont have any famous dog breeds but one thing to consider for second game could be buying well-bred dogs like a Turkish Kangal to upgrade the christian mutt.
 

cvv

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Interesting, I got to the end of the epilogue where you're supposed to ride into the sunset with Hans. But the game actually doesn't let me finish until I complete Hans' DLC. It's not a problem ofc since why would you buy a DLC if you didn't want to play it but it's interesting that a post-launch DLC becomes de facto a mandatory main quest.

All right Warhorse, I'll post a comprehensive write-up on the game after I deal with Hans' broken heart.
 

cvv

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Done. Hardcore, with all negative perks. 130 hours, just the main game with the Hans Capon DLC (you can't finish the vanilla without it).

This is one of those games that will ruin other games for you going forward. After Dark Souls all melee action combat is shit. After Witcher 3 all writing and characters are lame. After KCD all games without proper larping systems gonna feel shallow, hollow and bsb.

This game is MEANT to be larped. It's completely designed around larping. Until now I've always looked at people trying to larp stuff like Skyrim, Witcher and basically any RPG as pathetic and sad. With KCD if you don't larp you're missing the point. Play on Hardcore, with the Tapeworm and Numbskull perks. In the morning go buy some sausages for breakfast, wash yourself, train a bit with a sword, then repair your gear and go clear a bandit camp. But don't dawdle since you won't make it back before sunset, you might pass out from exhaustion in the middle of a night forest and bandits can rob you or even slice your throat. Or at the very least you'll get completely lost since there isn't any compass or a player marker on the map (in which case you have to wait for the morning to check where the east it). If you can't beat a camp since it's full of armored thugs you better go back, learn a poison potion, mix it up at an alchemy bench, rest and go back at night. When everyone is sleeping put poison in their food and watch them die like flies when they wake up for their breakfast. When a noble summons you go get yourself spruced up in a bathhouse and have them launder your best clothes. You never know when you'll need a charisma check. Do you have a meeting in an pub and you're early? Just have a few rounds of dice or sit down on a comfy bench, have a pint and progress a bit with your latest skill book.

This is proper gaming. This is an RPG like none other I've ever played, fully and completely dedicated to a realistic, larpy roleplaying experience. And it's only Warhorse's first shot, which is p. obvious from various design flaws, from an engine that's huffing and puffing, being forced to perform tasks it hasn't been designed for, from various small glitches that are still there, after all the patching. I'm literally shaking while waiting for their second try.

This is a game RPG fans cannot ignore. It's a hall of fame material, it's RPG history. Since Gothic came out it stopped being acceptable to say that tru, purebred RPGs cannot be action based. Dark Souls and KCD cemented this.

You can almost say....KCD is the Dark Souls of RPGs.
 
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cvv

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A small wall of text about the negative perks, if anyone is interested in trying them out. First hand experience, fresh out of the oven.

- Nightmares - it's supposed to make you think twice about sleep spam; take for enhanced survival element

- Claustrophobic - a non-issue; I never used closed helmets anyway due to limited view

- Hemophilia - very bad until you get some armor and the Thickblooded perk; after that you almost never bleed

- Numbskull - by far the most impactful perk; it's designed to prevent you from being disgustingly overpowered a few hours into the game and it mostly works; the progression is more natural and rewarding; I'd cautiously recommend it with a few caveats - the slower progression is fine for some skills (pickpocket went up very fast for some reason) but levelling up stuff like bows or alchemy is a pain in the butt, especially bows. Also I've finished the main game and I haven't maxed out my character (lvl 19 so far). I haven't neither sought or avoided combat and my weapon skills are around lvl 10. So just keep all this in mind.

- Tapeworm - this makes food management actually meaningful; another perk to take if you like the survival aspect; you actually have to use the food vendors now and then and plan your rations

- Shakes - the only perk I'd definitely avoid, unless you're going for the ultimate achievement (Tis Only A Scratch); it's fine for pickpocketing, okayish for lockpicking but it absolutely wrecks your archery; that combined with the Numbskull perk makes your bows almost unusable before level 10

- Somnambulant - a gimmick perk, take it or leave it; it can be fun when you go to sleep in Talmberg and wake up in Merhojed but if you wake up in the middle of forest it can take quite a while to find your way out, especially without your marker on the map; rarely it might also make some quest go the way you don't want (the prologue, monastery and a few others)

- Brittle Bones - kindda irrelevant; if you're careful you're not gonna get hurt and once you take the Featherweight perk you'll never worry about it again
 

cvv

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And a little bit of whining. The more I love a game the more I whine about it, it's what it is.

- This game should've had difficulty options from the get go. The "Normal" mode is way too banal, you never need to utilize the various tools the game offers you, but it still contains "hardcore" systems like the limited saving (which I absolutely adore; the fact you have to craft your save slots is one of the best RPG systems I've ever seen). All the bitching and moaning about saves was bad for PR and could've been easily avoided.
- The reading is way too fast, books should ideally take days to finish. At least the reading perks would be actually useful then.
- Merchants have WAY too much money. At one point Peshek had 40k+ gold because I kept dumping my loot exclusively with him before I realized his prices are shit. The whole intention about not being able to sell all your stolen loot easily and get filthy rich fast goes out of the window.
- It's WAY too easy to rob merchants blind once you get your lockpicking to lvl10 and drink the footpad potion. This combined with almost unlimited gold fences can have kinnda ruins the economy and diminishes quest and activity rewards (which, in turn, are too stingy).
- The Charisma stat is criminally underused. There are bazillions tools and systems build around manipulating your charisma (clothing, jewellery, washing, laundering, perks, food, statuses etc.)...but you barely ever use it.
- The dialogue checks in general are problematic, oftentimes you get "rewarded" by basically skipping a great quest. The case in point is the drinking escapades with Godwin. You can completely miss it by "successfully" passing a speech check with him. Bah.
- The reputation system is so complicated it's often buckling under its own weight. My rep went randomly up and down, I got regularly accused of literal murder and so on. I don't think they were bugs, just the game evaluating my actions in the most bizarre ways. When you help city guards to beat bandits or cumans and you'll get arrested for that. When you kill a cow miles from a civilization, with nobody around, and days later you're wanted in the respective town. Once I was wanted for murder...in Skalitz. Eighty hours into the game.
- I have never been so torn about an RPG system like I was about the combat. In short, I don't hate it but if they completely overhaul it for KCD2 I won't be sad. Ideally KCD2 should be in 3rd person ofc but knowing Vavra's stubbornness I'm not holding my breath (then again without Vavra's stubbornness this game would never have been created).

As for other people bitching about other stuff like the save system or the ending, I absolutely adored the former even tho it meant I had to replay some segments. And I liked the ending too because it's like the rest of the game - unique, outside the box, not like anything else. I wouldn't even mind if they left it open ended, if KCD2 was about something completely different.
 
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Paul_cz

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I am gonna read your walls of text later (in the process of writing my own..) but WHAT THE FUCK IS WITH THIS FORUM

Is it like an early/late april fools or something? First the avatar bullshit and now everyone is called citizen

I feel like I am going crazy
 

cvv

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I am gonna read your walls of text later (in the process of writing my own..) but WHAT THE FUCK IS WITH THIS FORUM

Is it like an early/late april fools or something? First the avatar bullshit and now everyone is called citizen

A rainy season where DarkUnderlord lives is my guess.
 

Efe

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codex has embraced communism.
henceforth we shall meet in our commonalities rather than differences.
 

Raghar

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I am gonna read your walls of text later (in the process of writing my own..) but WHAT THE FUCK IS WITH THIS FORUM

Is it like an early/late april fools or something? First the avatar bullshit and now everyone is called citizen

I feel like I am going crazy
Hi citizen. You were grown in ex-socialistic country, thus you have experience already. Now that your country is part of new sajuz, you should feel more comfortable during current situation.

As you clearly see current situation is made to make people who are living under oligarch more comfortable, and motivate them act as citizens of theirs country. Least they would be called subversive elements and sajuz would be forced to act against them.
 

Paul_cz

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Ok fuck it, here is my review I posted on Steam (200 hours playthrough, hardcore difficulty, all DLCs and patches included)
I didn't think it would ever happen, but Fallout 1 and 2 have been unseated as my favourite ever games by TW3, RDR2 and KCD.
Guess I am larper3Dwhore more than I thought.

Before I started playing Deliverance, I waited for all the patches to be out (1.9.2 being the last) as well as all DLCs. And I upgraded my PC and used hardcore mode right from the start.

First thing that caught my eye after I started playing (besides a couple of beautiful intros) was how good the gameplay "feel" was of playing and controlling Henry (I play with Xbox One controller). I love the fact that Henry isn't some detached levitating camera, but an actual character in the world, so I can see my body when looking down, my shoulders or even a bow when looking behind me, my hands when interacting with the world (such as picking arrows from dead enemies or opening doors). It may sound unimportant, but this stuff is not exactly commonplace - of the 3D first person RPGs I played, I can't think of a single one that had this kind of physicality and presence in the world.

Second immediately noticeable thing is the gorgous graphics. Regardless of it it's hovels, houses, villages, forests, meadows, creeks, rivers...everything is crafted with an eye for detail and accurate sense of reality. Lightning feels amazingly real and texture quality is universally great. I would even dare say that of today's games, only Red Dead Redemption 2 has similarly beautiful world. Often I just had to stop and take in the beauty. In concert with the gameplay mechanics, Deliverance is almost like a time machine into 1403 Bohemia. Characters are portrayed also well (especially clothing); where the presentation stumbles a bit is in faces and their animations - particularly eyes during dialogue could stand some improvement not seem as static.

RPG system. Deliverance takes the best from its competition and mixes it with a dose of common sense and simulation. In practice that means you get better by doing like in a TES game (e.g. shoot deer with a bow ---> increase skill at archery and hunting). Added to that is the possibility to select a perk (every skill has its own perk tree) every few levels - just like in Fallout. Some perks are positive, some also have some negatives, but most are useful and enjoyable, or funny (True Slav). They add some spice to the levelling system. Character progression in general is handled very well, at the start Henry is a true village redneck who can't read or even use sword without it nearly falling out of his hands, but by the end I was able to defeat multiple fullplated enemies simultaneously. It is quite reminiscent of Gothic in that way.

I could waste pages upon pages describing the depth and detail of the gameplay mechanics, so just as a short examples let me write about three:

- Drinking. Not only is boozing its own skill with its own perk category, but the way drinking is implemented is both fresh and realistic. At first you drink and feel great..your speaking skill increases, no problem..as you drink more, your view starts shaking a bit, blurs, then you can't walk straight, and if you get drunk too much, you can fall unconscious. And the next day you feel terrible and your stats are hurt. And if you repeat that too often, you become an alcoholic.

- Reading. Because Henry is a village yokel, he can't read. So in order to read ingame books (and do quests that require it), you have to physically learn to read. Find a scribe and convince him to teach you. Then you sit and read, and as you physically do it, the letters in the books start making sense more and more. And if you sit (even on a toilet), you get a reading bonus. I love this stuff.

- Alchemy. To call this a "minigame" is almost an insult. It is simply a beautifully portrayed in-game mixing of various herbs to create potions, their crushing, cooking, combining...no GUI tables like from Excel you would see in other games, but very well portrayed actual thing to do, as it should be. And of course as you practice alchemy, you get better and better at it and unlock new skills related to it.

The world lives by itself, NPCs have their schedules, work during the day, fun in the evening, sleeping at night..I liked the little detail that before people go to sleep, they take off their clothes first. That can be of course used during gameplay.
Or how people greet and comment upon Henry not just by his reputation, but also things like dirt on his clothes.
Deliverance is a truly immersive experience and that almost simulationist aspect - the way tiredness is handled or the need to eat..it all helps the feeling "I am there". When I was sneaking into a burned out Skalitz and a storm started, I could not help but remember STALKER and its brilliant atmosphere. Deliverance almost feels like a mix of medieval STALKER and Witcher.

I also have to mention the combat. Combat is not the reason why I play games - I much more enjoy narrative, exploration, dialogues, quests - but it is not completely unimportant. In Deliverance, the combat is designed in a fairly unique way, but it has advantages as well as drawbacks. First the good - the progression works, where at first any enemy is a risk, but by the end you are capable of dispatching even a bit overwhelming odds. Also great is the ability to aim at different body parts, learn new moves, combos, finesse moves like masterstrike or riposte. One issue however is that for the aiming to work, the game uses lock-on, and lock-on can be very unwieldy when facing multiple opponents. It is not always easy to switch and it can be annoying getting hammered from the side because I am locked to a different opponent and cannot look around. Maybe it would be good to let us disable lock-on in mass combat to let us just swing "skyrim style", but who knows how that would work.
On the other hand, Deliverance is more realistic than most (all?) RPGs and inability to easily kill hordes of enemies fits quite well here. When I go clear a camp full of cumans, it makes sense to first thin out their numbers with a bow (perhaps with poisoned arrows as well) and then try to take on the rest (and use hammer if they have plate armor). Trying to play more intelligently than just rushing in the middle of the enemy pack and dance/slash, Witcher-style.

Quests. In a game full of innovative approach to design, quests are perhaps the most interesting. Not only are they generally well written, allow for various different ways of completion and use the game mechanics to their fullest, but the game also pleasantly implements time. So quests where it makes sense can be urgent and have a hidden time limit, and if Henry dawdles, things can happen without him. But there is no game over, game continues and you just have to do things differently and face the consequence. Henry is a great protagonist, I had no issue emphatizing with him, although it is true the dialogue and story is written more for Henry a Good Person rather than Henry a Psychopath. No problem with me, I don't like killing innocents and stealing from them. As far as quests go, I won't spoil any details, but get ready to investigate various crimes, searching for heretics, help with wedding preparations, trying to cure a village hit by a plague, infiltration of a monastery (particularly amazing and ambitious quest) and many others.
Quests are at similar quality as Witcher games, from player agency standpoint are possibly even ahead of them, although unlike Witchers, Deliverance has one set ending. By the way, the DLCs are absolute must for a complete experience. Not only do they add extra functionality (a dog companion, village rebuilding) but Amorous Adventures and Woman's Lot contain some truly outstanding quests. One is comedy, the other is tragedy, but both recommended.
It is true that Deliverance's ending leaves door (or a gate) open to a sequel, but it's so meaty and satisfying that I didn't mind, with its beautiful outro and epilogue as well as awesome orchestral metal song in the credits. That brought back memories of Mafia 1 and its Lake of Fire song in credits - also seemingly unfitting, but actually being a perfect last note.

For completion's sake, I will list the bugs and things to improve into a sequel. I assume people at Warhorse are aware of all this - some stuff is simply limitation of the technology or lack of budget.
First, the bugs:

- I fell into a ground once in a forest (hunting rabbits, rabbit disappeared so I followed him and fell right there with him), had to reload
- inability to zoom map in Rattay (fixed itself in few hours)
- during dialogue with Štepánka at Talmberk, camera stared into a wall instead of Henry
- from time to time, NPCs can walk through another NPC
- Kuno (character from DLC Band of Ba stards) was nowhere to be found and I could not continue the quest, reload fixed it
- once, Henry did a T-Pose in the inventory (fixed by game restart)
- two crashes to windows (both caused by too small swap file in windows - after I increased it, no crash ever again)

Things to improve:
- I understand that Warhorse does not have Rockstar's resorces, but I still hope sequel will improve on animations, both facial ones and standard ones (barmaid looks a bit too robotic)
- the amazing graphics is hurt but LoDs (swapping model complexity depending on player movement). It is visible particularly during fast horse rides
- indestructible and impassable bushes. I get that some bushes in real world are nigh inpenetrable, but it is still a bit ridiculous for my great, strong horse Sleipnir to get stumped by a small bush
- sometimes (fortunately rarely) the text in quest journal did not accurately reflect what I did, and some dialogues did not flow completely logically
- clothes clipping can be visible from time to time

One last note about the hardcode mode. I wholeheartedly recommend playing with it. The game may be harder (I have no comparison, never played base difficulty), but the single lone fact that there is no Henry icon on the map - no GPS - makes Deliverance even more amazingly immersive experience. Having to really look around, pay attention to the surrounding landmarks, navigate by rivers, buildings, sun position..brilliant. Deliverance is probably the first game in forever where I genuinely got lost in the woods. Some may find this annoying, but I loved it.

In summary: Kingdom Come: Deliverance is, together with Red Dead Redemption 2 and Witcher 3, my favourite game of this generation, and probably of all time. If you have good PC, patience and ability to appreciate something fresh and immersive, you will very likely love it.
 

Paul_cz

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I'm literally shaking

Hahaha

Reminded me of those times when I made a thread over at retardera about KCD selling million copies in a week and someone posted something to that effect "I'm literally shaking and crying"....ah, the memories
 

cvv

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By the way, the DLCs are absolute must for a complete experience. Not only do they add extra functionality (a dog companion, village rebuilding) but Amorous Adventures and Woman's Lot contain some truly outstanding quests. One is comedy, the other is tragedy, but both recommended.

Band of Brothers is not only my favourite DLC but one of my favourite parts of the game. Or more precisely - the IDEA of BoB is. Unfortunately the quest is about 10x shorter than it needs to be. I'd happily give up the other 3 DLCs for a fully developed BoB questline.

It is true that Deliverance's ending leaves door (or a gate) open to a sequel, but it's so meaty and satisfying that I didn't mind

I didn't mind at all and what's more, I'd even prefer KCD2 with completely different setting and protagonists. My dream is two different factions (crusaders/hussites) you can join, maybe two different starts (in Germany as a young knight and in Bohemia as a soon-to-be religious revolutionary, with both protagonists fates intermingling during the game). One of the quests could be "learn German/Czech", with a corresponding minigame lol.

- I fell into a ground once in a forest (hunting rabbits, rabbit disappeared so I followed him and fell right there with him), had to reload

Bug fake news, that's an Alice in Wonderland easter egg.

the amazing graphics is hurt but LoDs (swapping model complexity depending on player movement). It is visible particularly during fast horse rides

I was wondering the entire game if the texture and object pop-in is due to CryEngine hardwired limitations or Warhorse's inability to tune the engine properly. Maybe Smejki can shine a light on this? If the next game is in CryEngine too, can we expect the same pop-in problems?

indestructible and impassable bushes.

OMG I swear to god, bushes remained the most perilous and feared enemy for the entire game. I was fine running into a a band of 5 full-plated bandits but whenever I spotted a low bush I got immediately soaked with cold sweat.
 

Paul_cz

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Band of Brothers is not only my favourite DLC but one of my favourite parts of the game. Or more precisely - the IDEA of BoB is. Unfortunately the quest is about 10x shorter than it needs to be. I'd happily give up the other 3 DLCs for a fully developed BoB questline.
Hah, Band of Bastards was my least favourite. I enjoyed it, but I enjoyed Woman't Lot much more...Johanka's quest especially. Hans Capon had some funny as fuck moments I liked a lot.

I was wondering the entire game if the texture and object pop-in is due to CryEngine hardwired limitations or Warhorse's inability to tune the engine properly. Maybe Smejki can shine a light on this? If the next game is in CryEngine too, can we expect the same pop-in problems?

I had no texture pop-in actually. And even the objects in distance (trees, typically) changed models visibly mostly when riding the horse quickly, when walking it is fine.
There are some games that handle LoDs brilliantly (RDR2), hopefully Warhorse can improve that also
 

SlamDunk

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GamesczGDS said:
Why are open-world games buggy so often? Is it possible to make a huge open-world RPG without bugs, clashing systems, and colliding mechanics? Explanation by example: top 100 (or less) bugs of Kingdom Come: Deliverance, how they happened and what we can learn from them.

 

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