DA:O 2 is far WORSE than the the previous shitshow and I have to this day no idea how ANYONE can enjoy that garbage, period, it has very few redeeming qualities.
The problem with origin system is how little bearing it had on the course of the game. Basically only Human and Dwarf Noble Origins had more than a few inconsequential lines of dialogue to them. A shame, it had great potential.Originally, the human race had three origins; Noble, Mage, and Commoner. However, the Commoner origin was cut due to the story not fitting the tone of the game, as well as time constraints. The Human Commoner was from a farm in Redcliffe Village and some dialogue for this origin can still be found in the game files. At one time, there was also an Avvar origin. Dwyn was intended to be the villain in the Human Commoner Origin, which was cut from the game very early on. He is described in the toolset as a loan shark; a "generally nasty guy", "slick and mean with a greedy streak a mile wide. Lecherous." The human commoner's parents were to have taken out a loan from Dwyn.
Calling total bullshit on this, none of the origins "fit the tone of the game" strictly speaking.Originally, the human race had three origins; Noble, Mage, and Commoner. However, the Commoner origin was cut due to the story not fitting the tone of the game
There we go.as well as time constraints
I've only ever played the mage origin, but it was a pretty fun and reasonably detailed tutorial level, and gave some background information that made me give a shit about my protagonist's predicament. Considering that this is Bioware we're talking about, I'd call it a stunning success. Normally you just go through the motions until the real game begins, DAO actually managed to pull off a tension-building wind-up for the drama.The problem with origin system is how little bearing it had on the course of the game.
Given the premise of the game (Leading an order of warriors) and Rogue's specializations (Bard, Ranger, Duelist) I think Rogue was just envisioned to be more on the side of a smooth-talking huckster/Robin Hood than the more typical loner thief.The Human Commoner is mysteriously absent, and a human rogue class is locked into the Human Noble origin story, which makes very little sense.
Sir, are you alright? You seem to have suffered severe trauma to the head.DAII has always reminded me vaguely of Planescape: Torment.
I never understood why the Origins system in DAO was crippled the way it was. With only three races and three classes, you'd think they would be able to provide a unique origin story for each possible combination. Made even easier by the fact that, according to THE LORE, dwarves are mysteriously incapable of being mages, and human/elven mages are treated pretty much the same. Thus, you only need 7 origins, and not the full 3x3.
And yet, the game only has 6. The Human Commoner is mysteriously absent, and a human rogue class is locked into the Human Noble origin story, which makes very little sense. Bioware had time to design that godawful Circle Tower Fade sequence, but couldn't implement a proper rogue-ish origin story for the HUMAN race?
Pathetic. *spits*
David GaiderOriginally, the human race had three origins; Noble, Mage, and Commoner. However, the Commoner origin was cut due to the story not fitting the tone of the game, as well as time constraints. The Human Commoner was from a farm in Redcliffe Village and some dialogue for this origin can still be found in the game files. At one time, there was also an Avvar origin.
https://web.archive.org/web/2015110...e-question-the-old-fereldan-tribes/?bioware=1And, yes, originally there was a "Human Barbarian" origin where you began as one of the Avvars. Your clan was wiped out, with you as the last survivor, and you were able to re-visit your origin when you went to the Urn of Sacred Ashes plot (which was in Avvar territory -- this was prior to Haven's existence, and prior to the involvement of the Andrastian cultists). This was scrapped fairly early on, as we just didn't have the art resources to give the Avvars a different "look" and it didn't feel worthwhile to do them without doing them justice as a different culture.
Witcher had hordes easier than bosses while DAO has hordes that are a lot more difficult than bosses, you really are in trouble if you don't spam area attacks and not all classes can't.Twitcher 1 is unplayable and the series only gets worse from there. DA:O >>>>> Twitcher
Why's that? I don't see why nobility would prevent someone from developing the skills of a rogue, especially since the protagonist isn't the eldest child.human rogue class is locked into the Human Noble origin story, which makes very little sense
I finished my second playthrough and mods definitely made the experience much more bearable. I also accidentally created the most chad Chad to ever chad for a Warden.
He slew a lot of pussy in this playthrough: elven maid, Leliana, Morrigan, Isabela, the demon...
I think he meant screwed. I don't think you can kill Isabela in DAO.I finished my second playthrough and mods definitely made the experience much more bearable. I also accidentally created the most chad Chad to ever chad for a Warden.
He slew a lot of pussy in this playthrough: elven maid, Leliana, Morrigan, Isabela, the demon...
So no Romance arcs I assume ?
I think he meant screwed. I don't think you can kill Isabela in DAO.I finished my second playthrough and mods definitely made the experience much more bearable. I also accidentally created the most chad Chad to ever chad for a Warden.
He slew a lot of pussy in this playthrough: elven maid, Leliana, Morrigan, Isabela, the demon...
So no Romance arcs I assume ?
She can be found in the Pearl in Denerim and you can have a threesome with her and Leliana.Okay I see what you mean but I only encountered Isabela in DA2. Is she in a DLC for DA:O?
GayA foursome with Isabella, Leliana, and Zevran.