Delterius
Arcane
hunny pls+10 Touch of Glory
hunny pls+10 Touch of Glory
Could someone please explain why I can't use the Good domain's ability "Touch of Good"? It stems from the Divinie Hunter class. It's supposed to give a sacred bonus to nearly any roll. But my character just doesn't have it in the skills / spells, and the character screen says -2. I suppose therein lies the explanation, but where does the minus come from? Divine Hunter casting / Domain is Wisdom based, the only minus I have is Charisma.
Thanks, I've found that info while DuckDucking after all, but mostly because of your help:Could someone please explain why I can't use the Good domain's ability "Touch of Good"? It stems from the Divinie Hunter class. It's supposed to give a sacred bonus to nearly any roll. But my character just doesn't have it in the skills / spells, and the character screen says -2. I suppose therein lies the explanation, but where does the minus come from? Divine Hunter casting / Domain is Wisdom based, the only minus I have is Charisma.
Apparently Divine Hunter is 2 levels behind in his Domain Powers' progression. So I guess you should be able to use it at level 3.
Update 1.1.6e
Crusaders!
A new patch 1.1.6e is here! It contains some fixes for the crusade and skald rage powers, a fix for the boss fight in the free DLC, and some other mechanical fixes.
Known issues:
Descriptions of Displacement, Blur, and Protective Talismans currently still contain errors - they reduce the incoming damage for a certain percentage instead of allowing to completely dodge the attack.
Beware of possible plot spoilers!Quests
- During the wedding game in Seelah's quest, Aivu could get stuck behind the barriers - fixed;
- Even if players refused help from inquisition in Kenabres, sometimes Ramien still would ignore the invitation to Defender's Heart - fixed, but to make him join, you would need to load a save before you invited him to the tavern;
- The combination of some Aeon decisions regarding Queen Galfrey's fate could lead to premature conclusion of epilogue slides - fixed.
Areas
- In Ineluctable Prison, after Trickster's joke, it was possible to start a conversation with Vorimeraak again - fixed, now she has an appropriate bark.
Crusade
- Blur had incorrect name and description - fixed;
- Choice effects in Targona's dialogue (mythic Legend rank up) didn't give anything - fixed;
- Contain the Enemy didn't work correctly - fixed;
- Debilitating Poison didn't work correctly and didn't show as a global buff - fixed;
- Elemental Protection now works according to its description;
- Enemy Ash Giants wouldn't attack - fixed;
- Fixed the categories for some event cards in the Crusade UI;
- Generals didn't gain Abyssal Summon and Lesser Abyssal Summon spells in tactical combat - fixed;
- Greater Abyssal Summon didn't work correctly - fixed;
- In Russian localization there was in error in the text of Royal Council's Help event, claiming 1000 conscripts would join, however the right number was 100. After checking their register (and suppressing some riots), the Royal Council decided they can't afford to send 1000 conscripts,and will continue sending only 100 instead;
- In the 5th chapter, the events of crusade related to Trickster Mythic Pass weren't playing - fixed;
- Second choice effect in Locust Knight's dialogue (Swarm-That-Walks mythic path) didn't give additional HP to player's character - fixed;
- Stunning Screech didn't work correctly - fixed;
- The visual effect of Displacement is shown correctly now.
Classes & Mechanics
- Dispel Magic, Greater (Target) spell now has a restriction: 1 successful dispel per 4 caster levels;
- Dispel Synergy didn't work correctly - fixed;
- Mental Prowess ability didn't work correctly - fixed, and now will properly work with wild talents;
- Skald rage powers (Increased Damage Reduction, Celestial Totem, Powerful Stance, Celestial Totem, Lesser) weren't applied via Raging Song to either the Skald or to any party members affected by Raging Song - fixed;
- Some units will be immune to the effects of Repurpose or Flay For Purpose, for the sake of cut-scenes they participate in;
- We removed any mentions of the Rahadoum Faithless background, which was in beta, but didn't make it into the final version of the game.
Misс
- A tutorial tip about empty spell slots before rest will appear more frequently now;
- Fixed an issue which could lead to a looping cutscene before the final boss in Love Beyond Death DLC;
- Fixed the colors of the druid class costume;
- Fixed the issue with the material of cut-off body parts (during dismemberment).
Overwhelming Mage has the benefit of utilizing CHA which has more potential for cheese.Fit in Arcanist as well? I'd have to check ingame, but they can get potent magic from the start, no?
The breakdown he gives is missing some of the bonuses I found, so his total of 85 is actually not as high as it could get.. I think it should be possible to hit 90 DC on a Demon build
there's like one rod you get at the end of the game that removes those immunitiesOkay a dump question, so even with high level DC how you gonna solo the bosses who are immune to everything (Death, negative level, blindness, ...etc)
That was the most annoying thing I encountered while fighting the bosses and certain enemies, over 70+ AC and long list of immunites.
Had to use toybox to get ascension ending. I swear I talked to Areelu about her having a soft spot for suture, but the game didn't acknowledge it. After adding that check in manually the rest proceeded apace. The ascension ending itself was very meh, the only real difference was optional end slide for each companion. And aside from Best Dude Regill, the ascended versions didn't feel better/more interesting than the regular endings.
I'm told that a surprising number of enemies aren't immune to Weird, but yeah Grandmaster RodOkay a dump question, so even with high level DC how you gonna solo the bosses who are immune to everything (Death, negative level, blindness, ...etc)
That was the most annoying thing I encountered while fighting the bosses and certain enemies, over 70+ AC and long list of immunites.
Last resort.Jaedar did you have any installed and active mods when the pets disappeared? Or did you install the Toybox only as the last resort?
you were right the first timeIs that code of expanded arsenal cheese?
Yeah that part was super bugged, the funny thing my main character and Aivu joined the fight, I couldn't control them but it was fucking weird and hilarious at the same time because Aivu scared the mooks and I only had to focus on taking down the demon general, I was 100% sure I was going to lose this fight because I was like you I didn't level up my other charactersLast resort.Jaedar did you have any installed and active mods when the pets disappeared? Or did you install the Toybox only as the last resort?
It's probably related to the part where the game cuts to the defensive line outside of threshold. I haven't levelled any of the inactive companions, so that one was a sure loss, but clearly something was bugged out because after like 1 or 2 turns of combat it just skipped back inside.