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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Haplo

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Pillars of Eternity 2: Deadfire
Have you already tested that travel domain teleport teleports both rider and his mount?

Yes!

Although the range is a little less then the indicator circle (will waste some movement - and forfeit Charge - to close a little before teleporting for full range). That specific aspect might be surprisingly in line with the pnp rules, which reduce teleport distance with each passenger.
Teleporting 2/3 of the indicated range works fine, though.
 

Haplo

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Pillars of Eternity 2: Deadfire
Inquisitor still has access to Impossible Domain AFAIK

Well, that would mean the updated/patched description of Impossible Domain is wrong, as it says only clerics can get it.

Not that Sacred Huntsmasters need it for that purpose.
 

Yosharian

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Inquisitor still has access to Impossible Domain AFAIK

Well, that would mean the updated/patched description of Impossible Domain is wrong, as it says only clerics can get it.

Not that Sacred Huntsmasters need it for that purpose.
Correct, who knows what Owlcat's actual intentions are

It would cause pretty annoying issues for my planned team if they made it so that Inquisitors couldn't get ID
 

Haplo

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Pillars of Eternity 2: Deadfire
In addition to Inquisitors, Divine Hunter(Hunter Archetype) also gets Impossible Domain (the obtained domain is delayed by 2 lvls like the original one).
That could be very interesting - potentially getting Aspect of the Wolf, Greater Beast Fang and other buffs from it. But needing 2 more levels on a 3/4 BAB class with no bonus feats is a bit of a pain.
 
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Supermedo

Augur
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Apr 12, 2013
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On topic of broken abilities, when you reach level 9 in Azata, Aivu gain the frightful presence which broke the late game for me, aside the bosses every mob suffered from fear affect, which made my party run after every monster in City of Iz trying to hunt them down and there several cutscene in city of Iz so you see cutscene play and monster trying to run in the middle of it.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
On topic of broken abilities, when you reach level 9 in Azata, Aivu gain the frightful presence which broke the late game for me, aside the bosses every mob suffered from fear affect, which made my party run after every monster in City of Iz trying to hunt them down and there several cutscene in city of Iz so you see cutscene play and monster trying to run in the middle of it.
Iirc aivu gets frightful presence on the first or second size increase, so sometime in act 4. Unless that's a bug and I got it early.

But yeah, it's very annoying when enemies run far away.

I'm in the final(?) dungeon now. These mythic gallus casting two spells per turn with 60 AC are pretty annoying. But I have diamonds and raise dead scrolls for days, so victory is guaranteed.
 

Supermedo

Augur
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On topic of broken abilities, when you reach level 9 in Azata, Aivu gain the frightful presence which broke the late game for me, aside the bosses every mob suffered from fear affect, which made my party run after every monster in City of Iz trying to hunt them down and there several cutscene in city of Iz so you see cutscene play and monster trying to run in the middle of it.
Iirc aivu gets frightful presence on the first or second size increase, so sometime in act 4. Unless that's a bug and I got it early.

But yeah, it's very annoying when enemies run far away.

I'm in the final(?) dungeon now. These mythic gallus casting two spells per turn with 60 AC are pretty annoying. But I have diamonds and raise dead scrolls for days, so victory is guaranteed.
You were right I didn't notice because none of the mobs were afraid from aivu, I loaded start of Act 4 save and the DC was 25 but in Act 5 the DC was 35, or it is simply bugged in Act 4 and didn't toggle on and it got toggled in Act 5, because the ability itself is bugged and can't be toggled off.
 

gurugeorge

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Strap Yourselves In
I was wondering what to do about Aivu getting frightful presence. Wouldn't it be a case for holding Aivu back, getting good positioning and having the usual team feats so that you can call Aivu in and the mobs get chopped as soon as they run away?
 

Crichton

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Nothing's over until the game stops providing prime meme material.

G0j9UIZ.png
 

Cryomancer

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Anyone tested a illusionist build?

I will travel soon and don't have access to my PC, so I din't played yet. I honestly don't know if I should re play as a Azata cryomancer now that ice prison is fixed or if I should try a illusionist. Is Trickster a great MP for illusionists?

 

gurugeorge

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Strap Yourselves In
Anyone tested a illusionist build?

I will travel soon and don't have access to my PC, so I din't played yet. I honestly don't know if I should re play as a Azata cryomancer now that ice prison is fixed or if I should try a illusionist. Is Trickster a great MP for illusionists?



I recently saw a build on YT using the the Azata path for the illusion death spells - Persistent metamagic plus the Azata's Favourable Magic up the chance of them hitting (you reroll for best, enemy rerolls for worst). (Good channel for builds generally that one, and lots of good info.)
 

Haplo

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Pillars of Eternity 2: Deadfire
Trickster seems like a poor fit for a DC focused caster, like an Illusionist. Since he does nothing to boost your spell DCs. Best by far should be Azata, then maybe demon (great - but limited uses) or Aeon (Gaze boosts DCs a little).
 

Cryomancer

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I recently saw a build on YT using the the Azata path for the illusion death spells - Persistent metamagic plus the Azata's Favourable Magic up the chance of them hitting (you reroll for best, enemy rerolls for worst). (Good channel for builds generally that one, and lots of good info.)

Thanks a lot. I decided. Illusionist will gonna be my next run. Two weeks after I get back from my vacation. At 26:00. 55 DC for Weird spell. Imagine a phantasmal mage(gnome) casting it... At 26:41 he mentions that the grandmaster rod allows him to bypass the immunity from insta death and fear effects. that is so amazing. I din't knew about that.

Trickster seems like a poor fit for a DC focused caster, like an Illusionist. Best would be Azata or maybe demon (limited uses, though).

Yep. I asked that question about Demon X Azata for DC caster and people said that Demon gives more DC but only few times / day. Azata is more consistent. You don't need limited rages.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Illusionist will gonna be my next run. Two weeks after I get back from my vacation. At 26:00. 55 DC for Weird spell. Imagine a phantasmal mage(gnome) casting it... At 26:41 he mentions that the grandmaster rod allows him to bypass the immunity from insta death and fear effects.
55 DC weird with favorable magic from Azata that ignores immunties will have a really good chance to instakill anything in the game. I really need to watch some of these guides to figure out how people reach these massive DC numbers. I wish they made a proper breakdown...

Illusionist is definitely a good mage spec in this, as weird and phantasmal killer are basically the only game in town for save or die spells, and enemies have waaaay too much hp to be dealt with with normal blasting spells (except for hellfire ray, which has a lot of items that can boost its damage to 500 per turn).
I was wondering what to do about Aivu getting frightful presence. Wouldn't it be a case for holding Aivu back, getting good positioning and having the usual team feats so that you can call Aivu in and the mobs get chopped as soon as they run away?
Not really. The DC isn't that high, so you'll most often not snag many failures. So you want to run Aivu in to the center, to get as many attempts as possible. Feared enemies are essentially dead either way, since you can pick them off with an archer at your leisure. It can go bad though, if they run far enough away to run into other enemies, and your summons pursue. But fear will only force them to stay some 60 yards away from you, so you can prevent it.

Yep. I asked that question about Demon X Azata for DC caster and people said that Demon gives more DC but only few times / day. Azata is more consistent. You don't need limited rages.
I don't know how much DC the demon adds, but I would guess that most of the time the roll "twice, take worst" from Azata is going to be better.
 

proxon

Educated
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Aug 27, 2014
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55
Yeah, I use Toybox to respec. Hilor no longer wants to cooperate on Hard.
You can enable respeccing in options, and the difficulty will change to custom. I have a hard save at the end of chapter two with all mythic paths unlocked, and it works great.
 

ArchAngel

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Trickster seems like a poor fit for a DC focused caster, like an Illusionist. Since he does nothing to boost your spell DCs. Best by far should be Azata, then maybe demon (great - but limited uses) or Aeon (Gaze boosts DCs a little).
Angel reduces enemy saves by a few points, works same as increasing DC.
 

ga♥

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If you convert all spell dmg to something, let's say fire, would the elemental focus fire feat apply? or not because the spell description has still the old dmg type?
 

Yosharian

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Some calculations I was doing in Discord:

Maximum CHA:
22 base (Half-Elf)
+10 Level ups
+4 Legend
+8 Cognatogen
+6 Bracers
+6 Allied Court Poet
+2 Inherent
+6 Profane Ascension (Nocticula)
+4 Taco buff
+10 Touch of Glory
= 78 CHA

I can't think of any more (aside from allied 20 BFT giving +8 enhancement)

That's +34 DC just from CHA

(Edit: added a couple more things, corrected mistakes)
 
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Yosharian

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This is what I've gotten so far, from what I can see it is indeed not possible to reach 80 DC without Expanded Arsenal:

Spell DC:
+34 (CHA)
+10 base
+9 spell level
+14 Expanded Arsenal (14 feats!)
+2 Quarterstaff of the War Mage
+2 Magician's Ring (illusion)
+2 Glass Amulet of Clarity (mind-affecting)
+2 Robe of Determination (fort only?)
+2 Demongraft Battlebliss
+2 Goggles of Mind Control
+2 School Power
+3 Overwhelming Mage (burn a 9th-level slot)
= 84 DC

Without EA it's only 70

(Edit: corrected for errors)
 
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Nikanuur

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Ngranek
Could someone please explain why I can't use the Good domain's ability "Touch of Good"? It stems from the Divinie Hunter class. It's supposed to give a sacred bonus to nearly any roll. But my character just doesn't have it in the skills / spells, and the character screen says -2. I suppose therein lies the explanation, but where does the minus come from? Divine Hunter casting / Domain is Wisdom based, the only minus I have is Charisma.

aaa.jpg
 

Haplo

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Pillars of Eternity 2: Deadfire
Could someone please explain why I can't use the Good domain's ability "Touch of Good"? It stems from the Divinie Hunter class. It's supposed to give a sacred bonus to nearly any roll. But my character just doesn't have it in the skills / spells, and the character screen says -2. I suppose therein lies the explanation, but where does the minus come from? Divine Hunter casting / Domain is Wisdom based, the only minus I have is Charisma.

aaa.jpg

Apparently Divine Hunter is 2 levels behind in his Domain Powers' progression. So I guess you should be able to use it at level 3.
 

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