Interesting. Is there a list with the spells you get somwhere? CL 28 is pretty high, doesn't leave a lot of room for multiclassing. Especially since it seems most mythics only get level 10 five minutes before the game ends.After CL 20 you no longer get any new spell slots if I remember well.
At CL 28, Liches/Angels who merged their spellbook get the 10th tier spells.
Interesting. Is there a list with the spells you get somwhere? CL 28 is pretty high, doesn't leave a lot of room for multiclassing. Especially since it seems most mythics only get level 10 five minutes before the game ends.After CL 20 you no longer get any new spell slots if I remember well.
At CL 28, Liches/Angels who merged their spellbook get the 10th tier spells.
It was not a complaint. Anyway, I loaded up my level 18 arcanist lich save, and used toybox to hax my experience up so I could see what spells lich gets. But seems it doesn't quite work, because I have 0 spell slots for level 10 spells, so I can't prepare them. Truly bugfinder is an experience that keeps on giving.Interesting. Is there a list with the spells you get somwhere? CL 28 is pretty high, doesn't leave a lot of room for multiclassing. Especially since it seems most mythics only get level 10 five minutes before the game ends.After CL 20 you no longer get any new spell slots if I remember well.
At CL 28, Liches/Angels who merged their spellbook get the 10th tier spells.
Do you suppose you should get 10th level spells, a spell level that doesn't even exist normally in the game, for someone who just dabbles in magic?
It was not a complaint. Anyway, I loaded up my level 18 arcanist lich save, and used toybox to hax my experience up so I could see what spells lich gets. But seems it doesn't quite work, because I have 0 spell slots for level 10 spells.Interesting. Is there a list with the spells you get somwhere? CL 28 is pretty high, doesn't leave a lot of room for multiclassing. Especially since it seems most mythics only get level 10 five minutes before the game ends.After CL 20 you no longer get any new spell slots if I remember well.
At CL 28, Liches/Angels who merged their spellbook get the 10th tier spells.
Do you suppose you should get 10th level spells, a spell level that doesn't even exist normally in the game, for someone who just dabbles in magic?
Anyway, the spells:
Absolute Death: Single target Will save or die, success still takes 10xCL damage. No SR.
Doom to servitude: Repurpose, except permanent duration.
Pit of Despair: Create pit except also 1d6 damage per CL and a summon.
Absolute death is pretty cool I guess.
Interesting. Is there a list with the spells you get somwhere? CL 28 is pretty high, doesn't leave a lot of room for multiclassing. Especially since it seems most mythics only get level 10 five minutes before the game ends.
lv 10 lich spells said:https://pathfinderwrathoftherighteous.wiki.fextralife.com/Lich
- Absolute Death Feeling of the imminent death fills the targets heart. It makes a Will saving throw. If it is fails, the target immediately dies. If the save is successful, the target receives 10 damage per caster level.
- Doom to Servitude There is no escape for any mortal soul. This spell works as repurpose spell, except the duration is permanent. The target is immediately dealt 1d6 unholy damage per two caster level (Fortitude save negates), and then 1d6 unholy damage per caster level every round until its death. If the target dies during the effect, it is revived after death as an undead creature under your command. 10
- Pit of Despair You create a pit around Nightshade Nightcrawler. It works as Create Pit spell, but additionally channels negative energy for 1d6 damage per caster level and creates a Nightshade Nightcrawler in the middle for 1 round per caster level. 10
lv 10 angel spells said:https://pathfinderwrathoftherighteous.wiki.fextralife.com/Angel
- Army of Heaven All allies in a 30 foot radius gain the combined effects of Avenger's Blessing, Mind Blank, and Holy Sword spells for one hour. 10
- Eye of the Sun Every enemy in a 30 foot radius is dealt 12 damage per caster level. Half of this damage is fire damage, half is holy damage. A successful Reflex saving throw reduces the amount to 1d12 damage per caster level. 10
- Phoenix Gift For the next 1 minute per caster level, if the target would be brought below zero hit points, it is instead healed to maximum and deals 1d6 fire damage per caster level to all enemies in 20 foot radius. 10
- Rekindle This spell works as True Resurrection , but affects every ally in 30 feet radius around the caster. 10
Could some native speaker please clarify; are at least the vast majority of the texts in this game grammatically correct ? Not implying anything... just wanna know how proper is the English grammar here. I wanna use the sheer amount of wording to improve some of the things I've never understood properly.
Haha I found a nice mix. Winds of Vengance+Haste gives you speed of 120 :D
Daeran just became the fastest person in history lol
Endgame spoilers
I did pick cleric crusader because I had the assumption that I may have needed to hit sometimes with my cleric using a weapon. A completely wrong assumption. You just need to cast storm/bolt of justice and everything dies, pretty ridiculous.
An update on shipping the Collector’s Editions
Hello Crusaders!
We want to update you on the situation with the physical rewards. We had a busy November, and managed to ship a number of Collector’s Editions. However we kept encountering various issues with one of our manufacturers. The production of the items they were making for us took much longer than was anticipated, and the last batch of items we got from them had too many defective ones. It was a trusted partner of ours, and we tried to solve these issues with them in recent months but failed, unfortunately. After some consideration, we decided that we don’t want to risk you getting defective items, and we will have to change the manufacturer.
Sadly, it means the shipping of your rewards will be delayed again. We can’t express how sorry we are about it. To all the affected backers, who haven’t got their Boxed Editions with the Arueshalae figurine, Collector’s Editions, Collector’s Editions with add-ons, Premium Collector's Edition, and Ultimate Editions signed until the end of this year, we will offer a Season Pass as an apology. The key will be available in your Digital Download tab.
We are fully committed to delivering you the rewards you paid for, not sacrificing the quality, and we plan to ship them during the first quarter of 2022. We are deeply sorry for this situation, and hoping for your patience and understanding.
To arms!
Yeah, I use Toybox to respec. Hilor no longer wants to cooperate on Hard.
Probably not. I wouldn't trust any option that lets you do it either. It's very likely there'll be leftovers from the old path that might softlock your game later on, or that certain events in the new path won't trigger, again leading to softlocks.But I have chosen Angel and will not risk breaking my game by respeccing to a different mythic path (is that even possible without breaking the game?).
Someone reported this worked in real time mode some pages back. I had no idea it works in turn based. Seems like a contender with elemental barrage in that case.So apparently if you play a mounted character with the mythic ability Leading Strike in turn-based mode, your mount and you take it in turns to deliver iterative attacks, so you will trigger Leading Strike multiple times, potentially.
Probably not. I wouldn't trust any option that lets you do it either. It's very likely there'll be leftovers from the old path that might softlock your game later on, or that certain events in the new path won't trigger, again leading to softlocks.But I have chosen Angel and will not risk breaking my game by respeccing to a different mythic path (is that even possible without breaking the game?).