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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

ga♥

Arcane
Vatnik
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Feb 3, 2017
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Yeah, I use Toybox to respec. Hilor no longer wants to cooperate on Hard.

You can change in the options to enable retraining keeping all other settings as if it were hard.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
But I have chosen Angel and will not risk breaking my game by respeccing to a different mythic path (is that even possible without breaking the game?).
Probably not. I wouldn't trust any option that lets you do it either. It's very likely there'll be leftovers from the old path that might softlock your game later on, or that certain events in the new path won't trigger, again leading to softlocks.
 

Yosharian

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Grand Chien
So apparently if you play a mounted character with the mythic ability Leading Strike in turn-based mode, your mount and you take it in turns to deliver iterative attacks, so you will trigger Leading Strike multiple times, potentially.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So apparently if you play a mounted character with the mythic ability Leading Strike in turn-based mode, your mount and you take it in turns to deliver iterative attacks, so you will trigger Leading Strike multiple times, potentially.
Someone reported this worked in real time mode some pages back. I had no idea it works in turn based. Seems like a contender with elemental barrage in that case.
 

gurugeorge

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Strap Yourselves In
But I have chosen Angel and will not risk breaking my game by respeccing to a different mythic path (is that even possible without breaking the game?).
Probably not. I wouldn't trust any option that lets you do it either. It's very likely there'll be leftovers from the old path that might softlock your game later on, or that certain events in the new path won't trigger, again leading to softlocks.

Yeah I'd definitely be wary of trying to change your mythic path past the Drezen choice, as it seems you're very much tied to the story of that path after that. (Although Toybox is powerful enough in terms of control over quests that you could probably get around that if you wanted to, it's probably too much of a headache to bother with.)

I think having a save before the Drezen choice is good enough that you've got a "blank" lvl 8-9 character that you can play with and respec into anything and try all the things at a decent level of performance without having to labour through the first few levels, but I'd be wary of changing anything around after that (although I should think probably respeccing your standard class stuff is ok at whatever level or wherever you are in the story - basically if the game's respec lets you do it it should be ok, if not, not).
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
So apparently if you play a mounted character with the mythic ability Leading Strike in turn-based mode, your mount and you take it in turns to deliver iterative attacks, so you will trigger Leading Strike multiple times, potentially.
Someone reported this worked in real time mode some pages back. I had no idea it works in turn based. Seems like a contender with elemental barrage in that case.

I was suggesting that, I believe. And it's a nice extra chunk of damage all right. However if you don't charge often, the mount is often using his actions to carry your ass around and thus forfeiting full attacks. Also at higher difficulties/levels mounts' AB tends to lag behind a little.

It's nice, but nothing like Mythic Charge with Pounce (always multiplied by Spirited Charge).
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I got one of the free season passes for Wrath, however, I'd already bought it somewhere. So, is there anyone who wants a season pass on Steam who might be interested in trading another Steam game for it?
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I got one of the free season passes for Wrath, however, I'd already bought it somewhere. So, is there anyone who wants a season pass on Steam who might be interested in trading another Steam game for it?
I'll give you Pyre or Frozen Synapse for it :M
 

gurugeorge

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Strap Yourselves In
So Playful Darkness eh? :) Anybody got any ideas? I figured out that if I can keep him occupied with summons, several summons of Creeping Doom (a swarm summon that my healing/summoner Daeran has) would work - they have no problem hitting him, but because of his DR they're not doing as much damage as they could be doing. Unfortunately I don't have a Paladin, so Mark of Justice to strip DR is out. What other good sources of stripping DR are there? (I've got my Magus main with his wee dragon, a Seelah Skald, an incense Woljif, a straightforward Arushelae and the aforementioned Daeran and his pet wolf.)
 

Ghulgothas

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So Below
So Playful Darkness eh? :) Anybody got any ideas? I figured out that if I can keep him occupied with summons, several summons of Creeping Doom (a swarm summon that my healing/summoner Daeran has) would work - they have no problem hitting him, but because of his DR they're not doing as much damage as they could be doing. Unfortunately I don't have a Paladin, so Mark of Justice to strip DR is out. What other good sources of stripping DR are there? (I've got my Magus main with his wee dragon, a Seelah Skald, an incense Woljif, a straightforward Arushelae and the aforementioned Daeran and his pet wolf.)

I forget how exactly I did it as a Lich. I know I had Zombie Ciar and a host of summons tank him for as long as possible while the rest of the party handled the other ghouls, but I can't remember if it was a spellbook chockful of either Metamagicked Exsanguinates or Bone Explosions that did it in. Probably both. Though I do remember that the killing blow was dealt through positive energy from a Pillar of Life cast by Zombie Staunton.

That an almighty Lich had to resort to positive energy to vanquish a foe, the ultimate travesty.
 
Last edited:

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So Playful Darkness eh? :) Anybody got any ideas? I figured out that if I can keep him occupied with summons, several summons of Creeping Doom (a swarm summon that my healing/summoner Daeran has) would work - they have no problem hitting him, but because of his DR they're not doing as much damage as they could be doing. Unfortunately I don't have a Paladin, so Mark of Justice to strip DR is out. What other good sources of stripping DR are there? (I've got my Magus main with his wee dragon, a Seelah Skald, an incense Woljif, a straightforward Arushelae and the aforementioned Daeran and his pet wolf.)
They way I tend to do it is summons + tsunamis (or other aoe reflex for half damage spells, but tsunami is best since it does physical damage). True strike + touch spells are also a good source of dragon.

If you've got a magus, dimension strike is a great way to do loads of damage.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Love mounted charge and all. But its painful that often you're not in correct position to execute or have enemy meatshields blocking your primary target. Seems like I found the solution to this issue though.
Travel Domain Dimension Hop with Domain Zealot for Swift Action teleport.
Time to respec again...

If I went Aeon, Sacred Huntsmaster Inquisitor of Abadar would be a very nice fit here.
But I have chosen Angel and will not risk breaking my game by respeccing to a different mythic path (is that even possible without breaking the game?).
Inquisitor has poor synergy with Angel, so I guess Cleric of Erastil it is. Will need to burn another Mythic Ability on Impossible Domain Travel. On the upside the merged spellbook should give access to some nice buffs way sooner (Sunmarked!) ...and higher caster level on the likes of Divine Power sooner. And will get Guarded Hearth from the deal.

Think I'm gonna go with the old, reliable horsie here. He's the only one properly affected by Animal Growth, size-wise. And I want to fight big (and have big reach).
And Greataxes. Jinx is great, but constantly setting up enemies for it is tedious, even in turn based mode. And lately I often prefer to nuke with Ember, rather then Hex. Grave Singer will do well enough :)

I have a level spare in my build... plus I could use Extend for more copies of Divine Favor & Divine Power, so why not burn a feat on skill focus and pick up a level of Loremaster to grab some nice feat.
Although what would be better: Opportunist? Or perhaps Great Cleaving Finish? Hmmm....
This is what I run into as well with my Mad Dog Barbarian. He rarely gets to charge and even more rare vs enemies it matters. Especially when I switched from a Bardiche to Falchion. I think Legendary Size charging on foot would work better, otherwise on horseback you must use a reach weapon.
I think someone said there is a Cavalier subclass that lets you reposition before charge?

Fixing it with spells is just too much fiddling.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
So Playful Darkness eh? :) Anybody got any ideas? I figured out that if I can keep him occupied with summons, several summons of Creeping Doom (a swarm summon that my healing/summoner Daeran has) would work - they have no problem hitting him, but because of his DR they're not doing as much damage as they could be doing. Unfortunately I don't have a Paladin, so Mark of Justice to strip DR is out. What other good sources of stripping DR are there? (I've got my Magus main with his wee dragon, a Seelah Skald, an incense Woljif, a straightforward Arushelae and the aforementioned Daeran and his pet wolf.)

I forget how exactly I did it as a Lich. I know I had Zombie Ciar and a host of summons tank him for as long as possible while the rest of the party handled the other ghouls, but I can't remember if it was a spellbook chockful of either Metamagicked Exsanguinates or Bone Explosions that did it in. Probably both. Though I do remember that the killing blow was dealt through positive energy from a Pillar of Life cast by Zombie Staunton.

That an almighty Lich had to resort to positive energy to vanquish a foe, the ultimate travesty.
Lich spells go through his resistances and defenses like butter, the main trick is to survive long enough to kill him. And if you think you got humiliated, he killed all my melee dudes so we killed him by 3 casters/archers doing Coup de grace with staffs and shit weapons waiting for him to finally roll 1 on his Fort save (I think it took like 15 turns :( ). I only had scrolls of healing and none of those were able to beat his SR. And you cannot Raise Undead companions from death, you must rest so they return on their own so I could not raise Staunton to cast a proper healing spell on him.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
So apparently if you play a mounted character with the mythic ability Leading Strike in turn-based mode, your mount and you take it in turns to deliver iterative attacks, so you will trigger Leading Strike multiple times, potentially.
Someone reported this worked in real time mode some pages back. I had no idea it works in turn based. Seems like a contender with elemental barrage in that case.
You don't need anything for elemental barrage but that little dragon you get in Act 5. He gives you a random bonus elemental damage for each attack which activates Elemental Barrage with any character.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
Thinking of playing wotr but is the game too long like kingmaker and filled with filler content?
Less long and less filler content but still pretty long if you plan to play in in TB.

I frankly don't feel its less long. I mean the number of areas might be lower, but so far many areas seem both A LOT larger and ALSO more dense content-wise.
 

Haplo

Prophet
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Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
Love mounted charge and all. But its painful that often you're not in correct position to execute or have enemy meatshields blocking your primary target. Seems like I found the solution to this issue though.
Travel Domain Dimension Hop with Domain Zealot for Swift Action teleport.
Time to respec again...

If I went Aeon, Sacred Huntsmaster Inquisitor of Abadar would be a very nice fit here.
But I have chosen Angel and will not risk breaking my game by respeccing to a different mythic path (is that even possible without breaking the game?).
Inquisitor has poor synergy with Angel, so I guess Cleric of Erastil it is. Will need to burn another Mythic Ability on Impossible Domain Travel. On the upside the merged spellbook should give access to some nice buffs way sooner (Sunmarked!) ...and higher caster level on the likes of Divine Power sooner. And will get Guarded Hearth from the deal.

Think I'm gonna go with the old, reliable horsie here. He's the only one properly affected by Animal Growth, size-wise. And I want to fight big (and have big reach).
And Greataxes. Jinx is great, but constantly setting up enemies for it is tedious, even in turn based mode. And lately I often prefer to nuke with Ember, rather then Hex. Grave Singer will do well enough :)

I have a level spare in my build... plus I could use Extend for more copies of Divine Favor & Divine Power, so why not burn a feat on skill focus and pick up a level of Loremaster to grab some nice feat.
Although what would be better: Opportunist? Or perhaps Great Cleaving Finish? Hmmm....
This is what I run into as well with my Mad Dog Barbarian. He rarely gets to charge and even more rare vs enemies it matters. Especially when I switched from a Bardiche to Falchion. I think Legendary Size charging on foot would work better, otherwise on horseback you must use a reach weapon.
I think someone said there is a Cavalier subclass that lets you reposition before charge?

Fixing it with spells is just too much fiddling.

I think repositioning refers to Dimension Slide of Arcane Rider magus. A very cool class, but the idea is the same as Swift Travel Domain Dimension Hop. Use swift action to achieve optimal charging position and charge!

The issue I have with Arcane Rider is his 3/4 BAB progression and build tempo. In practice Vulpine Pounce at level 15... unless I delay Arcane Rider progression and delay his level 14 quick Dimension Slide. Improved Critical at 11 (needed for Mythic Improved Critical). Also lowish number of feats. And generally limited number of attacks. Although the cleric/inquisitor variants do not enjoy great tempo either. The cleric version can get consolation from stronger angel spells, I guess.
The easy Elemental Barrage is certainly a nice perk on the Arcane Rider, though!
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Love mounted charge and all. But its painful that often you're not in correct position to execute or have enemy meatshields blocking your primary target. Seems like I found the solution to this issue though.
Travel Domain Dimension Hop with Domain Zealot for Swift Action teleport.
Time to respec again...

If I went Aeon, Sacred Huntsmaster Inquisitor of Abadar would be a very nice fit here.
But I have chosen Angel and will not risk breaking my game by respeccing to a different mythic path (is that even possible without breaking the game?).
Inquisitor has poor synergy with Angel, so I guess Cleric of Erastil it is. Will need to burn another Mythic Ability on Impossible Domain Travel. On the upside the merged spellbook should give access to some nice buffs way sooner (Sunmarked!) ...and higher caster level on the likes of Divine Power sooner. And will get Guarded Hearth from the deal.

Think I'm gonna go with the old, reliable horsie here. He's the only one properly affected by Animal Growth, size-wise. And I want to fight big (and have big reach).
And Greataxes. Jinx is great, but constantly setting up enemies for it is tedious, even in turn based mode. And lately I often prefer to nuke with Ember, rather then Hex. Grave Singer will do well enough :)

I have a level spare in my build... plus I could use Extend for more copies of Divine Favor & Divine Power, so why not burn a feat on skill focus and pick up a level of Loremaster to grab some nice feat.
Although what would be better: Opportunist? Or perhaps Great Cleaving Finish? Hmmm....
This is what I run into as well with my Mad Dog Barbarian. He rarely gets to charge and even more rare vs enemies it matters. Especially when I switched from a Bardiche to Falchion. I think Legendary Size charging on foot would work better, otherwise on horseback you must use a reach weapon.
I think someone said there is a Cavalier subclass that lets you reposition before charge?

Fixing it with spells is just too much fiddling.

I think repositioning refers to Dimension Slide of Arcane Rider magus. A very cool class, but the idea is the same as Swift Travel Domain Dimension Hop. Use swift action to achieve optimal charging position and charge!

The issue I have with Arcane Rider is his 3/4 BAB progression and build tempo. In practice Vulpine Pounce at level 15... unless I delay Arcane Rider progression and delay his level 14 quick Dimension Slide. Improved Critical at 11 (needed for Mythic Improved Critical). Also lowish number of feats. And generally limited number of attacks. Although the cleric/inquisitor variants do not enjoy great tempo either. The cleric version can get consolation from stronger angel spells, I guess.
The easy Elemental Barrage is certainly a nice perk on the Arcane Rider, though!
I found pure Cleric like Sosiel decent in melee if I am able to buff before battle. Sorcerous Dexterity only lets me fire one buff after combat starts, after that I need to use Quicken Rods and those have very limited charges. But you get easy access to Dimension Hop that way. Is there a god that lets you pick both that domain and one that will give you an animal companion?
Also can Warpriest have domains? He is really nice because he has a lot of free quickens to buff himself even during combat.
EDIT:
Although you can solve buff problems with Greater Enduring spells, your Frightnening size spell will then last 24h and you only need to cast Divine Power at start of combat (or the Angel equivalent) . But again Warpriest lets you heal yourself during combat as free without the need of Rods
 
Last edited:

Haplo

Prophet
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Joined
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Messages
6,563
Pillars of Eternity 2: Deadfire
I found pure Cleric like Sosiel decent in melee if I am able to buff before battle. Sorcerous Dexterity only lets me fire one buff after combat starts, after that I need to use Quicken Rods and those have very limited charges. But you get easy access to Dimension Hop that way. Is there a god that lets you pick both that domain and one that will give you an animal companion?
Also can Warpriest have domains? He is really nice because he has a lot of free quickens to buff himself even during combat.
EDIT:
Although you can solve buff problems with Greater Enduring spells, your Frightnening size spell will then last 24h and you only need to cast Divine Power at start of combat (or the Angel equivalent) . But again Warpriest lets you heal yourself during combat as free without the need of Rods

Nope, no god has both Animal and Travel domains. But clerics do have access to Impossible Domain mythic ability so that can be fixed (too bad only clerics, would love to do this with a druid with his animal buffs).
However no quicken needed for THAT. Its a domain power, not a spell so it couldn't be quickened either way. You want another mythic ability: Domain Zealot to make your domain powers Swift actions.

And no, no domains for Warpriests. However if you're interested in 2/3 casters, Sacred Huntsmaster inquisitor gets both a domain and a full progression animal companion - plus even shared teamwork feats. Therefore saves a mythic ability, 2-3 teamwork feats, some mount feats...
Think its a really nice base for such a build. Not very good for my current run though, as that caster won't merge spellbooks with angel. Would be a perfect fit for an Aeon with the merged Bane, though...
 

gurugeorge

Arcane
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Joined
Aug 3, 2019
Messages
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London, UK
Strap Yourselves In
So Playful Darkness eh? :) Anybody got any ideas? I figured out that if I can keep him occupied with summons, several summons of Creeping Doom (a swarm summon that my healing/summoner Daeran has) would work - they have no problem hitting him, but because of his DR they're not doing as much damage as they could be doing. Unfortunately I don't have a Paladin, so Mark of Justice to strip DR is out. What other good sources of stripping DR are there? (I've got my Magus main with his wee dragon, a Seelah Skald, an incense Woljif, a straightforward Arushelae and the aforementioned Daeran and his pet wolf.)
They way I tend to do it is summons + tsunamis (or other aoe reflex for half damage spells, but tsunami is best since it does physical damage). True strike + touch spells are also a good source of dragon.

If you've got a magus, dimension strike is a great way to do loads of damage.

Yeah I've been feeling the need for that, I might even interrupt his Eldritch Knight progression and hop back onto Eldritch Scion for a few levels to get that sooner.
 

Vasya

Novice
Joined
Dec 20, 2021
Messages
27
I think repositioning refers to Dimension Slide of Arcane Rider magus. A very cool class, but the idea is the same as Swift Travel Domain Dimension Hop. Use swift action to achieve optimal charging position and charge!

The issue I have with Arcane Rider is his 3/4 BAB progression and build tempo. In practice Vulpine Pounce at level 15... unless I delay Arcane Rider progression and delay his level 14 quick Dimension Slide. Improved Critical at 11 (needed for Mythic Improved Critical). Also lowish number of feats. And generally limited number of attacks. Although the cleric/inquisitor variants do not enjoy great tempo either. The cleric version can get consolation from stronger angel spells, I guess.
The easy Elemental Barrage is certainly a nice perk on the Arcane Rider, though!

I haven't tested it, but dimensional ride should only spend rider's action. So at character level 9 you should be able to deliver your pet with full attack available and flanking bonus to the enemy backline and buff him with arcane accuracy at the same turn. You even have your standard action after that, so you can cast some Cone of Ultimate Uselessness on enemies from your favorable position. At character level 10 you can give your pet dimensional strike instead of arcane accuracy. At level 15 you can finally play with teleport + spirited charge.

Have you already tested that travel domain teleport teleports both rider and his mount?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
I found pure Cleric like Sosiel decent in melee if I am able to buff before battle. Sorcerous Dexterity only lets me fire one buff after combat starts, after that I need to use Quicken Rods and those have very limited charges. But you get easy access to Dimension Hop that way. Is there a god that lets you pick both that domain and one that will give you an animal companion?
Also can Warpriest have domains? He is really nice because he has a lot of free quickens to buff himself even during combat.
EDIT:
Although you can solve buff problems with Greater Enduring spells, your Frightnening size spell will then last 24h and you only need to cast Divine Power at start of combat (or the Angel equivalent) . But again Warpriest lets you heal yourself during combat as free without the need of Rods

Nope, no god has both Animal and Travel domains. But clerics do have access to Impossible Domain mythic ability so that can be fixed (too bad only clerics, would love to do this with a druid with his animal buffs).
However no quicken needed for THAT. Its a domain power, not a spell so it couldn't be quickened either way. You want another mythic ability: Domain Zealot to make your domain powers Swift actions.

And no, no domains for Warpriests. However if you're interested in 2/3 casters, Sacred Huntsmaster inquisitor gets both a domain and a full progression animal companion - plus even shared teamwork feats. Therefore saves a mythic ability, 2-3 teamwork feats, some mount feats...
Think its a really nice base for such a build. Not very good for my current run though, as that caster won't merge spellbooks with angel. Would be a perfect fit for an Aeon with the merged Bane, though...
Inquisitor still has access to Impossible Domain AFAIK
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
In addition to Inquisitors, Divine Hunter(Hunter Archetype) also gets Impossible Domain (the obtained domain is delayed by 2 lvls like the original one).
 

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